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-rw-r--r--src/game/MapManager.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/game/MapManager.h b/src/game/MapManager.h
index 5e7db0e4263..f9e64240686 100644
--- a/src/game/MapManager.h
+++ b/src/game/MapManager.h
@@ -17,24 +17,32 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H
+
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "ace/Thread_Mutex.h"
#include "Common.h"
#include "Map.h"
#include "GridStates.h"
+
class Transport;
+
class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
{
+
friend class Trinity::OperatorNew<MapManager>;
typedef UNORDERED_MAP<uint32, Map*> MapMapType;
typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
+
public:
+
Map* CreateMap(uint32, const WorldObject* obj, uint32 instanceId);
Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
+
uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
{
Map const* m = CreateBaseMap(mapid);
@@ -52,8 +60,10 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
{
Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
}
+
void Initialize(void);
void Update(uint32);
+
void SetGridCleanUpDelay(uint32 t)
{
if( t < MIN_GRID_DELAY )
@@ -61,47 +71,62 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
else
i_gridCleanUpDelay = t;
}
+
void SetMapUpdateInterval(uint32 t)
{
if( t > MIN_MAP_UPDATE_DELAY )
t = MIN_MAP_UPDATE_DELAY;
+
i_timer.SetInterval(t);
i_timer.Reset();
}
+
//void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
void UnloadAll();
+
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid);
+
static bool IsValidMapCoord(uint32 mapid, float x,float y)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y);
}
+
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z);
}
+
static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
{
return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o);
}
+
static bool IsValidMapCoord(WorldLocation const& loc)
{
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
}
+
void DoDelayedMovesAndRemoves();
+
void LoadTransports();
+
typedef std::set<Transport *> TransportSet;
TransportSet m_Transports;
+
typedef std::map<uint32, TransportSet> TransportMap;
TransportMap m_TransportsByMap;
+
bool CanPlayerEnter(uint32 mapid, Player* player);
void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();
void InitializeVisibilityDistanceInfo();
+
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
+
private:
// debugging code, should be deleted some day
void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
@@ -110,18 +135,22 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::
private:
MapManager();
~MapManager();
+
MapManager(const MapManager &);
MapManager& operator=(const MapManager &);
+
Map* _createBaseMap(uint32 id);
Map* _findMap(uint32 id) const
{
MapMapType::const_iterator iter = i_maps.find(id);
return (iter == i_maps.end() ? NULL : iter->second);
}
+
typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
+
uint32 i_MaxInstanceId;
};
#endif