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-rw-r--r--src/game/Object.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index a780898b499..c7a1ca76bf7 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -397,9 +397,9 @@ struct Position
void GetPosition(float &x, float &y, float &z, float &o) const
{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
void GetPosition(Position *pos) const
- {
- if (pos)
- pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
+ {
+ if (pos)
+ pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
}
bool IsPositionValid() const;
@@ -423,7 +423,7 @@ struct Position
float GetAngle(const Position *pos) const;
float GetAngle(float x, float y) const;
- float GetRelativeAngle(const Position *pos) const
+ float GetRelativeAngle(const Position *pos) const
{ return GetAngle(pos) - m_orientation; }
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
@@ -532,27 +532,27 @@ class WorldObject : public Object, public WorldLocation
virtual const char* GetNameForLocaleIdx(int32 /*locale_idx*/) const { return GetName(); }
float GetDistance(const WorldObject *obj) const
- {
+ {
float d = GetExactDist(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(const Position &pos) const
- {
+ {
float d = GetExactDist(&pos) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance(float x, float y, float z) const
- {
+ {
float d = GetExactDist(x, y, z) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(const WorldObject* obj) const
- {
+ {
float d = GetExactDist2d(obj) - GetObjectSize() - obj->GetObjectSize();
return d > 0.0f ? d : 0.0f;
}
float GetDistance2d(float x, float y) const
- {
+ {
float d = GetExactDist2d(x, y) - GetObjectSize();
return d > 0.0f ? d : 0.0f;
}