diff options
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r-- | src/game/Map.cpp | 64 |
1 files changed, 34 insertions, 30 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 4c7e1471d4a..ebe6c8c3061 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -211,7 +211,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) : i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry), m_activeNonPlayersIter(m_activeNonPlayers.end()) - , i_lock(false) + , i_lock(true) { for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx) { @@ -507,8 +507,7 @@ Map::Add(T *obj) DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY()); - if(obj->GetTypeId() != TYPEID_UNIT) - UpdateObjectVisibility(obj,cell,p); + UpdateObjectVisibility(obj,cell,p); AddNotifier(obj); } @@ -610,19 +609,25 @@ bool Map::loaded(const GridPair &p) const void Map::RelocationNotify() { - //creatures may be added to the list during update - i_lock = true; + //Move backlog to notify list + for(std::vector<uint64>::iterator iter = i_unitsToNotifyBacklog.begin(); iter != i_unitsToNotifyBacklog.end(); ++iter) + { + if(Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL)) + { + i_unitsToNotify.push_back(unit); + unit->m_Notified = false; + } + } + i_unitsToNotifyBacklog.clear(); //Notify - for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) + for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) { - Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL); - if(!unit || !unit->IsInWorld() || unit->GetMapId() != GetId()) - { - *iter = 0; + Unit *unit = *iter; + if(!unit->IsInWorld() || unit->GetMapId() != GetId()) continue; - } + unit->m_IsInNotifyList = false; unit->m_Notified = true; if(unit->GetTypeId() == TYPEID_PLAYER) @@ -637,23 +642,29 @@ void Map::RelocationNotify() VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier); } } + i_unitsToNotify.clear(); +} - //Clear list - for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter) +void Map::AddUnitToNotify(Unit* u) +{ + if(u->m_IsInNotifyList) + return; + + u->m_IsInNotifyList = true; + + if(i_lock) + i_unitsToNotifyBacklog.push_back(u->GetGUID()); + else { - if(Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL)) - { - unit->m_IsInNotifyList = false; - unit->m_Notified = false; - } + i_unitsToNotify.push_back(u); + u->m_Notified = false; } - i_unitsToNotify.clear(); - - i_lock = false; } void Map::Update(const uint32 &t_diff) { + i_lock = false; + resetMarkedCells(); Trinity::ObjectUpdater updater(t_diff); @@ -782,6 +793,8 @@ void Map::Update(const uint32 &t_diff) } } + i_lock = true; + RelocationNotify(); // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! @@ -2186,12 +2199,3 @@ void BattleGroundMap::UnloadAll() /*--------------------------TRINITY-------------------------*/ -void Map::AddUnitToNotify(Unit* u) -{ - if(!i_lock && !u->m_IsInNotifyList) - { - i_unitsToNotify.push_back(u->GetGUID()); - u->m_IsInNotifyList = true; - } -} - |