aboutsummaryrefslogtreecommitdiff
path: root/src/game/MovementHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 48a84a0cded..40be00327f5 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -50,15 +50,15 @@ void WorldSession::HandleMoveWorldportAckOpcode()
WorldLocation &loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
- if(!MapManager::IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation))
+ if(!MapManager::IsValidMapCoord(loc))
{
LogoutPlayer(false);
return;
}
// get the destination map entry, not the current one, this will fix homebind and reset greeting
- MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
- InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
+ MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
+ InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.GetMapId());
// reset instance validity, except if going to an instance inside an instance
if(GetPlayer()->m_InstanceValid == false && !mInstance)
@@ -70,22 +70,22 @@ void WorldSession::HandleMoveWorldportAckOpcode()
assert(oldMap);
if(GetPlayer()->IsInWorld())
{
- sLog.outCrash("Player is still in world when teleported out of map %u! to new map %u", oldMap->GetId(), loc.mapid);
+ sLog.outCrash("Player is still in world when teleported out of map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
oldMap->Remove(GetPlayer(), false);
}
// relocate the player to the teleport destination
- Map * newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer(), 0);
+ Map * newMap = MapManager::Instance().CreateMap(loc.GetMapId(), GetPlayer(), 0);
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
- sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.mapid, GetPlayer()->GetGUIDLow());
+ sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
else
- GetPlayer()->Relocate(loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation);
+ GetPlayer()->Relocate(&loc);
GetPlayer()->ResetMap();
GetPlayer()->SetMap(newMap);
@@ -93,7 +93,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
- sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid);
+ sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
@@ -202,7 +202,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
WorldLocation const& dest = plMover->GetTeleportDest();
- plMover->SetPosition(dest.coord_x, dest.coord_y, dest.coord_z, dest.orientation, true);
+ plMover->SetPosition(dest, true);
uint32 newzone, newarea;
plMover->GetZoneAndAreaId(newzone, newarea);