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-rw-r--r--src/game/ObjectGridLoader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index afe5eeb6705..0e6ab9ab1ee 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -260,7 +260,7 @@ template<class T>
void
ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
- while(!m.isEmpty())
+ while (!m.isEmpty())
{
T *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment