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-rw-r--r--src/game/MovementHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 85514353152..e41ad2c14b8 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -66,6 +66,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetSemaphoreTeleportFar(false);
+ Map * oldMap = GetPlayer()->GetMap();
// relocate the player to the teleport destination
Map * newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer(), 0);
// the CanEnter checks are done in TeleporTo but conditions may change
@@ -86,6 +87,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid);
+ GetPlayer()->ResetMap();
+ GetPlayer()->SetMap(oldMap);
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}