aboutsummaryrefslogtreecommitdiff
path: root/src/game/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 4c6dbba2e90..2fba8c37d2c 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1870,7 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const
// Makers' Overlook (ground and cave)
else if (x > 5634.48f && x < 5774.53f && y < 3475.0f && z > 300.0f)
{
- if(y > 3380.26f || y > 3265.0f && z < 360.0f) areaflag = 2187;
+ if(y > 3380.26f || y > 3265.0f && z < 360.0f)
+ areaflag = 2187;
}
break;
// The Makers' Perch (underground)
@@ -1949,7 +1950,7 @@ void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 area
bool Map::IsInWater(float x, float y, float pZ, float min_depth) const
{
// Check surface in x, y point for liquid
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData liquid_status;
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
@@ -1963,7 +1964,7 @@ bool Map::IsInWater(float x, float y, float pZ, float min_depth) const
bool Map::IsUnderWater(float x, float y, float z) const
{
- if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
+ if (const_cast<Map*>(this)->GetGrid(x, y))
{
if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER)
return true;