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-rw-r--r--src/game/MapManager.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index c6ece7c426e..0da5b19eb93 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifdef MULTI_THREAD_MAP
#include <omp.h>
#endif
@@ -35,26 +36,34 @@
#include "Corpse.h"
#include "ObjectMgr.h"
#include "Language.h"
+
#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
+
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
+
MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
{
i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
}
+
MapManager::~MapManager()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
delete iter->second;
+
for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
delete *i;
+
Map::DeleteStateMachine();
}
+
void
MapManager::Initialize()
{
Map::InitStateMachine();
+
// debugging code, should be deleted some day
{
for(int i=0;i<MAX_GRID_STATE; i++)
@@ -63,13 +72,16 @@ MapManager::Initialize()
}
i_GridStateErrorCount = 0;
}
+
InitMaxInstanceId();
}
+
void MapManager::InitializeVisibilityDistanceInfo()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
(*iter).second->InitVisibilityDistance();
}
+
// debugging code, should be deleted some day
void MapManager::checkAndCorrectGridStatesArray()
{
@@ -96,13 +108,16 @@ void MapManager::checkAndCorrectGridStatesArray()
if(i_GridStateErrorCount > 2)
assert(false); // force a crash. Too many errors
}
+
Map*
MapManager::_createBaseMap(uint32 id)
{
Map *m = _findMap(id);
+
if( m == NULL )
{
Guard guard(*this);
+
const MapEntry* entry = sMapStore.LookupEntry(id);
if (entry && entry->Instanceable())
{
@@ -118,26 +133,34 @@ MapManager::_createBaseMap(uint32 id)
}
i_maps[id] = m;
}
+
assert(m != NULL);
return m;
}
+
Map* MapManager::CreateMap(uint32 id, const WorldObject* obj, uint32 instanceId)
{
ASSERT(obj);
//if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
Map *m = _createBaseMap(id);
+
if (m && (obj->GetTypeId() == TYPEID_PLAYER) && m->Instanceable()) m = ((MapInstanced*)m)->CreateInstance(id, (Player*)obj, instanceId);
+
return m;
}
+
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
{
Map *map = _findMap(mapid);
if(!map)
return NULL;
+
if(!map->Instanceable())
return instanceId == 0 ? map : NULL;
+
return ((MapInstanced*)map)->FindMap(instanceId);
}
+
/*
checks that do not require a map to be created
will send transfer error messages on fail
@@ -147,6 +170,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
const MapEntry *entry = sMapStore.LookupEntry(mapid);
if(!entry) return false;
const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+
if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
{
if (entry->map_type == MAP_RAID)
@@ -166,6 +190,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
}
+
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
{
@@ -173,6 +198,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
return false;
}
+
if (!player->isAlive())
{
if(Corpse *corpse = player->GetCorpse())
@@ -183,10 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
{
if(instance_map==mapid)
break;
+
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
instance_map = instance ? instance->parent : 0;
}
while (instance_map);
+
if (!instance_map)
{
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(811), mapName);
@@ -200,29 +228,35 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
}
}
+
// Requirements
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
if(!instance)
return false;
+
return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;
}
+
void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
{
bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
+
if (!remove_result)
{
sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
}
}
+
void
MapManager::Update(uint32 diff)
{
i_timer.Update(diff);
if( !i_timer.Passed() )
return;
+
#ifdef MULTI_THREAD_MAP
uint32 i=0;
MapMapType::iterator iter;
@@ -249,15 +283,19 @@ MapManager::Update(uint32 diff)
sWorld.RecordTimeDiff("UpdateMap %u", iter->second->GetId());
}
#endif
+
for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->DelayedUpdate(i_timer.GetCurrent());
+
ObjectAccessor::Instance().Update(i_timer.GetCurrent());
sWorld.RecordTimeDiff("UpdateObjectAccessor");
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
(*iter)->Update(i_timer.GetCurrent());
sWorld.RecordTimeDiff("UpdateTransports");
+
i_timer.SetCurrent(0);
}
+
void MapManager::DoDelayedMovesAndRemoves()
{
/*
@@ -266,38 +304,48 @@ void MapManager::DoDelayedMovesAndRemoves()
MapMapType::iterator iter;
for(iter = i_maps.begin();iter != i_maps.end(); ++iter, i++)
update_queue[i] = iter->second;
+
omp_set_num_threads(sWorld.getConfig(CONFIG_NUMTHREADS));
+
#pragma omp parallel for schedule(dynamic) private(i) shared(update_queue)
for(i=0;i<i_maps.size();i++)
update_queue[i]->DoDelayedMovesAndRemoves();
*/
}
+
bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
{
GridPair p = Trinity::ComputeGridPair(x,y);
+
int gx=63-p.x_coord;
int gy=63-p.y_coord;
+
return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
}
+
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
// TODO: add check for battleground template
}
+
void MapManager::UnloadAll()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
iter->second->UnloadAll();
+
while(!i_maps.empty())
{
delete i_maps.begin()->second;
i_maps.erase(i_maps.begin());
}
}
+
void MapManager::InitMaxInstanceId()
{
i_MaxInstanceId = 0;
+
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
if( result )
{
@@ -305,6 +353,7 @@ void MapManager::InitMaxInstanceId()
delete result;
}
}
+
uint32 MapManager::GetNumInstances()
{
uint32 ret = 0;
@@ -318,6 +367,7 @@ uint32 MapManager::GetNumInstances()
}
return ret;
}
+
uint32 MapManager::GetNumPlayersInInstances()
{
uint32 ret = 0;