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-rw-r--r--src/game/MapInstanced.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index 28faf52bf19..22ea5ecef2c 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "MapInstanced.h"
#include "ObjectMgr.h"
#include "MapManager.h"
@@ -25,7 +24,6 @@
#include "VMapFactory.h"
#include "InstanceSaveMgr.h"
#include "World.h"
-
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0)
{
// initialize instanced maps list
@@ -33,7 +31,6 @@ MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0)
// fill with zero
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
}
-
void MapInstanced::InitVisibilityDistance()
{
if(m_InstancedMaps.empty())
@@ -44,15 +41,12 @@ void MapInstanced::InitVisibilityDistance()
(*i).second->InitVisibilityDistance();
}
}
-
void MapInstanced::Update(const uint32& t)
{
// take care of loaded GridMaps (when unused, unload it!)
Map::Update(t);
-
// update the instanced maps
InstancedMaps::iterator i = m_InstancedMaps.begin();
-
while (i != m_InstancedMaps.end())
{
if(i->second->CanUnload(t))
@@ -70,15 +64,12 @@ void MapInstanced::Update(const uint32& t)
}
}
}
-
void MapInstanced::DelayedUpdate(const uint32 diff)
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->DelayedUpdate(diff);
-
Map::DelayedUpdate(diff); // this may be removed
}
-
/*
void MapInstanced::RelocationNotify()
{
@@ -86,35 +77,27 @@ void MapInstanced::RelocationNotify()
i->second->RelocationNotify();
}
*/
-
bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
{
bool remove_result = false;
-
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
remove_result = remove_result || i->second->RemoveBones(guid, x, y);
}
-
return remove_result || Map::RemoveBones(guid,x,y);
}
-
void MapInstanced::UnloadAll()
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->UnloadAll();
-
// Delete the maps only after everything is unloaded to prevent crashes
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
delete i->second;
-
m_InstancedMaps.clear();
-
// Unload own grids (just dummy(placeholder) grids, neccesary to unload GridMaps!)
Map::UnloadAll();
}
-
/*
- return the right instance for the object, based on its InstanceId
- create the instance if it's not created already
@@ -125,7 +108,6 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player, uint32 in
if(instanceId)
if(Map *map = _FindMap(instanceId))
return map;
-
if(IsBattleGroundOrArena())
{
instanceId = player->GetBattleGroundId();
@@ -145,25 +127,20 @@ Map* MapInstanced::CreateInstance(const uint32 mapId, Player * player, uint32 in
else if(instanceId != pSave->GetInstanceId()) // cannot go from one instance to another
return NULL;
// else log in at a saved instance
-
return CreateInstance(instanceId, pSave, pSave->GetDifficulty());
}
else if(!player->GetSession()->PlayerLoading())
{
if(!instanceId)
instanceId = MapManager::Instance().GenerateInstanceId();
-
return CreateInstance(instanceId, NULL, player->GetDifficulty());
}
-
return NULL;
}
-
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty)
{
// load/create a map
Guard guard(*this);
-
// make sure we have a valid map id
const MapEntry* entry = sMapStore.LookupEntry(GetId());
if(!entry)
@@ -177,36 +154,26 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
sLog.outError("CreateInstance: no instance template for map %d", GetId());
assert(false);
}
-
// some instances only have one difficulty
if (entry && !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL;
-
sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
-
InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
-
bool load_data = save != NULL;
map->CreateInstanceData(load_data);
-
m_InstancedMaps[InstanceId] = map;
return map;
}
-
BattleGroundMap* MapInstanced::CreateBattleGround(uint32 InstanceId)
{
// load/create a map
Guard guard(*this);
-
sLog.outDebug("MapInstanced::CreateBattleGround: map bg %d for %d created.", InstanceId, GetId());
-
BattleGroundMap *map = new BattleGroundMap(GetId(), GetGridExpiry(), InstanceId, this);
ASSERT(map->IsBattleGroundOrArena());
-
m_InstancedMaps[InstanceId] = map;
return map;
}
-
// increments the iterator after erase
bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
{
@@ -216,7 +183,6 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
++itr;
return false;
}
-
itr->second->UnloadAll();
// should only unload VMaps if this is the last instance and grid unloading is enabled
if(m_InstancedMaps.size() <= 1 && sWorld.getConfig(CONFIG_GRID_UNLOAD))
@@ -231,7 +197,6 @@ bool MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
m_InstancedMaps.erase(itr++);
return true;
}
-
bool MapInstanced::CanEnter(Player *player)
{
//assert(false);