diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index f3835a851d3..ee8dc1c9cac 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -194,6 +194,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) i_gridExpiry(expiry) , i_lock(true) { + m_notifyTimer.SetInterval(IN_MILISECONDS/2); + for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { for(unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j) @@ -757,6 +759,13 @@ void Map::Update(const uint32 &t_diff) MoveAllCreaturesInMoveList(); RemoveAllObjectsInRemoveList(); + m_notifyTimer.Update(t_diff); + if(m_notifyTimer.Passed()) + { + m_notifyTimer.Reset(); + RelocationNotify(); + } + // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended if (IsBattleGroundOrArena()) |