diff options
Diffstat (limited to 'src/game/Map.cpp')
| -rw-r--r-- | src/game/Map.cpp | 5 | 
1 files changed, 4 insertions, 1 deletions
| diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 3280970750b..140904bfb19 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -120,7 +120,7 @@ void Map::LoadVMap(int gx,int gy)      }  } -void Map::LoadMap(int gx,int gy) +void Map::LoadMap(int gx,int gy, bool reload)  {      if( i_InstanceId != 0 )      { @@ -138,6 +138,9 @@ void Map::LoadMap(int gx,int gy)          return;      } +    if(GridMaps[gx][gy] && !reload) +        return; +      //map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)      if(GridMaps[gx][gy])      { | 
