diff options
Diffstat (limited to 'src/game/ObjectGridLoader.cpp')
-rw-r--r-- | src/game/ObjectGridLoader.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 0e6ab9ab1ee..ab69d9a966b 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -68,7 +68,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y); Cell resp_cell(resp_val); - if(cur_cell.DiffGrid(resp_cell)) + if (cur_cell.DiffGrid(resp_cell)) { c->GetMap()->CreatureRespawnRelocation(c); // false result ignored: will be unload with other creatures at grid @@ -105,7 +105,7 @@ template<> void addUnitState(Creature *obj, CellPair const& cell_pair) Cell cell(cell_pair); obj->SetCurrentCell(cell); - if(obj->isSpiritService()) + if (obj->isSpiritService()) obj->setDeathState(DEAD); } @@ -115,7 +115,7 @@ void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* m obj->GetGridRef().link(&m, obj); addUnitState(obj,cell); obj->AddToWorld(); - if(obj->isActiveObject()) + if (obj->isActiveObject()) map->AddToActive(obj); ++count; @@ -129,7 +129,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> & T* obj = new T; uint32 guid = *i_guid; //sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid); - if(!obj->LoadFromDB(guid, map)) + if (!obj->LoadFromDB(guid, map)) { delete obj; continue; @@ -141,18 +141,18 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> & void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map) { - if(cell_corpses.empty()) + if (cell_corpses.empty()) return; for (CellCorpseSet::const_iterator itr = cell_corpses.begin(); itr != cell_corpses.end(); ++itr) { - if(itr->second != map->GetInstanceId()) + if (itr->second != map->GetInstanceId()) continue; uint32 player_guid = itr->first; Corpse *obj = ObjectAccessor::Instance().GetCorpseForPlayerGUID(player_guid); - if(!obj) + if (!obj) continue; // TODO: this is a hack @@ -264,7 +264,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m) { T *obj = m.getFirst()->getSource(); // if option set then object already saved at this moment - if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) + if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY)) obj->SaveRespawnTime(); ///- object will get delinked from the manager when deleted delete obj; @@ -285,7 +285,7 @@ ObjectGridStoper::Visit(CreatureMapType &m) for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { iter->getSource()->RemoveAllDynObjects(); - if(iter->getSource()->isInCombat()) + if (iter->getSource()->isInCombat()) { iter->getSource()->CombatStop(); iter->getSource()->DeleteThreatList(); |