aboutsummaryrefslogtreecommitdiff
path: root/src/game/NPCHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r--src/game/NPCHandler.cpp46
1 files changed, 27 insertions, 19 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index f3a268a3b06..94a8c03ab24 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -481,7 +481,6 @@ void WorldSession::SendBindPoint(Creature *npc)
_player->PlayerTalkClass->CloseGossip();
}
-//Need fix
void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -518,7 +517,9 @@ void WorldSession::SendStablePet(uint64 guid )
Pet *pet = _player->GetPet();
+ size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
+
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
@@ -530,12 +531,13 @@ void WorldSession::SendStablePet(uint64 guid )
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
- data << uint8(0x01); // flags?, client slot 1 == current pet (0)
+ data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
}
- // 0 1 2 3 4 5
- QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 5",_player->GetGUIDLow());
+ // 0 1 2 3 4
+ QueryResult* result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
+ _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
@@ -543,11 +545,11 @@ void WorldSession::SendStablePet(uint64 guid )
{
Field *fields = result->Fetch();
- data << uint32(fields[2].GetUInt32()); // petnumber
- data << uint32(fields[3].GetUInt32()); // creature entry
- data << uint32(fields[4].GetUInt32()); // level
- data << fields[5].GetString(); // name
- data << uint8(fields[1].GetUInt32()+1); // slot
+ data << uint32(fields[1].GetUInt32()); // petnumber
+ data << uint32(fields[2].GetUInt32()); // creature entry
+ data << uint32(fields[3].GetUInt32()); // level
+ data << fields[4].GetString(); // name
+ data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
}while( result->NextRow() );
@@ -555,7 +557,7 @@ void WorldSession::SendStablePet(uint64 guid )
delete result;
}
- data.put<uint8>(8, num); // set real data to placeholder
+ data.put<uint8>(wpos, num); // set real data to placeholder
SendPacket(&data);
}
@@ -596,7 +598,8 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
uint32 free_slot = 1;
- QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 5 ORDER BY slot ",_player->GetGUIDLow());
+ QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
+ _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
do
@@ -605,8 +608,12 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
uint32 slot = fields[1].GetUInt32();
- if(slot==free_slot) // this slot not free
- ++free_slot;
+ // slots ordered in query, and if not equal then free
+ if(slot!=free_slot)
+ break;
+
+ // this slot not free, skip
+ ++free_slot;
}while( result->NextRow() );
}
delete result;
@@ -648,8 +655,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
Pet* pet = _player->GetPet();
if(pet && pet->isAlive())
{
- uint8 i = 0x06;
- data << uint8(i);
+ data << uint8(0x06);
SendPacket(&data);
return;
}
@@ -660,7 +666,8 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
Pet *newpet = NULL;
- QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot > 0 AND slot < 5",_player->GetGUIDLow(),petnumber);
+ QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
+ _player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
Field *fields = result->Fetch();
@@ -704,7 +711,7 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
WorldPacket data(SMSG_STABLE_RESULT, 200);
- if(GetPlayer()->m_stableSlots < 4) // max slots amount = 4
+ if(GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if(_player->GetMoney() >= SlotPrice->Price)
@@ -756,7 +763,8 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
return;
// find swapped pet slot in stable
- QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",_player->GetGUIDLow(),pet_number);
+ QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
+ _player->GetGUIDLow(),pet_number);
if(!result)
return;
@@ -766,7 +774,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
uint32 petentry = fields[1].GetUInt32();
delete result;
- // move alive pet to slot or delele dead pet
+ // move alive pet to slot or delete dead pet
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
// summon unstabled pet