diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 18242265fcb..4ed4c282e33 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -5048,8 +5048,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float if(MapId != entry->map_id) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first - if (!mapEntry || mapEntry->entrance_map < 0 || mapEntry->entrance_map != entry->map_id || - mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0) + if (!mapEntry || + mapEntry->entrance_map < 0 || + mapEntry->entrance_map != entry->map_id || + (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0)) { // not have any corrdinates for check distance anyway entryFar = entry; @@ -7170,6 +7172,8 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val case CONDITION_INSTANCE_DATA: //TODO: need some check break; + case CONDITION_NONE: + break; } return true; } |