diff options
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 29f673061b4..3dcabf77dd2 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -301,7 +301,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) GetPlayer()->HandleFallUnderMap(); } -void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags) +/*void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags) { // Whatever the client is controlling, it will send the GUID of the original player. // If current player is controlling, it must be handled like the controlled player sent these opcodes @@ -359,7 +359,7 @@ void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit); map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); } -} +}*/ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { |