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-rw-r--r--src/game/MapManager.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 0da5b19eb93..55d20c3f762 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -50,10 +50,10 @@ MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_G
MapManager::~MapManager()
{
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
- for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
+ for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
Map::DeleteStateMachine();
@@ -66,7 +66,7 @@ MapManager::Initialize()
// debugging code, should be deleted some day
{
- for(int i=0;i<MAX_GRID_STATE; i++)
+ for (int i=0; i<MAX_GRID_STATE; i++)
{
i_GridStates[i] = si_GridStates[i];
}
@@ -78,7 +78,7 @@ MapManager::Initialize()
void MapManager::InitializeVisibilityDistanceInfo()
{
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
@@ -86,7 +86,7 @@ void MapManager::InitializeVisibilityDistanceInfo()
void MapManager::checkAndCorrectGridStatesArray()
{
bool ok = true;
- for(int i=0;i<MAX_GRID_STATE; i++)
+ for (int i=0; i<MAX_GRID_STATE; i++)
{
if(i_GridStates[i] != si_GridStates[i])
{
@@ -262,14 +262,14 @@ MapManager::Update(uint32 diff)
MapMapType::iterator iter;
std::vector<Map*> update_queue(i_maps.size());
int omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
- for(iter = i_maps.begin(), i=0;iter != i_maps.end(); ++iter, i++)
+ for (iter = i_maps.begin(), i=0; iter != i_maps.end(); ++iter, i++)
update_queue[i]=iter->second;
/*
gomp in gcc <4.4 version cannot parallelise loops using random access iterators
so until gcc 4.4 isnt standard, we need the update_queue workaround
*/
#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
- for(int32 i = 0; i < i_maps.size(); ++i)
+ for (int32 i = 0; i < i_maps.size(); ++i)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
update_queue[i]->Update(i_timer.GetCurrent());
@@ -277,14 +277,14 @@ MapManager::Update(uint32 diff)
// sLog.outError("This is thread %d out of %d threads,updating map %u",omp_get_thread_num(),omp_get_num_threads(),iter->second->GetId());
}
#else
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
iter->second->Update(i_timer.GetCurrent());
sWorld.RecordTimeDiff("UpdateMap %u", iter->second->GetId());
}
#endif
- for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(i_timer.GetCurrent());
ObjectAccessor::Instance().Update(i_timer.GetCurrent());
@@ -302,13 +302,13 @@ void MapManager::DoDelayedMovesAndRemoves()
int i =0;
std::vector<Map*> update_queue(i_maps.size());
MapMapType::iterator iter;
- for(iter = i_maps.begin();iter != i_maps.end(); ++iter, i++)
+ for (iter = i_maps.begin(); iter != i_maps.end(); ++iter, i++)
update_queue[i] = iter->second;
omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
-
+
#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
- for(i=0;i<i_maps.size();i++)
+ for (i=0; i<i_maps.size(); i++)
update_queue[i]->DoDelayedMovesAndRemoves();
*/
}
@@ -332,7 +332,7 @@ bool MapManager::IsValidMAP(uint32 mapid)
void MapManager::UnloadAll()
{
- for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll();
while(!i_maps.empty())
@@ -357,12 +357,12 @@ void MapManager::InitMaxInstanceId()
uint32 MapManager::GetNumInstances()
{
uint32 ret = 0;
- for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon()) ret++;
}
return ret;
@@ -371,12 +371,12 @@ uint32 MapManager::GetNumInstances()
uint32 MapManager::GetNumPlayersInInstances()
{
uint32 ret = 0;
- for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
{
Map *map = itr->second;
if(!map->Instanceable()) continue;
MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
- for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
if(mitr->second->IsDungeon())
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
}