aboutsummaryrefslogtreecommitdiff
path: root/src/game/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 8e72be7ad5e..f419e21364a 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -3135,7 +3135,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + iter->first), sa));
+ m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sGameTime.GetGameTime() + iter->first), sa));
if (iter->first == 0)
immedScript = true;
@@ -3165,7 +3165,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
sa.ownerGUID = ownerGUID;
sa.script = &script;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sWorld.GetGameTime() + delay), sa));
+ m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(time_t(sGameTime.GetGameTime() + delay), sa));
sWorld.IncreaseScheduledScriptsCount();
@@ -3187,7 +3187,7 @@ void Map::ScriptsProcess()
///- Process overdue queued scripts
std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
- while (!m_scriptSchedule.empty() && (iter->first <= sWorld.GetGameTime()))
+ while (!m_scriptSchedule.empty() && (iter->first <= sGameTime.GetGameTime()))
{
ScriptAction const& step = iter->second;