diff options
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 1761 |
1 files changed, 1761 insertions, 0 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp new file mode 100644 index 00000000000..092795c6fbe --- /dev/null +++ b/src/game/MiscHandler.cpp @@ -0,0 +1,1761 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Language.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "Opcodes.h" +#include "Log.h" +#include "Player.h" +#include "World.h" +#include "ObjectMgr.h" +#include "WorldSession.h" +#include "Auth/BigNumber.h" +#include "Auth/Sha1.h" +#include "UpdateData.h" +#include "LootMgr.h" +#include "Chat.h" +#include "ScriptCalls.h" +#include <zlib/zlib.h> +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "Object.h" +#include "BattleGround.h" +#include "SpellAuras.h" +#include "Pet.h" +#include "SocialMgr.h" + +void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_REPOP_REQUEST Message" ); + + if(GetPlayer()->isAlive()||GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + + // the world update order is sessions, players, creatures + // the netcode runs in parallel with all of these + // creatures can kill players + // so if the server is lagging enough the player can + // release spirit after he's killed but before he is updated + if(GetPlayer()->getDeathState() == JUST_DIED) + { + sLog.outDebug("HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow()); + GetPlayer()->KillPlayer(); + } + + //this is spirit release confirm? + GetPlayer()->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); + GetPlayer()->BuildPlayerRepop(); + GetPlayer()->RepopAtGraveyard(); +} + +void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+4+1+1+4+4+4+4); + + sLog.outDebug( "WORLD: Recvd CMSG_WHO Message" ); + //recv_data.hexlike(); + + uint32 clientcount = 0; + + uint32 level_min, level_max, racemask, classmask, zones_count, str_count; + uint32 zoneids[10]; // 10 is client limit + std::string player_name, guild_name; + + recv_data >> level_min; // maximal player level, default 0 + recv_data >> level_max; // minimal player level, default 100 + recv_data >> player_name; // player name, case sensitive... + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+1+4+4+4+4); + + recv_data >> guild_name; // guild name, case sensitive... + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+4); + + recv_data >> racemask; // race mask + recv_data >> classmask; // class mask + recv_data >> zones_count; // zones count, client limit=10 (2.0.10) + + if(zones_count > 10) + return; // can't be received from real client or broken packet + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4); + + for(uint32 i = 0; i < zones_count; i++) + { + uint32 temp; + recv_data >> temp; // zone id, 0 if zone is unknown... + zoneids[i] = temp; + sLog.outDebug("Zone %u: %u", i, zoneids[i]); + } + + recv_data >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) + + if(str_count > 4) + return; // can't be received from real client or broken packet + + // recheck + CHECK_PACKET_SIZE(recv_data,4+4+(player_name.size()+1)+(guild_name.size()+1)+4+4+4+(4*zones_count)+4+(1*str_count)); + + sLog.outDebug("Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); + + std::wstring str[4]; // 4 is client limit + for(uint32 i = 0; i < str_count; i++) + { + // recheck (have one more byte) + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()); + + std::string temp; + recv_data >> temp; // user entered string, it used as universal search pattern(guild+player name)? + + if(!Utf8toWStr(temp,str[i])) + continue; + + wstrToLower(str[i]); + + sLog.outDebug("String %u: %s", i, str[i].c_str()); + } + + std::wstring wplayer_name; + std::wstring wguild_name; + if(!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) + return; + wstrToLower(wplayer_name); + wstrToLower(wguild_name); + + // client send in case not set max level value 100 but mangos support 255 max level, + // update it to show GMs with characters after 100 level + if(level_max >= 100) + level_max = 255; + + uint32 team = _player->GetTeam(); + uint32 security = GetSecurity(); + bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); + bool gmInWhoList = sWorld.getConfig(CONFIG_GM_IN_WHO_LIST); + + WorldPacket data( SMSG_WHO, 50 ); // guess size + data << clientcount; // clientcount place holder + data << clientcount; // clientcount place holder + + //TODO: Guard Player map + HashMapHolder<Player>::MapType& m = ObjectAccessor::Instance().GetPlayers(); + for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) + { + if (security == SEC_PLAYER) + { + // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST + if (itr->second->GetTeam() != team && !allowTwoSideWhoList ) + continue; + + // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST + if ((itr->second->GetSession()->GetSecurity() > SEC_PLAYER && !gmInWhoList)) + continue; + } + + // check if target is globally visible for player + if (!(itr->second->IsVisibleGloballyFor(_player))) + continue; + + // check if target's level is in level range + uint32 lvl = itr->second->getLevel(); + if (lvl < level_min || lvl > level_max) + continue; + + // check if class matches classmask + uint32 class_ = itr->second->getClass(); + if (!(classmask & (1 << class_))) + continue; + + // check if race matches racemask + uint32 race = itr->second->getRace(); + if (!(racemask & (1 << race))) + continue; + + uint32 pzoneid = itr->second->GetZoneId(); + + bool z_show = true; + for(uint32 i = 0; i < zones_count; i++) + { + if(zoneids[i] == pzoneid) + { + z_show = true; + break; + } + + z_show = false; + } + if (!z_show) + continue; + + std::string pname = itr->second->GetName(); + std::wstring wpname; + if(!Utf8toWStr(pname,wpname)) + continue; + wstrToLower(wpname); + + if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) + continue; + + std::string gname = objmgr.GetGuildNameById(itr->second->GetGuildId()); + std::wstring wgname; + if(!Utf8toWStr(gname,wgname)) + continue; + wstrToLower(wgname); + + if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) + continue; + + std::string aname; + if(AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) + aname = areaEntry->area_name[GetSessionDbcLocale()]; + + bool s_show = true; + for(uint32 i = 0; i < str_count; i++) + { + if (!str[i].empty()) + { + if (wgname.find(str[i]) != std::wstring::npos || + wpname.find(str[i]) != std::wstring::npos || + Utf8FitTo(aname, str[i]) ) + { + s_show = true; + break; + } + s_show = false; + } + } + if (!s_show) + continue; + + data << pname; // player name + data << gname; // guild name + data << uint32( lvl ); // player level + data << uint32( class_ ); // player class + data << uint32( race ); // player race + data << uint8(0); // new 2.4.0 + data << uint32( pzoneid ); // player zone id + + // 49 is maximum player count sent to client + if ((++clientcount) == 49) + break; + } + + data.put( 0, clientcount ); //insert right count + data.put( sizeof(uint32), clientcount ); //insert right count + + SendPacket(&data); + sLog.outDebug( "WORLD: Send SMSG_WHO Message" ); +} + +void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() ); + + if (uint64 lguid = GetPlayer()->GetLootGUID()) + DoLootRelease(lguid); + + //instant logout for admins, gm's, mod's + if( GetSecurity() > SEC_PLAYER ) + { + LogoutPlayer(true); + return; + } + + //Can not logout if... + if( GetPlayer()->isInCombat() || //...is in combat + GetPlayer()->duel || //...is in Duel + //...is jumping ...is falling + GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)) + { + WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ; + data << (uint8)0xC; + data << uint32(0); + data << uint8(0); + SendPacket( &data ); + LogoutRequest(0); + return; + } + + //instant logout in taverns/cities or on taxi + if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight()) + { + LogoutPlayer(true); + return; + } + + // not set flags if player can't free move to prevent lost state at logout cancel + if(GetPlayer()->CanFreeMove()) + { + GetPlayer()->SetStandState(PLAYER_STATE_SIT); + + WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size + data.append(GetPlayer()->GetPackGUID()); + data << (uint32)2; + SendPacket( &data ); + GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + } + + WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 ); + data << uint32(0); + data << uint8(0); + SendPacket( &data ); + LogoutRequest(time(NULL)); +} + +void WorldSession::HandlePlayerLogoutOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_PLAYER_LOGOUT Message" ); +} + +void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug( "WORLD: Recvd CMSG_LOGOUT_CANCEL Message" ); + + LogoutRequest(0); + + WorldPacket data( SMSG_LOGOUT_CANCEL_ACK, 0 ); + SendPacket( &data ); + + // not remove flags if can't free move - its not set in Logout request code. + if(GetPlayer()->CanFreeMove()) + { + //!we can move again + data.Initialize( SMSG_FORCE_MOVE_UNROOT, 8 ); // guess size + data.append(GetPlayer()->GetPackGUID()); + data << uint32(0); + SendPacket( &data ); + + //! Stand Up + GetPlayer()->SetStandState(PLAYER_STATE_NONE); + + //! DISABLE_ROTATE + GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + } + + sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" ); +} + +void WorldSession::SendGMTicketGetTicket(uint32 status, char const* text) +{ + int len = text ? strlen(text) : 0; + WorldPacket data( SMSG_GMTICKET_GETTICKET, (4+len+1+4+2+4+4) ); + data << uint32(status); // standard 0x0A, 0x06 if text present + if(status == 6) + { + data << text; // ticket text + data << uint8(0x7); // ticket category + data << float(0); // time from ticket creation? + data << float(0); // const + data << float(0); // const + data << uint8(0); // const + data << uint8(0); // const + } + SendPacket( &data ); +} + +void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/ ) +{ + WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); + data << (uint32)time(NULL); + data << (uint32)0; + SendPacket( &data ); + + uint64 guid; + Field *fields; + guid = GetPlayer()->GetGUID(); + + QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(ticket_id) FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid)); + + if (result) + { + int cnt; + fields = result->Fetch(); + cnt = fields[0].GetUInt32(); + delete result; + + if ( cnt > 0 ) + { + QueryResult *result2 = CharacterDatabase.PQuery("SELECT ticket_text FROM character_ticket WHERE guid = '%u'", GUID_LOPART(guid)); + if(result2) + { + Field *fields2 = result2->Fetch(); + SendGMTicketGetTicket(0x06,fields2[0].GetString()); + delete result2; + } + } + else + SendGMTicketGetTicket(0x0A,0); + } +} + +void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + std::string ticketText; + recv_data >> ticketText; + + CharacterDatabase.escape_string(ticketText); + CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", ticketText.c_str(), _player->GetGUIDLow()); +} + +void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/ ) +{ + uint32 guid = GetPlayer()->GetGUIDLow(); + + CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u' LIMIT 1",guid); + + WorldPacket data( SMSG_GMTICKET_DELETETICKET, 4 ); + data << uint32(9); + SendPacket( &data ); + + SendGMTicketGetTicket(0x0A, 0); +} + +void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4); + + uint32 map; + float x, y, z; + std::string ticketText = ""; + uint32 unk1, unk2; + + recv_data >> map >> x >> y >> z; // last check 2.4.3 + recv_data >> ticketText; + + // recheck + CHECK_PACKET_SIZE(recv_data,4*4+(ticketText.size()+1)+2*4); + + recv_data >> unk1 >> unk2; + // note: the packet might contain more data, but the exact structure of that is unknown + + sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2); + + CharacterDatabase.escape_string(ticketText); + + QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM character_ticket WHERE guid = '%u'", _player->GetGUIDLow()); + + if (result) + { + int cnt; + Field *fields = result->Fetch(); + cnt = fields[0].GetUInt32(); + delete result; + + if ( cnt > 0 ) + { + WorldPacket data( SMSG_GMTICKET_CREATE, 4 ); + data << uint32(1); + SendPacket( &data ); + } + else + { + CharacterDatabase.PExecute("INSERT INTO character_ticket (guid,ticket_text) VALUES ('%u', '%s')", _player->GetGUIDLow(), ticketText.c_str()); + + WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 ); + data << (uint32)time(NULL); + data << (uint32)0; + SendPacket( &data ); + + data.Initialize( SMSG_GMTICKET_CREATE, 4 ); + data << uint32(2); + SendPacket( &data ); + DEBUG_LOG("update the ticket\n"); + + //TODO: Guard player map + HashMapHolder<Player>::MapType &m = ObjectAccessor::Instance().GetPlayers(); + for(HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr) + { + if(itr->second->GetSession()->GetSecurity() >= SEC_GAMEMASTER && itr->second->isAcceptTickets()) + ChatHandler(itr->second).PSendSysMessage(LANG_COMMAND_TICKETNEW,GetPlayer()->GetName()); + } + } + } +} + +void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/ ) +{ + WorldPacket data( SMSG_GMTICKET_SYSTEMSTATUS,4 ); + data << uint32(1); // we can also disable ticket system by sending 0 value + + SendPacket( &data ); +} + +void WorldSession::HandleGMSurveySubmit( WorldPacket & recv_data) +{ + // GM survey is shown after SMSG_GM_TICKET_STATUS_UPDATE with status = 3 + CHECK_PACKET_SIZE(recv_data,4+4); + uint32 x; + recv_data >> x; // answer range? (6 = 0-5?) + sLog.outDebug("SURVEY: X = %u", x); + + uint8 result[10]; + memset(result, 0, sizeof(result)); + for( int i = 0; i < 10; ++i) + { + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+4); + uint32 questionID; + recv_data >> questionID; // GMSurveyQuestions.dbc + if (!questionID) + break; + + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1+1); + uint8 value; + std::string unk_text; + recv_data >> value; // answer + recv_data >> unk_text; // always empty? + + result[i] = value; + sLog.outDebug("SURVEY: ID %u, value %u, text %s", questionID, value, unk_text.c_str()); + } + + CHECK_PACKET_SIZE(recv_data,recv_data.rpos()+1); + std::string comment; + recv_data >> comment; // addional comment + sLog.outDebug("SURVEY: comment %s", comment.c_str()); + + // TODO: chart this data in some way +} + +void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) +{ + // this opcode can be used in two ways: Either set explicit new status or toggle old status + if(recv_data.size() == 1) + { + bool newPvPStatus; + recv_data >> newPvPStatus; + GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); + } + else + { + GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + } + + if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) + { + if(!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.endTimer != 0) + GetPlayer()->UpdatePvP(true, true); + } + else + { + if(!GetPlayer()->pvpInfo.inHostileArea && GetPlayer()->IsPvP()) + GetPlayer()->pvpInfo.endTimer = time(NULL); // start toggle-off + } +} + +void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4); + + uint32 newZone; + recv_data >> newZone; + + sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); + + if(newZone != _player->GetZoneId()) + GetPlayer()->SendInitWorldStates(); // only if really enters to new zone, not just area change, works strange... + + GetPlayer()->UpdateZone(newZone); +} + +void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) +{ + // When this packet send? + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid ; + recv_data >> guid; + + _player->SetUInt32Value(UNIT_FIELD_TARGET,guid); + + // update reputation list if need + Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); + if(!unit) + return; + + _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); +} + +void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,8); + + uint64 guid; + recv_data >> guid; + + _player->SetSelection(guid); + + // update reputation list if need + Unit* unit = ObjectAccessor::GetUnit(*_player, guid ); + if(!unit) + return; + + _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); +} + +void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" ); + uint8 animstate; + recv_data >> animstate; + + _player->SetStandState(animstate); +} + +void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" ); + uint32 unk; + recv_data >> unk; + sLog.outDebug("unk value is %u", unk); + _player->GetSocial()->SendSocialList(); +} + +void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1+1); + + sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" ); + + std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); + std::string friendNote; + FriendsResult friendResult = FRIEND_NOT_FOUND; + Player *pFriend = NULL; + uint64 friendGuid = 0; + + recv_data >> friendName; + + // recheck + CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1); + + recv_data >> friendNote; + + if(!normalizePlayerName(friendName)) + return; + + CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call + + sLog.outDebug( "WORLD: %s asked to add friend : '%s'", + GetPlayer()->GetName(), friendName.c_str() ); + + friendGuid = objmgr.GetPlayerGUIDByName(friendName); + + if(friendGuid) + { + pFriend = ObjectAccessor::FindPlayer(friendGuid); + if(pFriend==GetPlayer()) + friendResult = FRIEND_SELF; + else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR) + friendResult = FRIEND_ENEMY; + else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) + friendResult = FRIEND_ALREADY; + } + + if (friendGuid && friendResult==FRIEND_NOT_FOUND) + { + if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer())) + friendResult = FRIEND_ADDED_ONLINE; + else + friendResult = FRIEND_ADDED_OFFLINE; + + if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) + { + friendResult = FRIEND_LIST_FULL; + sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName()); + } + + _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); + + sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid)); + } + else if(friendResult==FRIEND_ALREADY) + { + sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() ); + } + else if(friendResult==FRIEND_SELF) + { + sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() ); + } + else + { + sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() ); + } + + sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false); + + sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 FriendGUID; + + sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" ); + + recv_data >> FriendGUID; + + _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); + + sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false); + + sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,1); + + sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" ); + + std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); + FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; + uint64 IgnoreGuid = 0; + + recv_data >> IgnoreName; + + if(!normalizePlayerName(IgnoreName)) + return; + + CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call + + sLog.outDebug( "WORLD: %s asked to Ignore: '%s'", + GetPlayer()->GetName(), IgnoreName.c_str() ); + + IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName); + + if(IgnoreGuid) + { + if(IgnoreGuid==GetPlayer()->GetGUID()) + ignoreResult = FRIEND_IGNORE_SELF; + else + { + if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) + ignoreResult = FRIEND_IGNORE_ALREADY; + } + } + + if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND) + { + ignoreResult = FRIEND_IGNORE_ADDED; + + _player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true); + } + else if(ignoreResult==FRIEND_IGNORE_ALREADY) + { + sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() ); + } + else if(ignoreResult==FRIEND_IGNORE_SELF) + { + sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() ); + } + else + { + sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() ); + } + + sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false); + + sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 IgnoreGUID; + + sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" ); + + recv_data >> IgnoreGUID; + + _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); + + sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false); + + sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); +} + +void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8+1); + uint64 guid; + std::string note; + recv_data >> guid >> note; + _player->GetSocial()->SetFriendNote(guid, note); +} + +void WorldSession::HandleBugOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data,4+4+1+4+1); + + uint32 suggestion, contentlen; + std::string content; + uint32 typelen; + std::string type; + + recv_data >> suggestion >> contentlen >> content; + + //recheck + CHECK_PACKET_SIZE(recv_data,4+4+(content.size()+1)+4+1); + + recv_data >> typelen >> type; + + if( suggestion == 0 ) + sLog.outDebug( "WORLD: Received CMSG_BUG [Bug Report]" ); + else + sLog.outDebug( "WORLD: Received CMSG_BUG [Suggestion]" ); + + sLog.outDebug( type.c_str( ) ); + sLog.outDebug( content.c_str( ) ); + + CharacterDatabase.escape_string(type); + CharacterDatabase.escape_string(content); + CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( )); +} + +void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8); + + sLog.outDetail("WORLD: Received CMSG_RECLAIM_CORPSE"); + if (GetPlayer()->isAlive()) + return; + + // body not released yet + if(!GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + return; + + Corpse *corpse = GetPlayer()->GetCorpse(); + + if (!corpse ) + return; + + // prevent resurrect before 30-sec delay after body release not finished + if(corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL)) + return; + + float dist = corpse->GetDistance2d(GetPlayer()); + sLog.outDebug("Corpse 2D Distance: \t%f",dist); + if (dist > CORPSE_RECLAIM_RADIUS) + return; + + uint64 guid; + recv_data >> guid; + + // resurrect + GetPlayer()->ResurrectPlayer(GetPlayer()->InBattleGround() ? 1.0f : 0.5f); + + // spawn bones + GetPlayer()->SpawnCorpseBones(); + + GetPlayer()->SaveToDB(); +} + +void WorldSession::HandleResurrectResponseOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,8+1); + + sLog.outDetail("WORLD: Received CMSG_RESURRECT_RESPONSE"); + + if(GetPlayer()->isAlive()) + return; + + uint64 guid; + uint8 status; + recv_data >> guid; + recv_data >> status; + + if(status == 0) + { + GetPlayer()->clearResurrectRequestData(); // reject + return; + } + + if(!GetPlayer()->isRessurectRequestedBy(guid)) + return; + + GetPlayer()->ResurectUsingRequestData(); + GetPlayer()->SaveToDB(); +} + +void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4); + + sLog.outDebug("WORLD: Received CMSG_AREATRIGGER"); + + uint32 Trigger_ID; + + recv_data >> Trigger_ID; + sLog.outDebug("Trigger ID:%u",Trigger_ID); + + if(GetPlayer()->isInFlight()) + { + sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); + return; + } + + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); + if(!atEntry) + { + sLog.outDebug("Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow(), Trigger_ID); + return; + } + + if (GetPlayer()->GetMapId()!=atEntry->mapid) + { + sLog.outDebug("Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u", GetPlayer()->GetName(), atEntry->mapid, GetPlayer()->GetMapId(), GetPlayer()->GetGUIDLow(), Trigger_ID); + return; + } + + // delta is safe radius + const float delta = 5.0f; + // check if player in the range of areatrigger + Player* pl = GetPlayer(); + + if (atEntry->radius > 0) + { + // if we have radius check it + float dist = pl->GetDistance(atEntry->x,atEntry->y,atEntry->z); + if(dist > atEntry->radius + delta) + { + sLog.outDebug("Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u", + pl->GetName(), pl->GetGUIDLow(), atEntry->radius, dist, Trigger_ID); + return; + } + } + else + { + // we have only extent + float dx = pl->GetPositionX() - atEntry->x; + float dy = pl->GetPositionY() - atEntry->y; + float dz = pl->GetPositionZ() - atEntry->z; + double es = sin(atEntry->box_orientation); + double ec = cos(atEntry->box_orientation); + // calc rotated vector based on extent axis + double rotateDx = dx*ec - dy*es; + double rotateDy = dx*es + dy*ec; + + if( (fabs(rotateDx) > atEntry->box_x/2 + delta) || + (fabs(rotateDy) > atEntry->box_y/2 + delta) || + (fabs(dz) > atEntry->box_z/2 + delta) ) + { + sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u", + pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID); + return; + } + } + + if(Script->scriptAreaTrigger(GetPlayer(), atEntry)) + return; + + uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID ); + if( quest_id && GetPlayer()->isAlive() && GetPlayer()->IsActiveQuest(quest_id) ) + { + Quest const* pQuest = objmgr.GetQuestTemplate(quest_id); + if( pQuest ) + { + if(GetPlayer()->GetQuestStatus(quest_id) == QUEST_STATUS_INCOMPLETE) + GetPlayer()->AreaExploredOrEventHappens( quest_id ); + } + } + + if(objmgr.IsTavernAreaTrigger(Trigger_ID)) + { + // set resting flag we are in the inn + GetPlayer()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + GetPlayer()->InnEnter(time(NULL), atEntry->mapid, atEntry->x, atEntry->y, atEntry->z); + GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); + + if(sWorld.IsFFAPvPRealm()) + GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + + return; + } + + if(GetPlayer()->InBattleGround()) + { + BattleGround* bg = GetPlayer()->GetBattleGround(); + if(bg) + if(bg->GetStatus() == STATUS_IN_PROGRESS) + bg->HandleAreaTrigger(GetPlayer(), Trigger_ID); + + return; + } + + // NULL if all values default (non teleport trigger) + AreaTrigger const* at = objmgr.GetAreaTrigger(Trigger_ID); + if(!at) + return; + + if(!GetPlayer()->isGameMaster()) + { + uint32 missingLevel = 0; + if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) + missingLevel = at->requiredLevel; + + // must have one or the other, report the first one that's missing + uint32 missingItem = 0; + if(at->requiredItem) + { + if(!GetPlayer()->HasItemCount(at->requiredItem, 1) && + (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1))) + missingItem = at->requiredItem; + } + else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1)) + missingItem = at->requiredItem2; + + uint32 missingKey = 0; + if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC) + { + if(at->heroicKey) + { + if(!GetPlayer()->HasItemCount(at->heroicKey, 1) && + (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1))) + missingKey = at->heroicKey; + } + else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1)) + missingKey = at->heroicKey2; + } + + uint32 missingQuest = 0; + if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest)) + missingQuest = at->requiredQuest; + + if(missingLevel || missingItem || missingKey || missingQuest) + { + // TODO: all this is probably wrong + if(missingItem) + SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1); + else if(missingKey) + GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2); + else if(missingQuest) + SendAreaTriggerMessage(at->requiredFailedText.c_str()); + else if(missingLevel) + SendAreaTriggerMessage(GetMangosString(LANG_LEVEL_MINREQUIRED), missingLevel); + return; + } + } + + GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); +} + +void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/) +{ + sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); + //recv_data.hexlike(); +} + +void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/) +{ + sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); + //recv_data.hexlike(); +} + +void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1+2+1+1); + + sLog.outDebug( "WORLD: Received CMSG_SET_ACTION_BUTTON" ); + uint8 button, misc, type; + uint16 action; + recv_data >> button >> action >> misc >> type; + sLog.outDetail( "BUTTON: %u ACTION: %u TYPE: %u MISC: %u", button, action, type, misc ); + if(action==0) + { + sLog.outDetail( "MISC: Remove action from button %u", button ); + + GetPlayer()->removeActionButton(button); + } + else + { + if(type==ACTION_BUTTON_MACRO || type==ACTION_BUTTON_CMACRO) + { + sLog.outDetail( "MISC: Added Macro %u into button %u", action, button ); + GetPlayer()->addActionButton(button,action,type,misc); + } + else if(type==ACTION_BUTTON_SPELL) + { + sLog.outDetail( "MISC: Added Action %u into button %u", action, button ); + GetPlayer()->addActionButton(button,action,type,misc); + } + else if(type==ACTION_BUTTON_ITEM) + { + sLog.outDetail( "MISC: Added Item %u into button %u", action, button ); + GetPlayer()->addActionButton(button,action,type,misc); + } + else + sLog.outError( "MISC: Unknown action button type %u for action %u into button %u", type, action, button ); + } +} + +void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ ) +{ + DEBUG_LOG( "WORLD: Player is watching cinema" ); +} + +void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ ) +{ + DEBUG_LOG( "WORLD: Which movie to play" ); +} + +void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ ) +{ + /* WorldSession::Update( getMSTime() );*/ + DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" ); + + /* + CHECK_PACKET_SIZE(recv_data,8+4); + uint64 guid; + uint32 time_skipped; + recv_data >> guid; + recv_data >> time_skipped; + sLog.outDebug( "WORLD: CMSG_MOVE_TIME_SKIPPED" ); + + /// TODO + must be need use in mangos + We substract server Lags to move time ( AntiLags ) + for exmaple + GetPlayer()->ModifyLastMoveTime( -int32(time_skipped) ); + */ +} + +void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/) +{ + DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK"); +} + +void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4); + + sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" ); + recv_data.hexlike(); + uint64 guid; + uint64 unknown1; + uint32 unknown2; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> guid; + recv_data >> unknown1; + recv_data >> unknown2; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; + + // TODO for later may be we can use for anticheat + DEBUG_LOG("Guid " I64FMTD,guid); + DEBUG_LOG("unknown1 " I64FMTD,unknown1); + DEBUG_LOG("unknown2 %u",unknown2); + DEBUG_LOG("X %f",PositionX); + DEBUG_LOG("Y %f",PositionY); + DEBUG_LOG("Z %f",PositionZ); + DEBUG_LOG("O %f",Orientation); + */ +} + +void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,8+8+4+4+4+4+4); + + sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" ); + recv_data.hexlike(); + uint64 guid; + uint64 unknown1; + uint32 unknown2; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> guid; + recv_data >> unknown1; + recv_data >> unknown2; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; + + // for later may be we can use for anticheat + DEBUG_LOG("Guid " I64FMTD,guid); + DEBUG_LOG("unknown1 " I64FMTD,unknown1); + DEBUG_LOG("unknown1 %u",unknown2); + DEBUG_LOG("X %f",PositionX); + DEBUG_LOG("Y %f",PositionY); + DEBUG_LOG("Z %f",PositionZ); + DEBUG_LOG("O %f",Orientation); + */ +} + +void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,8+4); + + sLog.outDebug("MSG_MOVE_TELEPORT_ACK"); + uint64 guid; + uint32 flags, time; + + recv_data >> guid; + recv_data >> flags >> time; + DEBUG_LOG("Guid " I64FMTD,guid); + DEBUG_LOG("Flags %u, time %u",flags, time/1000); + */ +} + +void WorldSession::HandleSetActionBar(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,1); + + uint8 ActionBar; + + recv_data >> ActionBar; + + if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED) + { + if(ActionBar!=0) + sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar)); + return; + } + + GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar); +} + +void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/) +{ + /* + CHECK_PACKET_SIZE(recv_data,1); + + uint8 tmp; + recv_data >> tmp; + sLog.outDebug("Received opcode CMSG_WARDEN_DATA, not resolve.uint8 = %u",tmp); + */ +} + +void WorldSession::HandlePlayedTime(WorldPacket& /*recv_data*/) +{ + uint32 TotalTimePlayed = GetPlayer()->GetTotalPlayedTime(); + uint32 LevelPlayedTime = GetPlayer()->GetLevelPlayedTime(); + + WorldPacket data(SMSG_PLAYED_TIME, 8); + data << TotalTimePlayed; + data << LevelPlayedTime; + SendPacket(&data); +} + +void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 guid; + recv_data >> guid; + DEBUG_LOG("Inspected guid is " I64FMTD, guid); + + _player->SetSelection(guid); + + Player *plr = objmgr.GetPlayer(guid); + if(!plr) // wrong player + return; + + uint32 talent_points = 0x3D; + uint32 guid_size = plr->GetPackGUID().size(); + WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points); + data.append(plr->GetPackGUID()); + data << uint32(talent_points); + + // fill by 0 talents array + for(uint32 i = 0; i < talent_points; ++i) + data << uint8(0); + + if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster()) + { + // find class talent tabs (all players have 3 talent tabs) + uint32 const* talentTabIds = GetTalentTabPages(plr->getClass()); + + uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs + for(uint32 i = 0; i < 3; ++i) + { + uint32 talentTabId = talentTabIds[i]; + + // fill by real data + for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId) + { + TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId); + if(!talentInfo) + continue; + + // skip another tab talents + if(talentInfo->TalentTab != talentTabId) + continue; + + // find talent rank + uint32 curtalent_maxrank = 0; + for(uint32 k = 5; k > 0; --k) + { + if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1])) + { + curtalent_maxrank = k; + break; + } + } + + // not learned talent + if(!curtalent_maxrank) + continue; + + // 1 rank talent bit index + uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId); + + uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1; + + // slot/offset in 7-bit bytes + uint32 curtalent_rank_slot7 = curtalent_rank_index / 7; + uint32 curtalent_rank_offset7 = curtalent_rank_index % 7; + + // rank pos with skipped 8 bit + uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7; + + // slot/offset in 8-bit bytes with skipped high bit + uint32 curtalent_rank_slot = curtalent_rank_index2 / 8; + uint32 curtalent_rank_offset = curtalent_rank_index2 % 8; + + // apply mask + uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot); + val |= (1 << curtalent_rank_offset); + data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF); + } + + talentTabPos += GetTalentTabInspectBitSize(talentTabId); + } + } + + SendPacket(&data); +} + +void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 guid; + recv_data >> guid; + + Player *player = objmgr.GetPlayer(guid); + + if(!player) + { + sLog.outError("InspectHonorStats: WTF, player not found..."); + return; + } + + WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4); + data << uint64(player->GetGUID()); + data << uint8(player->GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); + data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS)); + SendPacket(&data); +} + +void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data,4+4+4+4+4+4); + + // write in client console: worldport 469 452 6454 2536 180 or /console worldport 469 452 6454 2536 180 + // Received opcode CMSG_WORLD_TELEPORT + // Time is ***, map=469, x=452.000000, y=6454.000000, z=2536.000000, orient=3.141593 + + //sLog.outDebug("Received opcode CMSG_WORLD_TELEPORT"); + + if(GetPlayer()->isInFlight()) + { + sLog.outDebug("Player '%s' (GUID: %u) in flight, ignore worldport command.",GetPlayer()->GetName(),GetPlayer()->GetGUIDLow()); + return; + } + + uint32 time; + uint32 mapid; + float PositionX; + float PositionY; + float PositionZ; + float Orientation; + + recv_data >> time; // time in m.sec. + recv_data >> mapid; + recv_data >> PositionX; + recv_data >> PositionY; + recv_data >> PositionZ; + recv_data >> Orientation; // o (3.141593 = 180 degrees) + DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation); + + if (GetSecurity() >= SEC_ADMINISTRATOR) + GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation); + else + SendNotification("You do not have permission to perform that function"); + sLog.outDebug("Received worldport command from player %s", GetPlayer()->GetName()); +} + +void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 1); + + sLog.outDebug("Received opcode CMSG_WHOIS"); + std::string charname, acc, email, lastip, msg; + recv_data >> charname; + + if (GetSecurity() < SEC_ADMINISTRATOR) + { + SendNotification("You do not have permission to perform that function"); + return; + } + + if(charname.empty()) + { + SendNotification("Please provide character name"); + return; + } + + uint32 accid; + Field *fields; + + Player *plr = objmgr.GetPlayer(charname.c_str()); + + if(plr) + accid = plr->GetSession()->GetAccountId(); + else + { + SendNotification("Player %s not found or offline", charname.c_str()); + return; + } + + if(!accid) + { + SendNotification("Account for character %s not found", charname.c_str()); + return; + } + + QueryResult *result = loginDatabase.PQuery("SELECT username,email,last_ip FROM account WHERE id=%u", accid); + if(result) + { + fields = result->Fetch(); + acc = fields[0].GetCppString(); + if(acc.empty()) + acc = "Unknown"; + email = fields[1].GetCppString(); + if(email.empty()) + email = "Unknown"; + lastip = fields[2].GetCppString(); + if(lastip.empty()) + lastip = "Unknown"; + msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip; + + WorldPacket data(SMSG_WHOIS, msg.size()+1); + data << msg; + _player->GetSession()->SendPacket(&data); + } + else + SendNotification("Account for character %s not found", charname.c_str()); + + delete result; + sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str()); +} + +void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1+8); + sLog.outDebug("WORLD: CMSG_REPORT_SPAM"); + recv_data.hexlike(); + + uint8 spam_type; // 0 - mail, 1 - chat + uint64 spammer_guid; + uint32 unk1, unk2, unk3, unk4 = 0; + std::string description = ""; + recv_data >> spam_type; // unk 0x01 const, may be spam type (mail/chat) + recv_data >> spammer_guid; // player guid + switch(spam_type) + { + case 0: + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4); + recv_data >> unk1; // const 0 + recv_data >> unk2; // probably mail id + recv_data >> unk3; // const 0 + break; + case 1: + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4+1); + recv_data >> unk1; // probably language + recv_data >> unk2; // message type? + recv_data >> unk3; // probably channel id + recv_data >> unk4; // unk random value + recv_data >> description; // spam description string (messagetype, channel name, player name, message) + break; + } + + // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam. + // if it's mail spam - ALL mails from this spammer automatically removed by client + + // Complaint Received message + WorldPacket data(SMSG_COMPLAIN_RESULT, 1); + data << uint8(0); + SendPacket(&data); + + sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str()); +} + +void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("CMSG_REALM_SPLIT"); + + uint32 unk; + std::string split_date = "01/01/01"; + recv_data >> unk; + + WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1); + data << unk; + data << uint32(0x00000000); // realm split state + // split states: + // 0x0 realm normal + // 0x1 realm split + // 0x2 realm split pending + data << split_date; + SendPacket(&data); + //sLog.outDebug("response sent %u", unk); +} + +void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1); + + sLog.outDebug("WORLD: CMSG_FAR_SIGHT"); + //recv_data.hexlike(); + + uint8 unk; + recv_data >> unk; + + switch(unk) + { + case 0: + //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0) + //SendPacket(&data); + //_player->SetUInt64Value(PLAYER_FARSIGHT, 0); + sLog.outDebug("Removed FarSight from player %u", _player->GetGUIDLow()); + break; + case 1: + sLog.outDebug("Added FarSight " I64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); + break; + } +} + +void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("CMSG_SET_TITLE"); + + int32 title; + recv_data >> title; + + // -1 at none + if(title > 0 && title < 64) + { + if(!GetPlayer()->HasFlag64(PLAYER__FIELD_KNOWN_TITLES,uint64(1) << title)) + return; + } + else + title = 0; + + GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); +} + +void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4+4); + + sLog.outDebug("CMSG_ALLOW_MOVE_ACK"); + + uint32 counter, time_; + recv_data >> counter >> time_; + + // time_ seems always more than getMSTime() + uint32 diff = getMSTimeDiff(getMSTime(),time_); + + sLog.outDebug("response sent: counter %u, time %u (HEX: %X), ms. time %u, diff %u", counter, time_, time_, getMSTime(), diff); +} + +void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug("WORLD: CMSG_RESET_INSTANCES"); + Group *pGroup = _player->GetGroup(); + if(pGroup) + { + if(pGroup->IsLeader(_player->GetGUID())) + pGroup->ResetInstances(INSTANCE_RESET_ALL, _player); + } + else + _player->ResetInstances(INSTANCE_RESET_ALL); +} + +void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + sLog.outDebug("MSG_SET_DUNGEON_DIFFICULTY"); + + uint32 mode; + recv_data >> mode; + + if(mode == _player->GetDifficulty()) + return; + + if(mode > DIFFICULTY_HEROIC) + { + sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode); + return; + } + + // cannot reset while in an instance + Map *map = _player->GetMap(); + if(map && map->IsDungeon()) + { + sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow()); + return; + } + + if(_player->getLevel() < LEVELREQUIREMENT_HEROIC) + return; + Group *pGroup = _player->GetGroup(); + if(pGroup) + { + if(pGroup->IsLeader(_player->GetGUID())) + { + // the difficulty is set even if the instances can't be reset + //_player->SendDungeonDifficulty(true); + pGroup->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, _player); + pGroup->SetDifficulty(mode); + } + } + else + { + _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY); + _player->SetDifficulty(mode); + } +} + +void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data ) +{ + sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode()); + recv_data.hexlike(); + /* + New Unknown Opcode 837 + STORAGE_SIZE: 60 + 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00 + 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42 + BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF + 23 91 26 3F 00 00 60 41 | 00 00 00 00 + + New Unknown Opcode 837 + STORAGE_SIZE: 44 + 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 + 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42 + BA B8 1B 40 CE 06 00 00 | 00 00 80 3F + */ +} + +void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ ) +{ + sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); + //recv_data.hexlike(); + + //If player is not mounted, so go out :) + if (!_player->IsMounted()) // not blizz like; no any messages on blizz + { + ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED); + return; + } + + if(_player->isInFlight()) // not blizz like; no any messages on blizz + { + ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT); + return; + } + + _player->Unmount(); + _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); +} + +void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8+4+4); + + // fly mode on/off + sLog.outDebug("WORLD: CMSG_MOVE_SET_CAN_FLY_ACK"); + //recv_data.hexlike(); + + uint64 guid; + uint32 unk; + uint32 flags; + + recv_data >> guid >> unk >> flags; + + _player->SetUnitMovementFlags(flags); + /* + on: + 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 + 85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42 + 78 15 94 40 39 03 00 00 | 00 00 80 3F + off: + 25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00 + 10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42 + 78 15 94 40 39 03 00 00 | 00 00 00 00 + */ +} + +void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) +{ + /* + sLog.outDebug("WORLD: CMSG_REQUEST_PET_INFO"); + recv_data.hexlike(); + */ +} + +void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1); + + uint8 mode; + recv_data >> mode; + + sLog.outDebug("Client used \"/timetest %d\" command", mode); +} |