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-rw-r--r--src/game/MovementHandler.cpp15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 78cabe07bab..cdc922aa84c 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -50,15 +50,6 @@ void WorldSession::HandleMoveWorldportAckOpcode()
return;
}
- if(!sWorld.IsAllowedMap(loc.mapid) && (GetSecurity() < SEC_GAMEMASTER))
- {
- if(sWorld.IsAllowedMap(GetPlayer()->m_homebindMapId))
- GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
- else
- LogoutPlayer(false);
- return;
- }
-
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
@@ -83,7 +74,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
- if(!MapManager::Instance().GetMap(GetPlayer()->GetMapId(), GetPlayer())->Add(GetPlayer()))
+ if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home