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Diffstat (limited to 'src/game/MotionMaster.h')
-rw-r--r-- | src/game/MotionMaster.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h new file mode 100644 index 00000000000..f7a38e47618 --- /dev/null +++ b/src/game/MotionMaster.h @@ -0,0 +1,92 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_MOTIONMASTER_H +#define MANGOS_MOTIONMASTER_H + +#include "Common.h" +#include <stack> + +class MovementGenerator; +class Unit; + +// Creature Entry ID used for waypoints show, visible only for GMs +#define VISUAL_WAYPOINT 1 + +// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB +enum MovementGeneratorType +{ + IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h + RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h + WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h + MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB. + ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h + CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h + TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h + HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h + FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h + POINT_MOTION_TYPE = 8, // PointMovementGenerator.h + FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h + DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h +}; + +class MANGOS_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *> +{ + private: + typedef std::stack<MovementGenerator *> Impl; + public: + + explicit MotionMaster(Unit *unit) : i_owner(unit) {} + ~MotionMaster(); + + void Initialize(); + + MovementGenerator* operator->(void) { return top(); } + + using Impl::top; + using Impl::empty; + + typedef Impl::container_type::const_iterator const_iterator; + const_iterator begin() const { return Impl::c.begin(); } + const_iterator end() const { return Impl::c.end(); } + + void UpdateMotion(const uint32 &diff); + void Clear(bool reset = true); + void MovementExpired(bool reset = true); + + void MoveIdle(); + void MoveTargetedHome(); + void MoveFollow(Unit* target, float dist, float angle); + void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); + void MoveConfused(); + void MoveFleeing(Unit* enemy); + void MovePoint(uint32 id, float x,float y,float z); + void MoveTaxiFlight(uint32 path, uint32 pathnode); + void MoveDistract(uint32 time); + + MovementGeneratorType GetCurrentMovementGeneratorType() const; + + void propagateSpeedChange(); + + bool GetDestination(float &x, float &y, float &z); + private: + void Mutate(MovementGenerator *m); // use Move* functions instead + + Unit *i_owner; +}; +#endif |