diff options
Diffstat (limited to 'src/game/NullCreatureAI.cpp')
-rw-r--r-- | src/game/NullCreatureAI.cpp | 25 |
1 files changed, 24 insertions, 1 deletions
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp index 33218251718..2745dd3ea8d 100644 --- a/src/game/NullCreatureAI.cpp +++ b/src/game/NullCreatureAI.cpp @@ -27,6 +27,30 @@ void PassiveAI::UpdateAI(const uint32) EnterEvadeMode(); } +void PossessedAI::UpdateAI(const uint32 diff) +{ + if(me->getVictim()) + { + if(!me->canAttack(me->getVictim())) + me->AttackStop(); + else + DoMeleeAttackIfReady(); + } +} + +void PossessedAI::JustDied(Unit *u) +{ + // We died while possessed, disable our loot + me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); +} + +void PossessedAI::KilledUnit(Unit* victim) +{ + // We killed a creature, disable victim's loot + if (victim->GetTypeId() == TYPEID_UNIT) + victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); +} + void CritterAI::DamageTaken(Unit *done_by, uint32 &) { if(!me->hasUnitState(UNIT_STAT_FLEEING)) @@ -39,4 +63,3 @@ void CritterAI::EnterEvadeMode() me->SetControlled(false, UNIT_STAT_FLEEING); CreatureAI::EnterEvadeMode(); } - |