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-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 50ed59d2486..24e97183ec8 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -258,7 +258,7 @@ void Object::DestroyForPlayer(Player *target) const
void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
{
uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
-
+
if(GetTypeId() == TYPEID_UNIT)
if(((Creature*)this)->isVehicle())
unk_flags |= 0x20; // always allow pitch