diff options
Diffstat (limited to 'src/game/MapInstanced.cpp')
-rw-r--r-- | src/game/MapInstanced.cpp | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index 28faf52bf19..22ea5ecef2c 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -17,7 +17,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "MapInstanced.h" #include "ObjectMgr.h" #include "MapManager.h" @@ -25,7 +24,6 @@ #include "VMapFactory.h" #include "InstanceSaveMgr.h" #include "World.h" - MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0) { // initialize instanced maps list @@ -33,7 +31,6 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0) // fill with zero memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16)); } - void MapInstanced::InitVisibilityDistance() { if(m_InstancedMaps.empty()) @@ -44,15 +41,12 @@ void MapInstanced::InitVisibilityDistance() (*i).second->InitVisibilityDistance(); } } - void MapInstanced::Update(const uint32& t) { // take care of loaded GridMaps (when unused, unload it!) Map::Update(t); - // update the instanced maps InstancedMaps::iterator i = m_InstancedMaps.begin(); - while (i != m_InstancedMaps.end()) { if(i->second->CanUnload(t)) @@ -70,15 +64,12 @@ void MapInstanced::Update(const uint32& t) } } } - void MapInstanced::DelayedUpdate(const uint32 diff) { for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->DelayedUpdate(diff); - Map::DelayedUpdate(diff); // this may be removed } - /* void MapInstanced::RelocationNotify() { @@ -86,35 +77,27 @@ void MapInstanced::RelocationNotify() i->second->RelocationNotify(); } */ - bool MapInstanced::RemoveBones(uint64 guid, float x, float y) { bool remove_result = false; - for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) { remove_result = remove_result || i->second->RemoveBones(guid, x, y); } - return remove_result || Map::RemoveBones(guid,x,y); } - void MapInstanced::UnloadAll() { // Unload instanced maps for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) i->second->UnloadAll(); - // Delete the maps only after everything is unloaded to prevent crashes for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) delete i->second; - m_InstancedMaps.clear(); - // Unload own grids (just dummy(placeholder) grids, neccesary to unload GridMaps!) Map::UnloadAll(); } - /* - return the right instance for the object, based on its InstanceId - create the instance if it's not created already @@ -125,7 +108,6 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player, uint32 in if(instanceId) if(Map *map = _FindMap(instanceId)) return map; - if(IsBattleGroundOrArena()) { instanceId = player->GetBattleGroundId(); @@ -145,25 +127,20 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player, uint32 in else if(instanceId != pSave->GetInstanceId()) // cannot go from one instance to another return NULL; // else log in at a saved instance - return CreateInstance(instanceId, pSave, pSave->GetDifficulty()); } else if(!player->GetSession()->PlayerLoading()) { if(!instanceId) instanceId = MapManager::Instance().GenerateInstanceId(); - return CreateInstance(instanceId, NULL, player->GetDifficulty()); } - return NULL; } - InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty) { // load/create a map Guard guard(*this); - // make sure we have a valid map id const MapEntry* entry = sMapStore.LookupEntry(GetId()); if(!entry) @@ -177,36 +154,26 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, sLog.outError("CreateInstance: no instance template for map %d", GetId()); assert(false); } - // some instances only have one difficulty if (entry && !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL; - sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal"); - InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this); ASSERT(map->IsDungeon()); - bool load_data = save != NULL; map->CreateInstanceData(load_data); - m_InstancedMaps[InstanceId] = map; return map; } - BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId) { // load/create a map Guard guard(*this); - sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId()); - BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this); ASSERT(map->IsBattleGroundOrArena()); - m_InstancedMaps[InstanceId] = map; return map; } - // increments the iterator after erase bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) { @@ -216,7 +183,6 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) ++itr; return false; } - itr->second->UnloadAll(); // should only unload VMaps if this is the last instance and grid unloading is enabled if(m_InstancedMaps.size() <= 1 && sWorld.getConfig(CONFIG_GRID_UNLOAD)) @@ -231,7 +197,6 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) m_InstancedMaps.erase(itr++); return true; } - bool MapInstanced::CanEnter(Player *player) { //assert(false); |