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-rw-r--r--src/game/MovementHandler.cpp42
1 files changed, 37 insertions, 5 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 7bf669c35d4..3219237043a 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -608,17 +608,49 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data)
int8 seatId;
recv_data >> seatId;
- if(!accessory)
- GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
- else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
- if(Vehicle *vehicle = vehUnit->GetVehicleKit())
- if(vehicle->HasEmptySeat(seatId))
+ if(!accessory)
+ GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
+ else if(Unit *vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
+ if(Vehicle *vehicle = vehUnit->GetVehicleKit())
+ if(vehicle->HasEmptySeat(seatId))
GetPlayer()->EnterVehicle(vehicle, seatId);
}
break;
}
}
+void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
+{
+ // Read guid
+ uint64 guid;
+ data >> guid;
+
+ if(Player* pl=ObjectAccessor::FindPlayer(guid))
+ {
+ if (!pl->GetVehicleKit())
+ return;
+ if (!pl->IsInRaidWith(_player))
+ return;
+ if(!pl->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ return;
+ _player->EnterVehicle(pl);
+ }
+}
+
+void WorldSession::HandleEjectPasenger(WorldPacket &data)
+{
+ if(data.GetOpcode()==CMSG_EJECT_PASSENGER)
+ {
+ if(Vehicle* Vv= _player->GetVehicleKit())
+ {
+ uint64 guid;
+ data >> guid;
+ if(Player* Pl=ObjectAccessor::FindPlayer(guid))
+ Pl->ExitVehicle();
+ }
+ }
+}
+
void WorldSession::HandleRequestVehicleExit(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");