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-rw-r--r--src/game/ObjectMgr.cpp942
1 files changed, 446 insertions, 496 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index c2fdb8a461e..a981e06bc31 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -22,6 +22,7 @@
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
+#include "Policies/SingletonImp.h"
#include "Log.h"
#include "MapManager.h"
@@ -35,7 +36,6 @@
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
-#include "Policies/SingletonImp.h"
#include "Language.h"
#include "GameEvent.h"
#include "Spell.h"
@@ -46,6 +46,7 @@
#include "Util.h"
#include "WaypointManager.h"
#include "InstanceData.h" //for condition_instance_data
+#include "BattleGround.h"
INSTANTIATE_SINGLETON_1(ObjectMgr);
@@ -116,6 +117,7 @@ ObjectMgr::ObjectMgr()
m_hiCharGuid = 1;
m_hiCreatureGuid = 1;
m_hiPetGuid = 1;
+ m_hiVehicleGuid = 1;
m_hiItemGuid = 1;
m_hiGoGuid = 1;
m_hiDoGuid = 1;
@@ -123,9 +125,9 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
- m_auctionid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
+ m_auctionid = 1;
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
mGuildBankTabPrice[0] = 100;
@@ -178,8 +180,8 @@ ObjectMgr::~ObjectMgr()
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
- for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
- delete itr->second;
+ //for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ // delete itr->second;
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
@@ -325,254 +327,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
mArenaTeamMap.erase( arenaTeam->GetId() );
}
-AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location )
-{
- switch ( location )
- {
- case 6: //horde
- return & mHordeAuctions;
- break;
- case 2: //alliance
- return & mAllianceAuctions;
- break;
- default: //neutral
- return & mNeutralAuctions;
- }
-}
-
-uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid)
-{
- if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
- else
- return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
-}
-
-uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem)
-{
- float percentance; // in 0..1
- if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- percentance = 0.75f;
- else
- percentance = 0.15f;
-
- percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
-
- return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
-}
-
-/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
-uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
-{
- uint32 outbid = (currentBid / 100) * 5;
- if (!outbid)
- outbid = 1;
- return outbid;
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
-{
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- return;
-
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
-
- // data for gm.log
- if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- uint32 bidder_security = 0;
- std::string bidder_name;
- if (bidder)
- {
- bidder_accId = bidder->GetSession()->GetAccountId();
- bidder_security = bidder->GetSession()->GetSecurity();
- bidder_name = bidder->GetName();
- }
- else
- {
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = accmgr.GetSecurity(bidder_accId);
-
- if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
- {
- if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
- bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- }
- }
-
- if( bidder_security > SEC_PLAYER )
- {
- std::string owner_name;
- if(!GetPlayerNameByGUID(auction->owner,owner_name))
- owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
-
- uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
-
- sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
- }
- }
- else if(!bidder)
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
-
- // receiver exist
- if(bidder || bidder_accId)
- {
- std::ostringstream msgAuctionWonSubject;
- msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
-
- std::ostringstream msgAuctionWonBody;
- msgAuctionWonBody.width(16);
- msgAuctionWonBody << std::right << std::hex << auction->owner;
- msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
-
- //prepare mail data... :
- uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
-
- // set owner to bidder (to prevent delete item with sender char deleting)
- // owner in `data` will set at mail receive and item extracting
- CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- if (bidder)
- bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
- // receiver not exist
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
-void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- // owner exist (online or offline)
- if(owner || GetPlayerAccountIdByGUID(owner_guid))
- {
- std::ostringstream msgAuctionSalePendingSubject;
- msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
-
- std::ostringstream msgAuctionSalePendingBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- time_t distrTime = time(NULL) + HOUR;
-
- msgAuctionSalePendingBody.width(16);
- msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
- msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
- msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
-
- sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
-}
-
-//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream msgAuctionSuccessfulSubject;
- msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
-
- std::ostringstream auctionSuccessfulBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- auctionSuccessfulBody.width(16);
- auctionSuccessfulBody << std::right << std::hex << auction->bidder;
- auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
-
- sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
-
- uint32 profit = auction->bid + auction->deposit - auctionCut;
-
- if (owner)
- {
- //send auction owner notification, bidder must be current!
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- }
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
- }
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
-{ //return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- {
- sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
- return;
- }
-
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream subject;
- subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
-
- if ( owner )
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
- }
- // owner not found
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
{
return sCreatureStorage.LookupEntry<CreatureInfo>(id);
@@ -842,6 +596,19 @@ void ObjectMgr::LoadCreatureTemplates()
if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type);
+ if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
+ {
+ sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type);
+ const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
+ }
+
+ // must exist or used hidden but used in data horse case
+ if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM )
+ {
+ sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family);
+ const_cast<CreatureInfo*>(cInfo)->family = 0;
+ }
+
if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType);
@@ -855,6 +622,15 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId);
}
+ for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ {
+ if(cInfo->spells[i] && !sSpellStore.LookupEntry(cInfo->spells[i]))
+ {
+ sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, i+1,cInfo->spells[i]);
+ const_cast<CreatureInfo*>(cInfo)->spells[i] = 0;
+ }
+ }
+
if(cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType);
@@ -1003,8 +779,47 @@ void ObjectMgr::LoadEquipmentTemplates()
{
sEquipmentStorage.Load();
+ for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i)
+ {
+ EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
+
+ if(!eqInfo)
+ continue;
+
+ for(uint8 j=0; j<3; j++)
+ {
+ if(!eqInfo->equipentry[j])
+ continue;
+
+ ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
+
+ if(!dbcitem)
+ {
+ sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
+ const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
+ continue;
+ }
+
+ if(dbcitem->InventoryType != INVTYPE_WEAPON &&
+ dbcitem->InventoryType != INVTYPE_SHIELD &&
+ dbcitem->InventoryType != INVTYPE_RANGED &&
+ dbcitem->InventoryType != INVTYPE_2HWEAPON &&
+ dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
+ dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
+ dbcitem->InventoryType != INVTYPE_HOLDABLE &&
+ dbcitem->InventoryType != INVTYPE_THROWN &&
+ dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
+ {
+ sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
+ const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
+ }
+ }
+ }
sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount );
sLog.outString();
+
+ // This DBC is currently only used for item templates and creature equipments checks.
+ sItemStore.Clear();
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
@@ -1076,8 +891,8 @@ void ObjectMgr::LoadCreatures()
QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
- // 12 13 14 15 16 17
- "curhealth, curmana, DeathState, MovementType, spawnMask, event "
+ // 12 13 14 15 16 17 18
+ "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event "
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid");
if(!result)
@@ -1125,7 +940,8 @@ void ObjectMgr::LoadCreatures()
data.is_dead = fields[14].GetBool();
data.movementType = fields[15].GetUInt8();
data.spawnMask = fields[16].GetUInt8();
- int16 gameEvent = fields[17].GetInt16();
+ data.phaseMask = fields[17].GetUInt16();
+ int16 gameEvent = fields[18].GetInt16();
CreatureInfo const* cInfo = GetCreatureTemplate(data.id);
if(!cInfo)
@@ -1183,6 +999,40 @@ void ObjectMgr::LoadCreatures()
}
}
+ if(data.phaseMask==0)
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
+ data.phaseMask = 1;
+ }
+ else
+ {
+ int count = 0;
+ for(int i=0; i < sizeof(data.phaseMask)*8; ++i)
+ if(data.phaseMask & (1 << i))
+ ++count;
+
+ if(count > 1)
+ {
+ uint32 phaseMask = data.phaseMask & ~PHASEMASK_NORMAL;
+ count = 0;
+ for(int i=0; i < sizeof(phaseMask)*8; ++i)
+ if(phaseMask & (1 << i))
+ ++count;
+
+ if(count > 1)
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with more single bit set in `phaseMask` (not visible for anyone), set to 1.",guid,data.id );
+ data.phaseMask = phaseMask;
+ }
+ else
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with more single bit set in `phaseMask` (not visible for anyone), set to %u (possible expected).",guid,data.id,phaseMask);
+ data.phaseMask = 1;
+ }
+
+ }
+ }
+
if (gameEvent==0) // if not this is to be managed by GameEvent System
AddCreatureToGrid(guid, &data);
++count;
@@ -1233,8 +1083,8 @@ void ObjectMgr::LoadGameobjects()
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
- // 7 8 9 10 11 12 13 14 15
- "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event "
+ // 7 8 9 10 11 12 13 14 15 16
+ "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid");
if(!result)
@@ -1274,7 +1124,8 @@ void ObjectMgr::LoadGameobjects()
data.go_state = fields[13].GetUInt32();
data.ArtKit = 0;
data.spawnMask = fields[14].GetUInt8();
- int16 gameEvent = fields[15].GetInt16();
+ data.phaseMask = fields[15].GetUInt16();
+ int16 gameEvent = fields[16].GetInt16();
GameObjectInfo const* gInfo = GetGameObjectInfo(data.id);
if(!gInfo)
@@ -1283,6 +1134,12 @@ void ObjectMgr::LoadGameobjects()
continue;
}
+ if(data.phaseMask==0)
+ {
+ sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
+ data.phaseMask = 1;
+ }
+
if (gameEvent==0) // if not this is to be managed by GameEvent System
AddGameobjectToGrid(guid, &data);
++count;
@@ -1498,65 +1355,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
return 0;
}
-void ObjectMgr::LoadAuctions()
-{
- QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
- if( !result )
- return;
-
- Field *fields = result->Fetch();
- uint32 AuctionCount=fields[0].GetUInt32();
- delete result;
-
- if(!AuctionCount)
- return;
-
- result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
- if( !result )
- return;
-
- barGoLink bar( AuctionCount );
-
- AuctionEntry *aItem;
-
- do
- {
- fields = result->Fetch();
-
- bar.step();
-
- aItem = new AuctionEntry;
- aItem->Id = fields[0].GetUInt32();
- aItem->auctioneer = fields[1].GetUInt32();
- aItem->item_guidlow = fields[2].GetUInt32();
- aItem->item_template = fields[3].GetUInt32();
- aItem->owner = fields[4].GetUInt32();
- aItem->buyout = fields[5].GetUInt32();
- aItem->time = fields[6].GetUInt32();
- aItem->bidder = fields[7].GetUInt32();
- aItem->bid = fields[8].GetUInt32();
- aItem->startbid = fields[9].GetUInt32();
- aItem->deposit = fields[10].GetUInt32();
- aItem->location = fields[11].GetUInt8();
- //check if sold item exists
- if ( GetAItem( aItem->item_guidlow ) )
- {
- GetAuctionsMap( aItem->location )->AddAuction(aItem);
- }
- else
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
- delete aItem;
- }
- } while (result->NextRow());
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auctions", AuctionCount );
- sLog.outString();
-}
-
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
@@ -1653,6 +1451,32 @@ void ObjectMgr::LoadItemPrototypes()
if(dbcitem)
{
+ if(proto->Class != dbcitem->Class)
+ {
+ sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
+ // It safe let use Class from DB
+ }
+ /* disabled: have some strange wrong cases for Subclass values.
+ for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
+ if(proto->SubClass != dbcitem->SubClass)
+ {
+ sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
+ // It safe let use Subclass from DB
+ }
+ */
+
+ if(proto->Unk0 != dbcitem->Unk0)
+ {
+ sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
+ // It safe let use Unk0 from DB
+ }
+
+ if(proto->Material != dbcitem->Material)
+ {
+ sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
+ // It safe let use Material from DB
+ }
+
if(proto->InventoryType != dbcitem->InventoryType)
{
sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
@@ -1678,7 +1502,7 @@ void ObjectMgr::LoadItemPrototypes()
if(proto->Class >= MAX_ITEM_CLASS)
{
sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
- const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_JUNK;
+ const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
}
if(proto->SubClass >= MaxItemSubclassValues[proto->Class])
@@ -1711,14 +1535,30 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
}
- if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
{
- sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass);
- }
- if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
- {
- sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace);
+ // can be used in equip slot, as page read use in inventory, or spell casting at use
+ bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText;
+ if(!req)
+ {
+ for (int j = 0; j < 5; ++j)
+ {
+ if(proto->Spells[j].SpellId)
+ {
+ req = true;
+ break;
+ }
+ }
+ }
+
+ if(req)
+ {
+ if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
+ sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
+
+ if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
+ sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
+ }
}
if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
@@ -1744,11 +1584,22 @@ void ObjectMgr::LoadItemPrototypes()
else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK)
sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i);
+ if(proto->MaxCount < -1)
+ {
+ sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
+ const_cast<ItemPrototype*>(proto)->MaxCount = -1;
+ }
+
if(proto->Stackable==0)
{
- sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable);
+ sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
const_cast<ItemPrototype*>(proto)->Stackable = 1;
}
+ else if(proto->Stackable < -1)
+ {
+ sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
+ const_cast<ItemPrototype*>(proto)->Stackable = -1;
+ }
else if(proto->Stackable > 255)
{
sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable);
@@ -1775,7 +1626,7 @@ void ObjectMgr::LoadItemPrototypes()
}
// special format
- if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN)
+ if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET))
{
// spell_1
if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
@@ -1812,7 +1663,7 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
- else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN)
+ else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
@@ -1858,7 +1709,7 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
}
// allowed only in special format
- else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN)
+ else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
@@ -1927,56 +1778,6 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->FoodType = 0;
}
}
-
- // this DBC used currently only for check item templates in DB.
- sItemStore.Clear();
-}
-
-void ObjectMgr::LoadAuctionItems()
-{
- QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" );
-
- if( !result )
- return;
-
- barGoLink bar( result->GetRowCount() );
-
- uint32 count = 0;
-
- Field *fields;
- do
- {
- bar.step();
-
- fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_template = fields[1].GetUInt32();
-
- ItemPrototype const *proto = GetItemPrototype(item_template);
-
- if(!proto)
- {
- sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if(!item->LoadFromDB(item_guid,0))
- {
- delete item;
- continue;
- }
- AddAItem(item);
-
- ++count;
- }
- while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auction items", count );
}
void ObjectMgr::LoadPetLevelInfo()
@@ -2260,7 +2061,7 @@ void ObjectMgr::LoadPlayerInfo()
if(sWorld.getConfig(CONFIG_START_ALL_SPELLS))
result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom");
else
- result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell");
+ result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
uint32 count = 0;
@@ -2295,7 +2096,7 @@ void ObjectMgr::LoadPlayerInfo()
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
- pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8()));
+ pInfo->spell.push_back(fields[2].GetUInt32());
bar.step();
++count;
@@ -2567,6 +2368,67 @@ void ObjectMgr::LoadPlayerInfo()
}
}
}
+
+ // Loading xp per level data
+ {
+ mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
+ for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
+ mPlayerXPperLevel[level] = 0;
+
+ // 0 1
+ QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
+
+ uint32 count = 0;
+
+ if (!result)
+ {
+ barGoLink bar( 1 );
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u xp for level definitions", count );
+ sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
+ exit(1);
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint32 current_level = fields[0].GetUInt32();
+ uint32 current_xp = fields[1].GetUInt32();
+
+ if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ {
+ if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
+ sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
+ else
+ sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
+ continue;
+ }
+ //PlayerXPperLevel
+ mPlayerXPperLevel[current_level] = current_xp;
+ bar.step();
+ ++count;
+ }
+ while (result->NextRow());
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u xp for level definitions", count );
+ }
+
+ // fill level gaps
+ for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
+ {
+ if( mPlayerXPperLevel[level] == 0)
+ {
+ sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
+ mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
+ }
+ }
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const
@@ -2919,31 +2781,31 @@ void ObjectMgr::LoadQuests()
QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
// 9 10 11 12 13 14 15 16
"RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
- // 17 18 19 20 21 22 23 24 25 26
- "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
- // 27 28 29 30 31 32 33 34 35 36
+ // 17 18 19 20 21 22 23 24 25 26 27 28
+ "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
+ // 29 30 31 32 33 34 35 36 37 38
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
- // 37 38 39 40 41 42 43 44
+ // 39 40 41 42 43 44 45 46
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
- // 45 46 47 48 49 50 51 52 53 54 54 55
+ // 47 48 49 50 51 52 53 54 55 56 57 58
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4,"
- // 57 58 59 60 61 62 63 64
+ // 59 60 61 62 63 64 65 66
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
- // 65 66 67 68
+ // 67 68 69 70
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
- // 69 70 71 72 73 74
- "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
- // 75 76 77 78 79 80
- "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
- // 81 82 83 84 85 86 87 88
+ // 71 72 73 74 75 76 77
+ "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6, RewChoiceItemId7,"
+ // 78 79 80 81 82 83 84
+ "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6, RewChoiceItemCount7,"
+ // 85 86 87 88 89 90 91 92
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
- // 89 90 91 92 93 94 95 96 97 98
+ // 93 94 95 96 97 98 99 100 101 102
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
- // 99 100 101 102 103 104 105 106 107 108 109
+ // 103 104 105 106 107 108 109 110 111 112 113
"RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
- // 110 111 112 113 114 115 116 117 118 119
- "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
- // 120 121
+ // 114 115 116 117 118 119 120 121 122 123
+ "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
+ // 124 125
"StartScript, CompleteScript"
" FROM quest_template");
if(result == NULL)
@@ -4296,14 +4158,20 @@ void ObjectMgr::LoadInstanceTemplate()
else if(!entry->HasResetTime())
continue;
+ //FIXME: now exist heroic instance, normal/heroic raid instances
+ // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
+ // entry->resetTimeRaid store reset time for normal raid only
+ // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
+ // but at some point wee need implement reset time dependen from raid insatance mode
if(temp->reset_delay == 0)
{
// use defaults from the DBC
- if(entry->SupportsHeroicMode())
+ if(entry->resetTimeHeroic) // for both raid and non raids, read above
{
temp->reset_delay = entry->resetTimeHeroic / DAY;
}
else if (entry->resetTimeRaid && entry->map_type == MAP_RAID)
+ // for normal raid only
{
temp->reset_delay = entry->resetTimeRaid / DAY;
}
@@ -4481,14 +4349,27 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
// 0 1 2 3 4 5 6 7 8 9
QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime);
if ( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
return; // any mails need to be returned or deleted
- Field *fields;
+ }
+
//std::ostringstream delitems, delmails; //will be here for optimization
//bool deletemail = false, deleteitem = false;
//delitems << "DELETE FROM item_instance WHERE guid IN ( ";
//delmails << "DELETE FROM mail WHERE id IN ( "
+
+ barGoLink bar( result->GetRowCount() );
+ uint32 count = 0;
+ Field *fields;
+
do
{
+ bar.step();
+
fields = result->Fetch();
Mail *m = new Mail;
m->messageID = fields[0].GetUInt32();
@@ -4554,8 +4435,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
//delmails << m->messageID << ", ";
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
delete m;
+ ++count;
} while (result->NextRow());
delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u mails", count );
}
void ObjectMgr::LoadQuestAreaTriggers()
@@ -4712,7 +4597,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
sLog.outString( ">> Loaded %u areatrigger scripts", count );
}
-uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid )
+uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team )
{
bool found = false;
float dist;
@@ -4721,24 +4606,31 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid )
for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
- if(node && node->map_id == mapid)
+ if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0])
+ continue;
+
+ uint8 field = (uint8)((i - 1) / 32);
+ uint32 submask = 1<<((i-1)%32);
+
+ // skip not taxi network nodes
+ if((sTaxiNodesMask[field] & submask)==0)
+ continue;
+
+ float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
+ if(found)
{
- float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
- if(found)
+ if(dist2 < dist)
{
- if(dist2 < dist)
- {
- dist = dist2;
- id = i;
- }
- }
- else
- {
- found = true;
dist = dist2;
id = i;
}
}
+ else
+ {
+ found = true;
+ dist = dist2;
+ id = i;
+ }
}
return id;
@@ -4776,17 +4668,19 @@ uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team )
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if(node)
{
- if (team == ALLIANCE) mount_entry = node->alliance_mount_type;
- else mount_entry = node->horde_mount_type;
-
- CreatureInfo const *cinfo = GetCreatureTemplate(mount_entry);
- if (cinfo)
+ if (team == ALLIANCE)
{
- if(! (mount_id = cinfo->GetRandomValidModelId()))
- {
- sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
- return false;
- }
+ mount_entry = node->MountCreatureID[1];
+ CreatureInfo const *ci = GetCreatureTemplate(mount_entry);
+ if(ci)
+ mount_id = ci->Modelid1;
+ }
+ if (team == HORDE)
+ {
+ mount_entry = node->MountCreatureID[0];
+ CreatureInfo const *ci = GetCreatureTemplate(mount_entry);
+ if(ci)
+ mount_id = ci->Modelid3;
}
}
@@ -4914,7 +4808,7 @@ void ObjectMgr::LoadGraveyardZones()
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
- uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y);
+ uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z);
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone,ghost_map)
@@ -5242,6 +5136,9 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
}
+/*
+ * Searches for the areatrigger which teleports players out of the given map
+ */
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
@@ -5258,6 +5155,23 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
return NULL;
}
+/**
+ * Searches for the areatrigger which teleports players to the given map
+ */
+AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
+{
+ for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
+ {
+ if(itr->second.target_mapId == Map)
+ {
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
+ if(atEntry)
+ return &itr->second;
+ }
+ }
+ return NULL;
+}
+
void ObjectMgr::SetHighestGuids()
{
QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
@@ -5274,9 +5188,6 @@ void ObjectMgr::SetHighestGuids()
delete result;
}
- // pet guids are not saved to DB, set to 0 (pet guid != pet id)
- m_hiPetGuid = 0;
-
result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" );
if( result )
{
@@ -5350,24 +5261,24 @@ uint32 ObjectMgr::GenerateArenaTeamId()
return m_arenaTeamId++;
}
-uint32 ObjectMgr::GenerateGuildId()
+uint32 ObjectMgr::GenerateAuctionID()
{
- if(m_guildId>=0xFFFFFFFE)
+ if(m_auctionid>=0xFFFFFFFE)
{
- sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
+ sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
- return m_guildId++;
+ return m_auctionid++;
}
-uint32 ObjectMgr::GenerateAuctionID()
+uint32 ObjectMgr::GenerateGuildId()
{
- if(m_auctionid>=0xFFFFFFFE)
+ if(m_guildId>=0xFFFFFFFE)
{
- sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
+ sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
- return m_auctionid++;
+ return m_guildId++;
}
uint32 ObjectMgr::GenerateMailID()
@@ -5429,6 +5340,13 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiPetGuid++;
+ case HIGHGUID_VEHICLE:
+ if(m_hiVehicleGuid>=0x00FFFFFF)
+ {
+ sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
+ World::StopNow(ERROR_EXIT_CODE);
+ }
+ return m_hiVehicleGuid++;
case HIGHGUID_PLAYER:
if(m_hiCharGuid>=0xFFFFFFFE)
{
@@ -5616,10 +5534,10 @@ void ObjectMgr::LoadGameobjectInfo()
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
- if(goInfo->chair.height > 2)
+ if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
{
- sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.",
- id,goInfo->type,goInfo->chair.height);
+ sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
+ id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast<GameObjectInfo*>(goInfo)->chair.height = 0;
@@ -5714,6 +5632,16 @@ void ObjectMgr::LoadGameobjectInfo()
}
break;
}
+ case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
+ if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) )
+ {
+ sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.",
+ id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
+
+ // prevent client and server unexpected work
+ const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0;
+ }
+ break;
}
}
@@ -5762,6 +5690,13 @@ uint32 ObjectMgr::GetBaseXP(uint32 level)
return mBaseXPTable[level] ? mBaseXPTable[level] : 0;
}
+uint32 ObjectMgr::GetXPForLevel(uint32 level)
+{
+ if (level < mPlayerXPperLevel.size())
+ return mPlayerXPperLevel[level];
+ return 0;
+}
+
void ObjectMgr::LoadPetNames()
{
uint32 count = 0;
@@ -6230,11 +6165,18 @@ void ObjectMgr::LoadReservedPlayersNames()
bar.step();
fields = result->Fetch();
std::string name= fields[0].GetCppString();
- if(normalizePlayerName(name))
+
+ std::wstring wstr;
+ if(!Utf8toWStr (name,wstr))
{
- m_ReservedNames.insert(name);
- ++count;
+ sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() );
+ continue;
}
+
+ wstrToLower(wstr);
+
+ m_ReservedNames.insert(wstr);
+ ++count;
} while ( result->NextRow() );
delete result;
@@ -6243,6 +6185,17 @@ void ObjectMgr::LoadReservedPlayersNames()
sLog.outString( ">> Loaded %u reserved player names", count );
}
+bool ObjectMgr::IsReservedName( const std::string& name ) const
+{
+ std::wstring wstr;
+ if(!Utf8toWStr (name,wstr))
+ return false;
+
+ wstrToLower(wstr);
+
+ return m_ReservedNames.find(wstr) != m_ReservedNames.end();
+}
+
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
@@ -6391,55 +6344,26 @@ int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc )
return m_LocalForIndex.size()-1;
}
-void ObjectMgr::LoadBattleMastersEntry()
+void ObjectMgr::LoadGameObjectForQuests()
{
- mBattleMastersMap.clear(); // need for reload case
-
- QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" );
-
- uint32 count = 0;
+ mGameObjectForQuestSet.clear(); // need for reload case
- if( !result )
+ if( !sGOStorage.MaxEntry )
{
barGoLink bar( 1 );
bar.step();
-
sLog.outString();
- sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" );
+ sLog.outString( ">> Loaded 0 GameObjects for quests" );
return;
}
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- ++count;
- bar.step();
-
- Field *fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
- uint32 bgTypeId = fields[1].GetUInt32();
-
- mBattleMastersMap[entry] = bgTypeId;
-
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u battlemaster entries", count );
-}
-
-void ObjectMgr::LoadGameObjectForQuests()
-{
- mGameObjectForQuestSet.clear(); // need for reload case
-
+ barGoLink bar( sGOStorage.MaxEntry - 1 );
uint32 count = 0;
// collect GO entries for GO that must activated
for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
{
+ bar.step();
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
if(!goInfo)
continue;
@@ -6474,7 +6398,7 @@ void ObjectMgr::LoadGameObjectForQuests()
}
sLog.outString();
- sLog.outString( ">> Loaded %u GameObject for quests", count );
+ sLog.outString( ">> Loaded %u GameObjects for quests", count );
}
bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value)
@@ -6767,7 +6691,7 @@ bool PlayerCondition::Meets(Player const * player) const
{
Unit::AuraMap const& auras = player->GetAuras();
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580)
+ if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580)
return true;
return false;
}
@@ -6944,7 +6868,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_ARMOR:
case SKILL_CATEGORY_CLASS:
- if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING)
+ if(pSkill->id != SKILL_LOCKPICKING)
return SKILL_RANGE_MONO;
else
return SKILL_RANGE_LEVEL;
@@ -6959,7 +6883,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
return SKILL_RANGE_MONO;
default:
case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
- case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND)
+ case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
return SKILL_RANGE_NONE;
}
}
@@ -7020,11 +6944,10 @@ void ObjectMgr::LoadGameTele()
++count;
}
while (result->NextRow());
-
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u game tele's", count );
+ sLog.outString( ">> Loaded %u GameTeleports", count );
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
@@ -7162,14 +7085,27 @@ void ObjectMgr::LoadTrainerSpell()
TrainerSpell* pTrainerSpell = new TrainerSpell();
pTrainerSpell->spell = spell;
- pTrainerSpell->spellcost = fields[2].GetUInt32();
- pTrainerSpell->reqskill = fields[3].GetUInt32();
- pTrainerSpell->reqskillvalue = fields[4].GetUInt32();
- pTrainerSpell->reqlevel = fields[5].GetUInt32();
+ pTrainerSpell->spellCost = fields[2].GetUInt32();
+ pTrainerSpell->reqSkill = fields[3].GetUInt32();
+ pTrainerSpell->reqSkillValue = fields[4].GetUInt32();
+ pTrainerSpell->reqLevel = fields[5].GetUInt32();
- if(!pTrainerSpell->reqlevel)
- pTrainerSpell->reqlevel = spellinfo->spellLevel;
+ if(!pTrainerSpell->reqLevel)
+ pTrainerSpell->reqLevel = spellinfo->spellLevel;
+ // calculate learned spell for profession case when stored cast-spell
+ pTrainerSpell->learnedSpell = spell;
+ for(int i = 0; i <3; ++i)
+ {
+ if(spellinfo->Effect[i]!=SPELL_EFFECT_LEARN_SPELL)
+ continue;
+
+ if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
+ {
+ pTrainerSpell->learnedSpell = spellinfo->EffectTriggerSpell[i];
+ break;
+ }
+ }
TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
@@ -7183,7 +7119,7 @@ void ObjectMgr::LoadTrainerSpell()
delete result;
sLog.outString();
- sLog.outString( ">> Loaded Trainers %d", count );
+ sLog.outString( ">> Loaded %d Trainers", count );
}
void ObjectMgr::LoadVendors()
@@ -7461,16 +7397,30 @@ void ObjectMgr::LoadScriptNames()
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
- if(result)
+
+ if( !result )
{
- do
- {
- m_scriptNames.push_back((*result)[0].GetString());
- } while (result->NextRow());
- delete result;
+ barGoLink bar( 1 );
+ bar.step();
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded empty set of Script Names!");
+ return;
}
+ barGoLink bar( result->GetRowCount() );
+ uint32 count = 0;
+
+ do
+ {
+ bar.step();
+ m_scriptNames.push_back((*result)[0].GetString());
+ ++count;
+ } while (result->NextRow());
+ delete result;
+
std::sort(m_scriptNames.begin(), m_scriptNames.end());
+ sLog.outString();
+ sLog.outString( ">> Loaded %d Script Names", count );
}
uint32 ObjectMgr::GetScriptId(const char *name)