diff options
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r-- | src/game/NPCHandler.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 81729a0c78b..4e15fd77595 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Language.h" #include "Database/DatabaseEnv.h" @@ -36,81 +37,103 @@ #include "BattleGroundMgr.h" #include "BattleGround.h" #include "Guild.h" + void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER); if (!unit) { sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + SendTabardVendorActivate(guid); } + void WorldSession::SendTabardVendorActivate( uint64 guid ) { WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 ); data << guid; SendPacket( &data ); } + void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data ) { uint64 guid; + sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" ); + recv_data >> guid; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER); if (!unit) { sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + SendShowBank(guid); } + void WorldSession::SendShowBank( uint64 guid ) { WorldPacket data( SMSG_SHOW_BANK, 8 ); data << guid; SendPacket( &data ); } + void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data ) { uint64 guid; + recv_data >> guid; SendTrainerList( guid ); } + void WorldSession::SendTrainerList( uint64 guid ) { std::string str = GetTrinityString(LANG_NPC_TAINER_HELLO); SendTrainerList( guid, str ); } + void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle ) { sLog.outDebug( "WORLD: SendTrainerList" ); + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER); if (!unit) { sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // trainer list loaded at check; if(!unit->isCanTrainingOf(_player,true)) return; + CreatureInfo const *ci = unit->GetCreatureInfo(); + if (!ci) { sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) ); return; } + TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if(!trainer_spells) { @@ -118,27 +141,35 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle ) GUID_LOPART(guid), unit->GetEntry()); return; } + WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1); data << guid; data << uint32(trainer_spells->trainerType); + size_t count_pos = data.wpos(); data << uint32(trainer_spells->spellList.size()); + // reputation discount float fDiscountMod = _player->GetReputationPriceDiscount(unit); bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0; + uint32 count = 0; for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) { TrainerSpell const* tSpell = &itr->second; + if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell)) continue; + bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell); SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell); uint32 req_spell = spellmgr.GetSpellRequired(tSpell->spell); TrainerSpellState state = _player->GetTrainerSpellState(tSpell); + data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case) data << uint8(state==TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state); data << uint32(floor(tSpell->spellCost * fDiscountMod)); + data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0); // primary prof. learn confirmation dialog data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state @@ -149,81 +180,105 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle ) data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? chain_node->prev : req_spell); data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? req_spell : 0); data << uint32(0); + ++count; } + data << strTitle; + data.put<uint32>(count_pos,count); SendPacket( &data ); } + void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data ) { uint64 guid; uint32 spellId = 0; + recv_data >> guid >> spellId; sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId ); + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + if(!unit->isCanTrainingOf(_player,true)) return; + // check present spell in trainer spell list TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if(!trainer_spells) return; + // not found, cheat? TrainerSpell const* trainer_spell = trainer_spells->Find(spellId); if(!trainer_spell) return; + // can't be learn, cheat? Or double learn with lags... if(_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN) return; + // apply reputation discount uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit))); + // check money requirement if(_player->GetMoney() < nSpellCost ) return; + _player->ModifyMoney( -int32(nSpellCost) ); + WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer data << uint64(guid) << uint32(0xB3); SendPacket(&data); + data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player data << uint64(_player->GetGUID()) << uint32(0x016A); SendPacket(&data); + // learn explicitly or cast explicitly if(trainer_spell->IsCastable ()) //FIXME: prof. spell entry in trainer list not marked gray until list re-open. _player->CastSpell(_player,trainer_spell->spell,true); else _player->learnSpell(spellId,false); + data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12); data << uint64(guid) << uint32(trainer_spell->spell); SendPacket(&data); } + void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_GOSSIP_HELLO" ); + uint64 guid; recv_data >> guid; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { sLog.outDebug( "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + GetPlayer()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); // remove fake death //if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + if( unit->isArmorer() || unit->isCivilian() || unit->isQuestGiver() || unit->isServiceProvider()) { unit->StopMoving(); } + // If spiritguide, no need for gossip menu, just put player into resurrect queue if (unit->isSpiritGuide()) { @@ -235,6 +290,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data ) return; } } + if(!Script->GossipHello( _player, unit )) { _player->TalkedToCreature(unit->GetEntry(),unit->GetGUID()); @@ -242,29 +298,36 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data ) unit->sendPreparedGossip(_player); } } + /*void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION"); + uint32 option; uint32 unk; uint64 guid; std::string code = ""; + recv_data >> guid >> unk >> option; + if(_player->PlayerTalkClass->GossipOptionCoded( option )) { sLog.outDebug("reading string"); recv_data >> code; sLog.outDebug("string read: %s", code.c_str()); } + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE); if (!unit) { sLog.outDebug( "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + if(!code.empty()) { if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str())) @@ -276,39 +339,51 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data ) unit->OnGossipSelect (_player, option); } }*/ + void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE"); + uint64 guid; + recv_data >> guid; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER); if (!unit) { sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + SendSpiritResurrect(); } + void WorldSession::SendSpiritResurrect() { _player->ResurrectPlayer(0.5f, true); + _player->DurabilityLossAll(0.25f,true); + // get corpse nearest graveyard WorldSafeLocsEntry const *corpseGrave = NULL; Corpse *corpse = _player->GetCorpse(); if(corpse) corpseGrave = objmgr.GetClosestGraveYard( corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() ); + // now can spawn bones _player->SpawnCorpseBones(); + // teleport to nearest from corpse graveyard, if different from nearest to player ghost if(corpseGrave) { WorldSafeLocsEntry const *ghostGrave = objmgr.GetClosestGraveYard( _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() ); + if(corpseGrave != ghostGrave) _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation()); // or update at original position @@ -320,32 +395,41 @@ void WorldSession::SendSpiritResurrect() else //ObjectAccessor::UpdateVisibilityForPlayer(_player); _player->SetToNotify(); + _player->SaveToDB(); } + void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) { uint64 npcGUID; recv_data >> npcGUID; + if(!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive()) return; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER); if (!unit) { sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + SendBindPoint(unit); } + void WorldSession::SendBindPoint(Creature *npc) { // prevent set homebind to instances in any case if(GetPlayer()->GetMap()->Instanceable()) return; + uint32 bindspell = 3286; uint32 zone_id = _player->GetZoneId(); + // update sql homebind CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow()); _player->m_homebindMapId = _player->GetMapId(); @@ -353,12 +437,15 @@ void WorldSession::SendBindPoint(Creature *npc) _player->m_homebindX = _player->GetPositionX(); _player->m_homebindY = _player->GetPositionY(); _player->m_homebindZ = _player->GetPositionZ(); + // send spell for bind 3286 bind magic _player->CastSpell(_player, bindspell, true); + WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4)); data << npc->GetGUID(); data << bindspell; SendPacket( &data ); + // binding data.Initialize( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) ); data << float(_player->GetPositionX()); @@ -367,47 +454,63 @@ void WorldSession::SendBindPoint(Creature *npc) data << uint32(_player->GetMapId()); data << uint32(zone_id); SendPacket( &data ); + DEBUG_LOG("New Home Position X is %f",_player->GetPositionX()); DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY()); DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ()); DEBUG_LOG("New Home MapId is %u",_player->GetMapId()); DEBUG_LOG("New Home ZoneId is %u",zone_id); + // zone update data.Initialize( SMSG_PLAYERBOUND, 8+4 ); data << uint64(_player->GetGUID()); data << uint32(zone_id); SendPacket( &data ); + _player->PlayerTalkClass->CloseGossip(); } + void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS"); uint64 npcGUID; + recv_data >> npcGUID; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER); if (!unit) { sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // remove mounts this fix bug where getting pet from stable while mounted deletes pet. if(GetPlayer()->IsMounted()) GetPlayer()->RemoveAurasByType(SPELL_AURA_MOUNTED); + SendStablePet(npcGUID); } + void WorldSession::SendStablePet(uint64 guid ) { sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send."); + WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size data << uint64 ( guid ); + Pet *pet = _player->GetPet(); + size_t wpos = data.wpos(); data << uint8(0); // place holder for slot show number + data << uint8(GetPlayer()->m_stableSlots); + uint8 num = 0; // counter for place holder + // not let move dead pet in slot if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET) { @@ -418,43 +521,56 @@ void WorldSession::SendStablePet(uint64 guid ) data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show) ++num; } + // 0 1 2 3 4 QueryResult* result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot", _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT); + if(result) { do { Field *fields = result->Fetch(); + data << uint32(fields[1].GetUInt32()); // petnumber data << uint32(fields[2].GetUInt32()); // creature entry data << uint32(fields[3].GetUInt32()); // level data << fields[4].GetString(); // name data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show) + ++num; }while( result->NextRow() ); + delete result; } + data.put<uint8>(wpos, num); // set real data to placeholder SendPacket(&data); } + void WorldSession::HandleStablePet( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Recv CMSG_STABLE_PET"); uint64 npcGUID; + recv_data >> npcGUID; + if(!GetPlayer()->isAlive()) return; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER); if (!unit) { sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + Pet *pet = _player->GetPet(); + // can't place in stable dead pet if(!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET) { @@ -463,7 +579,9 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data ) SendPacket(&data); return; } + uint32 free_slot = 1; + QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ", _player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT); if(result) @@ -471,15 +589,20 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data ) do { Field *fields = result->Fetch(); + uint32 slot = fields[1].GetUInt32(); + // slots ordered in query, and if not equal then free if(slot!=free_slot) break; + // this slot not free, skip ++free_slot; }while( result->NextRow() ); + delete result; } + WorldPacket data(SMSG_STABLE_RESULT, 1); if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots) { @@ -488,24 +611,31 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data ) } else data << uint8(0x06); + SendPacket(&data); } + void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET."); uint64 npcGUID; uint32 petnumber; + recv_data >> npcGUID >> petnumber; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER); if (!unit) { sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + uint32 creature_id = 0; + { QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'", _player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT); @@ -516,6 +646,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) delete result; } } + if(!creature_id) { WorldPacket data(SMSG_STABLE_RESULT, 1); @@ -523,6 +654,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) SendPacket(&data); return; } + CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id); if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets())) { @@ -531,6 +663,7 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) SendPacket(&data); return; } + Pet* pet = _player->GetPet(); if(pet && pet->isAlive()) { @@ -539,9 +672,11 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) SendPacket(&data); return; } + // delete dead pet if(pet) _player->RemovePet(pet,PET_SAVE_AS_DELETED); + Pet *newpet = new Pet(_player, HUNTER_PET); if(!newpet->LoadPetFromDB(_player,creature_id,petnumber)) { @@ -552,25 +687,32 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) SendPacket(&data); return; } + WorldPacket data(SMSG_STABLE_RESULT, 1); data << uint8(0x09); SendPacket(&data); } + void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT."); uint64 npcGUID; + recv_data >> npcGUID; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER); if (!unit) { sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + WorldPacket data(SMSG_STABLE_RESULT, 200); + if(GetPlayer()->m_stableSlots < MAX_PET_STABLES) { StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); @@ -585,40 +727,53 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data ) } else data << uint8(0x06); + SendPacket(&data); } + void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */) { sLog.outDebug("HandleStableRevivePet: Not implemented"); } + void WorldSession::HandleStableSwapPet( WorldPacket & recv_data ) { sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET."); uint64 npcGUID; uint32 pet_number; + recv_data >> npcGUID >> pet_number; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER); if (!unit) { sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + WorldPacket data(SMSG_STABLE_RESULT, 200); // guess size + Pet* pet = _player->GetPet(); + if(!pet || pet->getPetType()!=HUNTER_PET) return; + // find swapped pet slot in stable QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(),pet_number); if(!result) return; + Field *fields = result->Fetch(); + uint32 slot = fields[0].GetUInt32(); uint32 creature_id = fields[1].GetUInt32(); delete result; + if(!creature_id) { WorldPacket data(SMSG_STABLE_RESULT, 1); @@ -626,6 +781,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data ) SendPacket(&data); return; } + CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(creature_id); if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets())) { @@ -634,8 +790,10 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data ) SendPacket(&data); return; } + // move alive pet to slot or delete dead pet _player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); + // summon unstabled pet Pet *newpet = new Pet(_player); if(!newpet->LoadPetFromDB(_player,creature_id,pet_number)) @@ -645,36 +803,47 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data ) } else data << uint8(0x09); + SendPacket(&data); } + void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_REPAIR_ITEM"); + uint64 npcGUID, itemGUID; uint8 guildBank; // new in 2.3.2, bool that means from guild bank money + recv_data >> npcGUID >> itemGUID >> guildBank; + Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR); if (!unit) { sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) ); return; } + // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); + // reputation discount float discountMod = _player->GetReputationPriceDiscount(unit); + uint32 TotalCost = 0; if (itemGUID) { sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID)); + Item* item = _player->GetItemByGuid(itemGUID); + if(item) TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false); } else { sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID)); + TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false); } if (guildBank) |