diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 46 |
1 files changed, 31 insertions, 15 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 4d6c10107eb..93fd3e21e1b 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -127,14 +127,12 @@ void Map::LoadMap(int gx,int gy, bool reload) if(GridMaps[gx][gy]) return; - Map* baseMap = const_cast<Map*>(MapManager::Instance().CreateBaseMap(i_id)); - // load grid map for base map - if (!baseMap->GridMaps[gx][gy]) - baseMap->EnsureGridCreated(GridPair(63-gx,63-gy)); + if (!m_parentMap->GridMaps[gx][gy]) + m_parentMap->EnsureGridCreated(GridPair(63-gx,63-gy)); - ((MapInstanced*)(baseMap))->AddGridMapReference(GridPair(gx,gy)); - GridMaps[gx][gy] = baseMap->GridMaps[gx][gy]; + ((MapInstanced*)(m_parentMap))->AddGridMapReference(GridPair(gx,gy)); + GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy]; return; } @@ -187,11 +185,11 @@ void Map::DeleteStateMachine() delete si_GridStates[GRID_STATE_REMOVAL]; } -Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) +Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent) : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), m_activeNonPlayersIter(m_activeNonPlayers.end()), - i_gridExpiry(expiry) + i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this) , i_lock(true) { m_notifyTimer.SetInterval(IN_MILISECONDS/2); @@ -364,6 +362,13 @@ void Map::DeleteFromWorld(T* obj) delete obj; } +template<> +void Map::DeleteFromWorld(Player* pl) +{ + ObjectAccessor::Instance().RemoveObject(pl); + delete pl; +} + template<class T> void Map::AddNotifier(T*) { @@ -475,8 +480,7 @@ void Map::LoadGrid(float x, float y) bool Map::Add(Player *player) { player->GetMapRef().link(this, player); - - player->SetInstanceId(GetInstanceId()); + player->SetMap(this); // update player state for other player and visa-versa CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); @@ -504,6 +508,8 @@ Map::Add(T *obj) return; } + obj->SetMap(this); + Cell cell(p); if(obj->isActiveObject()) EnsureGridLoadedAtEnter(cell); @@ -800,8 +806,12 @@ void Map::Remove(Player *player, bool remove) CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) { + if(remove) + player->CleanupsBeforeDelete(); + // invalid coordinates player->RemoveFromWorld(); + player->ResetMap(); if( remove ) DeleteFromWorld(player); @@ -821,12 +831,16 @@ void Map::Remove(Player *player, bool remove) NGridType *grid = getNGrid(cell.GridX(), cell.GridY()); assert(grid != NULL); + if(remove) + player->CleanupsBeforeDelete(); + player->RemoveFromWorld(); RemoveFromGrid(player,grid,cell); SendRemoveTransports(player); UpdateObjectVisibility(player,cell,p); + player->ResetMap(); if( remove ) DeleteFromWorld(player); } @@ -870,6 +884,7 @@ Map::Remove(T *obj, bool remove) UpdateObjectVisibility(obj,cell,p); + obj->ResetMap(); if( remove ) { // if option set then object already saved at this moment @@ -1166,7 +1181,8 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll) VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); } else - ((MapInstanced*)(MapManager::Instance().CreateBaseMap(i_id)))->RemoveGridMapReference(GridPair(gx, gy)); + ((MapInstanced*)m_parentMap)->RemoveGridMapReference(GridPair(gx, gy)); + GridMaps[gx][gy] = NULL; } DEBUG_LOG("Unloading grid[%u,%u] for map %u finished", x,y, i_id); @@ -2327,8 +2343,8 @@ template void Map::Remove(DynamicObject *, bool); /* ******* Dungeon Instance Maps ******* */ -InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) - : Map(id, expiry, InstanceId, SpawnMode), +InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent) + : Map(id, expiry, InstanceId, SpawnMode, _parent), m_resetAfterUnload(false), m_unloadWhenEmpty(false), i_data(NULL), i_script_id(0) { @@ -2663,8 +2679,8 @@ uint32 InstanceMap::GetMaxPlayers() const /* ******* Battleground Instance Maps ******* */ -BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) - : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL) +BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId, Map* _parent) + : Map(id, expiry, InstanceId, DIFFICULTY_NORMAL, _parent) { } |