aboutsummaryrefslogtreecommitdiff
path: root/src/game/Map.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 7a22645d639..d73833e30e2 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -249,18 +249,18 @@ template<class T>
void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
}
template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
obj->SetCurrentCell(cell);
}
@@ -269,9 +269,9 @@ template<class T>
void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
}
template<class T>
@@ -296,8 +296,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
if(on)
{
- grid.RemoveGridObject<T>(obj, obj->GetGUID());
- grid.AddWorldObject<T>(obj, obj->GetGUID());
+ grid.RemoveGridObject<T>(obj);
+ grid.AddWorldObject<T>(obj);
/*if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
{
@@ -306,8 +306,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
}
else
{
- grid.RemoveWorldObject<T>(obj, obj->GetGUID());
- grid.AddGridObject<T>(obj, obj->GetGUID());
+ grid.RemoveWorldObject<T>(obj);
+ grid.AddGridObject<T>(obj);
/*if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
{