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Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index c7a1ca76bf7..ca4c443c9cd 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -126,7 +126,7 @@ class Object
const bool IsInWorld() const { return m_inWorld; }
virtual void AddToWorld()
{
- if(m_inWorld)
+ if (m_inWorld)
return;
assert(m_uint32Values);
@@ -138,7 +138,7 @@ class Object
}
virtual void RemoveFromWorld()
{
- if(!m_inWorld)
+ if (!m_inWorld)
return;
m_inWorld = false;
@@ -236,7 +236,7 @@ class Object
void ToggleFlag( uint16 index, uint32 flag)
{
- if(HasFlag(index, flag))
+ if (HasFlag(index, flag))
RemoveFlag(index, flag);
else
SetFlag(index, flag);
@@ -244,7 +244,7 @@ class Object
bool HasFlag( uint16 index, uint32 flag ) const
{
- if( index >= m_valuesCount && !PrintIndexError( index , false ) ) return false;
+ if ( index >= m_valuesCount && !PrintIndexError( index , false ) ) return false;
return (m_uint32Values[ index ] & flag) != 0;
}
@@ -253,7 +253,7 @@ class Object
void ToggleFlag( uint16 index, uint8 offset, uint8 flag )
{
- if(HasByteFlag(index, offset, flag))
+ if (HasByteFlag(index, offset, flag))
RemoveByteFlag(index, offset, flag);
else
SetByteFlag(index, offset, flag);
@@ -268,7 +268,7 @@ class Object
void ApplyModFlag( uint16 index, uint32 flag, bool apply)
{
- if(apply) SetFlag(index,flag); else RemoveFlag(index,flag);
+ if (apply) SetFlag(index,flag); else RemoveFlag(index,flag);
}
void SetFlag64( uint16 index, uint64 newFlag )
@@ -287,7 +287,7 @@ class Object
void ToggleFlag64( uint16 index, uint64 flag)
{
- if(HasFlag64(index, flag))
+ if (HasFlag64(index, flag))
RemoveFlag64(index, flag);
else
SetFlag64(index, flag);
@@ -301,7 +301,7 @@ class Object
void ApplyModFlag64( uint16 index, uint64 flag, bool apply)
{
- if(apply) SetFlag64(index,flag); else RemoveFlag64(index,flag);
+ if (apply) SetFlag64(index,flag); else RemoveFlag64(index,flag);
}
void ClearUpdateMask(bool remove);
@@ -318,10 +318,10 @@ class Object
// FG: some hacky helpers
void ForceValuesUpdateAtIndex(uint32);
- Player* ToPlayer(){ if(GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
- const Player* ToPlayer() const { if(GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; }
- Creature* ToCreature(){ if(GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
- const Creature* ToCreature() const {if(GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; }
+ Player* ToPlayer(){ if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
+ const Player* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (const Player*)((Player*)this); else return NULL; }
+ Creature* ToCreature(){ if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return NULL; }
+ const Creature* ToCreature() const {if (GetTypeId() == TYPEID_UNIT) return (const Creature*)((Creature*)this); else return NULL; }
protected:
@@ -643,7 +643,7 @@ class WorldObject : public Object, public WorldLocation
TempSummon* SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0)
{
- if(!x && !y && !z)
+ if (!x && !y && !z)
{
GetClosePoint(x, y, z, GetObjectSize());
ang = GetOrientation();