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-rw-r--r--src/game/MovementHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 5ec73f9cb48..85514353152 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -66,8 +66,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetSemaphoreTeleportFar(false);
- GetPlayer()->ResetMap();
-
// relocate the player to the teleport destination
Map * newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer(), 0);
// the CanEnter checks are done in TeleporTo but conditions may change
@@ -75,19 +73,21 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
sLog.outError("Map %d could not be created for player %d, porting player to homebind", loc.mapid, GetPlayer()->GetGUIDLow());
- GetPlayer()->RelocateToHomebind(loc.mapid);
- newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer(), 0);
+ GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ return;
}
else
GetPlayer()->Relocate(loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation);
+ GetPlayer()->ResetMap();
GetPlayer()->SetMap(newMap);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid);
- assert(false);
+ GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
+ return;
}
// battleground state prepare (in case join to BG), at relogin/tele player not invited