diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 179 |
1 files changed, 106 insertions, 73 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 1d9f2d64878..27a95a935a6 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -570,8 +570,8 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); sLog.outString(); - std::set<uint32> heroicEntries; // already loaded heroic value in creatures - std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values + std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures + std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values // check data correctness for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) @@ -580,84 +580,105 @@ void ObjectMgr::LoadCreatureTemplates() if (!cInfo) continue; - if (cInfo->HeroicEntry) + bool ok = true; // bool to allow continue outside this loop + for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { - CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); - if (!heroicInfo) - { - sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.", i, cInfo->HeroicEntry, cInfo->HeroicEntry); + if (!cInfo->DifficultyEntry[diff]) continue; - } + ok = false; // will be set to true at the end of this loop again - if (heroicEntries.find(i)!=heroicEntries.end()) + CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); + if (!difficultyInfo) { - sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); + sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.", + i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); continue; } - if (heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) + if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end()) { - sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); + sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_1`.", i, diff + 1); continue; } - if (hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) + bool ok2 = true; + for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) { - sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); - continue; + ok2 = false; + if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end()) + { + sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); + continue; + } + + if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end()) + { + sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.", + i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); + continue; + } + ok2 = true; } + if (!ok2) + continue; - if (cInfo->unit_class != heroicInfo->unit_class) + if (cInfo->unit_class != difficultyInfo->unit_class) { - sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in heroic mode (Entry: %u, class %u).",i, cInfo->unit_class, cInfo->HeroicEntry, heroicInfo->unit_class); + sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).", + i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); continue; } - if (cInfo->npcflag != heroicInfo->npcflag) + if (cInfo->npcflag != difficultyInfo->npcflag) { - sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); + sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_class != heroicInfo->trainer_class) + if (cInfo->trainer_class != difficultyInfo->trainer_class) { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_race != heroicInfo->trainer_race) + if (cInfo->trainer_race != difficultyInfo->trainer_race) { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_type != heroicInfo->trainer_type) + if (cInfo->trainer_type != difficultyInfo->trainer_type) { - sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_spell != heroicInfo->trainer_spell) + if (cInfo->trainer_spell != difficultyInfo->trainer_spell) { - sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (heroicInfo->AIName && *heroicInfo->AIName) + if (difficultyInfo->AIName && *difficultyInfo->AIName) { - sLog.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo->HeroicEntry,i); + sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.", + diff, cInfo->DifficultyEntry[diff], i); continue; } - if (heroicInfo->ScriptID) + if (difficultyInfo->ScriptID) { - sLog.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo->HeroicEntry,i); + sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.", + diff, cInfo->DifficultyEntry[diff], i); continue; } - hasHeroicEntries.insert(i); - heroicEntries.insert(cInfo->HeroicEntry); + hasDifficultyEntries[diff].insert(i); + difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); + ok = true; } + if (!ok) + continue; FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); if (!factionTemplate) @@ -1232,11 +1253,20 @@ void ObjectMgr::LoadCreatures() } // build single time for check creature data - std::set<uint32> heroicCreatures; + std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1]; for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) - if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) - if(cInfo->HeroicEntry) - heroicCreatures.insert(cInfo->HeroicEntry); + if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) + for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff) + if (cInfo->DifficultyEntry[diff]) + difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]); + + // build single time for check spawnmask + std::map<uint32,uint32> spawnMasks; + for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i) + if(sMapStore.LookupEntry(i)) + for(int k = 0; k < MAX_DIFFICULTY; ++k) + if (GetMapDifficultyData(i,Difficulty(k))) + spawnMasks[i] |= (1 << k); //TODO: remove this //gameeventmgr.mGameEventCreatureGuids.resize(52*2-1); @@ -1280,12 +1310,29 @@ void ObjectMgr::LoadCreatures() int16 gameEvent = fields[18].GetInt16(); int16 PoolId = fields[19].GetInt16(); - if(heroicCreatures.find(data.id)!=heroicCreatures.end()) + MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); + if(!mapEntry) { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template_substitution`, skipped.",guid,data.id ); + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid ); continue; } + if (data.spawnMask & ~spawnMasks[data.mapid]) + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid ); + + bool ok = true; + for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) + { + if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end()) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", + guid, diff + 1, data.id ); + ok = false; + } + } + if (!ok) + continue; + // I do not know why but in db most display id are not zero /*if(data.displayid == 11686 || data.displayid == 24719) { @@ -1313,8 +1360,7 @@ void ObjectMgr::LoadCreatures() if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { - MapEntry const* map = sMapStore.LookupEntry(data.mapid); - if(!map || !map->IsDungeon()) + if(!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id); } @@ -3319,9 +3365,9 @@ void ObjectMgr::LoadGroups() Group *group = NULL; uint64 leaderGuid = 0; uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); - + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 + QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups"); + if( !result ) { barGoLink bar( 1 ); @@ -3340,7 +3386,7 @@ void ObjectMgr::LoadGroups() bar.step(); Field *fields = result->Fetch(); ++count; - leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); + leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER); group = new Group; if(!group->LoadGroupFromDB(leaderGuid, result, false)) @@ -3454,7 +3500,14 @@ void ObjectMgr::LoadGroups() continue; } - InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); + uint32 diff = fields[4].GetUInt8(); + if(diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) + { + sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1); + diff = 0; // default for both difficaly types + } + + InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); group->BindToInstance(save, fields[3].GetBool(), true); }while( result->NextRow() ); delete result; @@ -4813,37 +4866,17 @@ void ObjectMgr::LoadInstanceTemplate() for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); - if(!temp) continue; - const MapEntry* entry = sMapStore.LookupEntry(temp->map); - if(!entry) - { - sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); - continue; - } - else if(!entry->HasResetTime()) + if(!temp) continue; - //FIXME: now exist heroic instance, normal/heroic raid instances - // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid) - // entry->resetTimeRaid store reset time for normal raid only - // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode. - // but at some point wee need implement reset time dependent from raid instance mode - if(temp->reset_delay == 0) + if(!MapManager::IsValidMAP(temp->map)) + sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); + + if(!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO)) { - // use defaults from the DBC - if(entry->resetTimeHeroic) // for both raid and non raids, read above - { - temp->reset_delay = entry->resetTimeHeroic / DAY; - } - else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) - // for normal raid only - { - temp->reset_delay = entry->resetTimeRaid / DAY; - } + sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map); + temp->parent = 0; // will have wrong continent 0 parent, at least existed } - - // the reset_delay must be at least one day - temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); } sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); |