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-rw-r--r--src/game/ObjectGridLoader.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp
index 0c1de5859e9..9078dd4268d 100644
--- a/src/game/ObjectGridLoader.cpp
+++ b/src/game/ObjectGridLoader.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,7 +21,6 @@
#include "ObjectGridLoader.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
-#include "MapManager.h"
#include "Creature.h"
#include "GameObject.h"
#include "DynamicObject.h"
@@ -59,7 +58,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
Creature * c = iter->getSource();
- assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
+ assert((!c->isPet() || !c->isVehicle()) && "ObjectGridRespawnMover don't must be called for pets");
Cell const& cur_cell = c->GetCurrentCell();
@@ -70,7 +69,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
if(cur_cell.DiffGrid(resp_cell))
{
- MapManager::Instance().GetMap(c->GetMapId(), c)->CreatureRespawnRelocation(c);
+ c->GetMap()->CreatureRespawnRelocation(c);
// false result ignored: will be unload with other creatures at grid
}
}