diff options
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r-- | src/game/MotionMaster.cpp | 99 |
1 files changed, 71 insertions, 28 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 9beecf9c5cf..51e684c5a6c 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -50,17 +50,20 @@ MotionMaster::Initialize() if(curr) DirectDelete(curr); } - // set new default movement generator + InitDefault(); +} + +// set new default movement generator +void MotionMaster::InitDefault() +{ if(i_owner->GetTypeId() == TYPEID_UNIT) { MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner); - push( movement == NULL ? &si_idleMovement : movement ); - InitTop(); + Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE); } else { - push(&si_idleMovement); - needInit[MOTION_SLOT_IDLE] = false; + Mutate(&si_idleMovement, MOTION_SLOT_IDLE); } } @@ -200,28 +203,22 @@ MotionMaster::MoveTargetedHome() Clear(false); - if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) + if(Unit *target = i_owner->GetCharmerOrOwner()) { - DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); - Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); + DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home", + i_owner->GetEntry(), i_owner->GetGUIDLow() ); + + MoveFollow(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE); } - else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) + else if(i_owner->GetTypeId() == TYPEID_UNIT) { - DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home", - i_owner->GetEntry(), i_owner->GetGUIDLow() ); - Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner(); - if(target) - { - i_owner->addUnitState(UNIT_STAT_FOLLOW); - DEBUG_LOG("Following %s (GUID: %u)", - target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE); - } + DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); + Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); } else { sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() ); + return; } } @@ -268,7 +265,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) } void -MotionMaster::MoveFollow(Unit* target, float dist, float angle) +MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // ignore movement request if target not exist if(!target || target == i_owner) @@ -280,7 +277,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot); } else { @@ -288,7 +285,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) i_owner->GetEntry(), i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot); } } @@ -308,13 +305,59 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z) } } +void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) +{ + //this function may make players fall below map + if(i_owner->GetTypeId()==TYPEID_PLAYER) + return; + + float x, y, z; + float dist = speedXY * speedZ * 0.1f; + i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI); + MoveJump(x, y, z, speedXY, speedZ); +} + +void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) +{ + //this function may make players fall below map + if(i_owner->GetTypeId()==TYPEID_PLAYER) + return; + + float x, y, z; + float dist = speedXY * speedZ * 0.1f; + i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle); + MoveJump(x, y, z, speedXY, speedZ); +} + +void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ) +{ + uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK; + uint32 time = speedZ * 100; + i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ); + + i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); + i_owner->m_TempSpeed = speedXY; + if(i_owner->GetTypeId()==TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z ); + Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z ); + Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED); + } +} + void -MotionMaster::MoveCharge(float x, float y, float z) +MotionMaster::MoveCharge(float x, float y, float z, float speed) { if(Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; i_owner->addUnitState(UNIT_STAT_CHARGING); + i_owner->m_TempSpeed = speed; if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z ); @@ -484,7 +527,7 @@ void MotionMaster::DirectDelete(_Ty curr) void MotionMaster::DelayedDelete(_Ty curr) { - sLog.outError("CRASH ALARM! Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); + sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); if(isStatic(curr)) return; if(!m_expList) @@ -494,9 +537,9 @@ void MotionMaster::DelayedDelete(_Ty curr) bool MotionMaster::GetDestination(float &x, float &y, float &z) { - if(empty()) + if(empty()) return false; - - return top()->GetDestination(x,y,z); + + return top()->GetDestination(x,y,z); } |