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-rw-r--r--src/game/MovementHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index b41b04728da..e9a3f7e90b4 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -233,7 +233,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
- GetPlayer()->HandleFallDamage(movementInfo);
+ GetPlayer()->HandleFall(movementInfo);
if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{