aboutsummaryrefslogtreecommitdiff
path: root/src/game/MotionMaster.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r--src/game/MotionMaster.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index e32fffaa8ac..1b0b57219b8 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -17,12 +17,10 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "MotionMaster.h"
#include "CreatureAISelector.h"
#include "Creature.h"
#include "Traveller.h"
-
#include "ConfusedMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "HomeMovementGenerator.h"
@@ -31,14 +29,11 @@
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
#include "RandomMovementGenerator.h"
-
#include <cassert>
-
inline bool isStatic(MovementGenerator *mv)
{
return (mv == &si_idleMovement);
}
-
void
MotionMaster::Initialize()
{
@@ -49,10 +44,8 @@ MotionMaster::Initialize()
pop();
if(curr) DirectDelete(curr);
}
-
InitDefault();
}
-
// set new default movement generator
void MotionMaster::InitDefault()
{
@@ -66,7 +59,6 @@ void MotionMaster::InitDefault()
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
}
-
MotionMaster::~MotionMaster()
{
// clear ALL movement generators (including default)
@@ -77,7 +69,6 @@ MotionMaster::~MotionMaster()
if(curr) DirectDelete(curr);
}
}
-
void
MotionMaster::UpdateMotion(uint32 diff)
{
@@ -92,7 +83,6 @@ MotionMaster::UpdateMotion(uint32 diff)
}
else
m_cleanFlag &= ~MMCF_UPDATE;
-
if (m_expList)
{
for (size_t i = 0; i < m_expList->size(); ++i)
@@ -100,21 +90,17 @@ MotionMaster::UpdateMotion(uint32 diff)
MovementGenerator* mg = (*m_expList)[i];
DirectDelete(mg);
}
-
delete m_expList;
m_expList = NULL;
-
if(empty())
Initialize();
else if(needInitTop())
InitTop();
else if (m_cleanFlag & MMCF_RESET)
top()->Reset(*i_owner);
-
m_cleanFlag &= ~MMCF_RESET;
}
}
-
void
MotionMaster::DirectClean(bool reset)
{
@@ -124,13 +110,11 @@ MotionMaster::DirectClean(bool reset)
pop();
if(curr) DirectDelete(curr);
}
-
if(needInitTop())
InitTop();
else if(reset)
top()->Reset(*i_owner);
}
-
void
MotionMaster::DelayedClean()
{
@@ -141,7 +125,6 @@ MotionMaster::DelayedClean()
if(curr) DelayedDelete(curr);
}
}
-
void
MotionMaster::DirectExpire(bool reset)
{
@@ -151,10 +134,8 @@ MotionMaster::DirectExpire(bool reset)
pop();
DirectDelete(curr);
}
-
while(!top())
--i_top;
-
if(empty())
Initialize();
else if(needInitTop())
@@ -162,7 +143,6 @@ MotionMaster::DirectExpire(bool reset)
else if(reset)
top()->Reset(*i_owner);
}
-
void
MotionMaster::DelayedExpire()
{
@@ -172,11 +152,9 @@ MotionMaster::DelayedExpire()
pop();
DelayedDelete(curr);
}
-
while(!top())
--i_top;
}
-
void MotionMaster::MoveIdle(MovementSlot slot)
{
//if( empty() || !isStatic( top() ) )
@@ -184,7 +162,6 @@ void MotionMaster::MoveIdle(MovementSlot slot)
if(!isStatic(Impl[slot]))
Mutate(&si_idleMovement, slot);
}
-
void
MotionMaster::MoveRandom(float spawndist)
{
@@ -194,15 +171,12 @@ MotionMaster::MoveRandom(float spawndist)
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
-
void
MotionMaster::MoveTargetedHome()
{
//if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
// return;
-
Clear(false);
-
if(i_owner->GetTypeId() == TYPEID_UNIT)
{
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
@@ -213,7 +187,6 @@ MotionMaster::MoveTargetedHome()
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
}
}
-
void
MotionMaster::MoveConfused()
{
@@ -229,14 +202,12 @@ MotionMaster::MoveConfused()
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
}
-
void
MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
if(!target || target == i_owner)
return;
-
i_owner->clearUnitState(UNIT_STAT_FOLLOW);
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
@@ -255,14 +226,12 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
}
}
-
void
MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
if(!target || target == i_owner)
return;
-
i_owner->addUnitState(UNIT_STAT_FOLLOW);
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
@@ -280,7 +249,6 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot);
}
}
-
void
MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
@@ -296,36 +264,30 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
}
}
-
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
if(i_owner->GetTypeId()==TYPEID_PLAYER)
return;
-
float x, y, z;
float dist = speedXY * speedZ * 0.1f;
i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
MoveJump(x, y, z, speedXY, speedZ);
}
-
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
//this function may make players fall below map
if(i_owner->GetTypeId()==TYPEID_PLAYER)
return;
-
float x, y, z;
float dist = speedXY * speedZ * 0.1f;
i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, speedXY, speedZ);
}
-
void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ)
{
uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK;
uint32 time = speedZ * 100;
-
i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING);
i_owner->m_TempSpeed = speedXY;
if(i_owner->GetTypeId()==TYPEID_PLAYER)
@@ -339,16 +301,13 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED);
}
-
i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ);
}
-
void
MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
{
if(Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
-
i_owner->addUnitState(UNIT_STAT_CHARGING);
i_owner->m_TempSpeed = speed;
if(i_owner->GetTypeId()==TYPEID_PLAYER)
@@ -363,7 +322,6 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_CONTROLLED);
}
}
-
void MotionMaster::MoveFall(float z, uint32 id)
{
i_owner->SetFlying(false);
@@ -371,7 +329,6 @@ void MotionMaster::MoveFall(float z, uint32 id)
//AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
MoveCharge(i_owner->GetPositionX(), i_owner->GetPositionY(), z, SPEED_CHARGE, id);
}
-
void
MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
@@ -388,7 +345,6 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z)
Mutate(new AssistanceMovementGenerator(x,y,z), MOTION_SLOT_ACTIVE);
}
}
-
void
MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
@@ -403,16 +359,13 @@ MotionMaster::MoveSeekAssistanceDistract(uint32 time)
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
}
-
void
MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
{
if(!enemy)
return;
-
if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
-
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
@@ -433,7 +386,6 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
}
-
void
MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
@@ -449,13 +401,11 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
}
}
-
void
MotionMaster::MoveDistract(uint32 timer)
{
if(Impl[MOTION_SLOT_CONTROLLED])
return;
-
if(i_owner->GetTypeId()==TYPEID_PLAYER)
{
DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
@@ -465,11 +415,9 @@ MotionMaster::MoveDistract(uint32 timer)
DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
}
-
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
-
void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
if(MovementGenerator *curr = Impl[slot])
@@ -484,7 +432,6 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
i_top = slot;
}
-
if(i_top > slot)
needInit[slot] = true;
else
@@ -494,7 +441,6 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
}
Impl[slot] = m;
}
-
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
{
if(!path_id)
@@ -509,24 +455,19 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
if( !isStatic( curr ) )
delete curr;
}*/
-
//i_owner->GetTypeId()==TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
-
DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" );
}
-
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
{
if(!time)
return;
-
Mutate(new RotateMovementGenerator(time, direction), MOTION_SLOT_ACTIVE);
}
-
void MotionMaster::propagateSpeedChange()
{
/*Impl::container_type::iterator it = Impl::c.begin();
@@ -540,15 +481,12 @@ void MotionMaster::propagateSpeedChange()
Impl[i]->unitSpeedChanged();
}
}
-
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
{
if(empty())
return IDLE_MOTION_TYPE;
-
return top()->GetMovementGeneratorType();
}
-
MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
{
if(!Impl[slot])
@@ -556,13 +494,11 @@ MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
else
return Impl[slot]->GetMovementGeneratorType();
}
-
void MotionMaster::InitTop()
{
top()->Initialize(*i_owner);
needInit[i_top] = false;
}
-
void MotionMaster::DirectDelete(_Ty curr)
{
if(isStatic(curr))
@@ -570,7 +506,6 @@ void MotionMaster::DirectDelete(_Ty curr)
curr->Finalize(*i_owner);
delete curr;
}
-
void MotionMaster::DelayedDelete(_Ty curr)
{
sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
@@ -580,12 +515,10 @@ void MotionMaster::DelayedDelete(_Ty curr)
m_expList = new ExpireList();
m_expList->push_back(curr);
}
-
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
if(empty())
return false;
-
return top()->GetDestination(x,y,z);
}