diff options
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 9a8d89d1120..df95eccbb3b 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -54,7 +54,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) // creature in unloading grid can have respawn point in another grid // if it will be unloaded then it will not respawn in original grid until unload/load original grid // move to respawn point to prevent this case. For player view in respawn grid this will be normal respawn. - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ) + for (CreatureMapType::iterator iter = m.begin(); iter != m.end();) { Creature * c = iter->getSource(); ++iter; |