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Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 152a078868b..531f32e75e9 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -476,8 +476,8 @@ bool Map::Add(Player *player)
SendInitSelf(player);
SendInitTransports(player);
- UpdatePlayerVisibility(player,cell,p);
- UpdateObjectsVisibilityFor(player,cell,p);
+ //UpdatePlayerVisibility(player,cell,p);
+ //UpdateObjectsVisibilityFor(player,cell,p);
//AddNotifier(player,cell,p);
AddUnitToNotify(player);
@@ -664,14 +664,16 @@ void Map::Update(const uint32 &t_diff)
unit->m_Notified = true;
if(!unit->IsInWorld())
continue;
- //CellPair val = Trinity::ComputeCellPair(unit->GetPositionX(), unit->GetPositionY());
- //Cell cell(val);
+ CellPair val = Trinity::ComputeCellPair(unit->GetPositionX(), unit->GetPositionY());
+ Cell cell(val);
//if(unit->GetTypeId() == TYPEID_PLAYER)
// PlayerRelocationNotify((Player*)unit, cell, val);
//else
// CreatureRelocationNotify((Creature*)unit, cell, val);
if(unit->GetTypeId() == TYPEID_PLAYER)
{
+ UpdatePlayerVisibility((Player*)unit, cell, val);
+ UpdateObjectsVisibilityFor((Player*)unit, cell, val);
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
}
@@ -891,8 +893,8 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
}
// if move then update what player see and who seen
- UpdatePlayerVisibility(player,new_cell,new_val);
- UpdateObjectsVisibilityFor(player,new_cell,new_val);
+ //UpdatePlayerVisibility(player,new_cell,new_val);
+ //UpdateObjectsVisibilityFor(player,new_cell,new_val);
// also update what possessing player sees
if(player->isPossessedByPlayer())