diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 357 |
1 files changed, 181 insertions, 176 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 1d9f2d64878..d1b7d58c54f 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -204,10 +204,6 @@ ObjectMgr::~ObjectMgr() for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) delete itr->second; - mGuildMap.clear(); - - for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) - delete itr->second; for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) delete itr->second; @@ -219,61 +215,6 @@ ObjectMgr::~ObjectMgr() itr->second.Clear(); } -void ObjectMgr::LoadPlayerInfoInCache() -{ - QueryResult *result = CharacterDatabase.PQuery("SELECT guid, name, data, class FROM characters"); - if(!result) - { - sLog.outError( "Loading Player Cache failed."); - return; - } - - PCachePlayerInfo pPPlayerInfo = NULL; - Field *fields = NULL; - Tokens tdata; - barGoLink bar( result->GetRowCount() ); - do - { - bar.step(); - fields = result->Fetch(); - pPPlayerInfo = new CachePlayerInfo(); - - pPPlayerInfo->sPlayerName = fields[1].GetString(); - - tdata.clear(); - tdata = StrSplit(fields[2].GetCppString(), " "); - - pPPlayerInfo->unLevel = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_LEVEL); - pPPlayerInfo->unfield = Player::GetUInt32ValueFromArray(tdata,UNIT_FIELD_BYTES_0); - - pPPlayerInfo->unArenaInfoId0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6); - pPPlayerInfo->unArenaInfoId1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6); - pPPlayerInfo->unArenaInfoId2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6); - - pPPlayerInfo->unArenaInfoSlot0 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); - pPPlayerInfo->unArenaInfoSlot1 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); - pPPlayerInfo->unArenaInfoSlot2 = Player::GetUInt32ValueFromArray(tdata,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); - - pPPlayerInfo->unClass = (uint32)fields[3].GetUInt32(); - m_mPlayerInfoMap[fields[0].GetUInt32()] = pPPlayerInfo; - } - while (result->NextRow()); - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size()); -} - -PCachePlayerInfo ObjectMgr::GetPlayerInfoFromCache(uint32 unPlayerGuid) const -{ - //Now m_mPlayerInfoMap is using only for search, but when dinamic inserting/removing - //will be implemented we should lock it to prevent simultaneous access. - //Inserting - when new created player is saving - //Removing - when player has been deleted - CachePlayerInfoMap::const_iterator ipos = m_mPlayerInfoMap.find(unPlayerGuid); - return ipos == m_mPlayerInfoMap.end() ? NULL : ipos->second; -} - Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const { for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) @@ -570,8 +511,8 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); sLog.outString(); - std::set<uint32> heroicEntries; // already loaded heroic value in creatures - std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values + std::set<uint32> difficultyEntries[MAX_DIFFICULTY - 1]; // already loaded difficulty 1 value in creatures + std::set<uint32> hasDifficultyEntries[MAX_DIFFICULTY - 1]; // already loaded creatures with difficulty 1 values // check data correctness for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) @@ -580,84 +521,105 @@ void ObjectMgr::LoadCreatureTemplates() if (!cInfo) continue; - if (cInfo->HeroicEntry) + bool ok = true; // bool to allow continue outside this loop + for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { - CreatureInfo const* heroicInfo = GetCreatureTemplate(cInfo->HeroicEntry); - if (!heroicInfo) - { - sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.", i, cInfo->HeroicEntry, cInfo->HeroicEntry); + if (!cInfo->DifficultyEntry[diff]) continue; - } + ok = false; // will be set to true at the end of this loop again - if (heroicEntries.find(i)!=heroicEntries.end()) + CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); + if (!difficultyInfo) { - sLog.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i); + sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u not exist.", + i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); continue; } - if (heroicEntries.find(cInfo->HeroicEntry)!=heroicEntries.end()) + if (difficultyEntries[diff].find(i) != difficultyEntries[diff].end()) { - sLog.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo->HeroicEntry); + sLog.outErrorDb("Creature (Entry: %u) listed as difficulty %u but have value in `difficulty_entry_1`.", i, diff + 1); continue; } - if (hasHeroicEntries.find(cInfo->HeroicEntry)!=hasHeroicEntries.end()) + bool ok2 = true; + for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) { - sLog.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i,cInfo->HeroicEntry,cInfo->HeroicEntry); - continue; + ok2 = false; + if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end()) + { + sLog.outErrorDb("Creature (Entry: %u) already listed as difficulty %u for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); + continue; + } + + if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end()) + { + sLog.outErrorDb("Creature (Entry: %u) have `difficulty_entry_%u`=%u but creature entry %u have difficulty %u entry also.", + i, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); + continue; + } + ok2 = true; } + if (!ok2) + continue; - if (cInfo->unit_class != heroicInfo->unit_class) + if (cInfo->unit_class != difficultyInfo->unit_class) { - sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in heroic mode (Entry: %u, class %u).",i, cInfo->unit_class, cInfo->HeroicEntry, heroicInfo->unit_class); + sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).", + i, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); continue; } - if (cInfo->npcflag != heroicInfo->npcflag) + if (cInfo->npcflag != difficultyInfo->npcflag) { - sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `npcflag` in heroic mode.",i); + sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_class != heroicInfo->trainer_class) + if (cInfo->trainer_class != difficultyInfo->trainer_class) { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_race != heroicInfo->trainer_race) + if (cInfo->trainer_race != difficultyInfo->trainer_race) { - sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in heroic mode (Entry: %u).",i,cInfo->HeroicEntry); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_type != heroicInfo->trainer_type) + if (cInfo->trainer_type != difficultyInfo->trainer_type) { - sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_type` in heroic mode.",i); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (cInfo->trainer_spell != heroicInfo->trainer_spell) + if (cInfo->trainer_spell != difficultyInfo->trainer_spell) { - sLog.outErrorDb("Creature (Entry: %u) listed in `creature_template_substitution` has different `trainer_spell` in heroic mode.",i); + sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", i, diff + 1, cInfo->DifficultyEntry[diff]); continue; } - if (heroicInfo->AIName && *heroicInfo->AIName) + if (difficultyInfo->AIName && *difficultyInfo->AIName) { - sLog.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo->HeroicEntry,i); + sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.", + diff, cInfo->DifficultyEntry[diff], i); continue; } - if (heroicInfo->ScriptID) + if (difficultyInfo->ScriptID) { - sLog.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo->HeroicEntry,i); + sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.", + diff, cInfo->DifficultyEntry[diff], i); continue; } - hasHeroicEntries.insert(i); - heroicEntries.insert(cInfo->HeroicEntry); + hasDifficultyEntries[diff].insert(i); + difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); + ok = true; } + if (!ok) + continue; FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); if (!factionTemplate) @@ -1232,11 +1194,20 @@ void ObjectMgr::LoadCreatures() } // build single time for check creature data - std::set<uint32> heroicCreatures; + std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1]; for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) - if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) - if(cInfo->HeroicEntry) - heroicCreatures.insert(cInfo->HeroicEntry); + if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) + for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff) + if (cInfo->DifficultyEntry[diff]) + difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]); + + // build single time for check spawnmask + std::map<uint32,uint32> spawnMasks; + for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i) + if(sMapStore.LookupEntry(i)) + for(int k = 0; k < MAX_DIFFICULTY; ++k) + if (GetMapDifficultyData(i,Difficulty(k))) + spawnMasks[i] |= (1 << k); //TODO: remove this //gameeventmgr.mGameEventCreatureGuids.resize(52*2-1); @@ -1280,12 +1251,29 @@ void ObjectMgr::LoadCreatures() int16 gameEvent = fields[18].GetInt16(); int16 PoolId = fields[19].GetInt16(); - if(heroicCreatures.find(data.id)!=heroicCreatures.end()) + MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); + if(!mapEntry) { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template_substitution`, skipped.",guid,data.id ); + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid ); continue; } + if (data.spawnMask & ~spawnMasks[data.mapid]) + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid ); + + bool ok = true; + for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) + { + if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end()) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", + guid, diff + 1, data.id ); + ok = false; + } + } + if (!ok) + continue; + // I do not know why but in db most display id are not zero /*if(data.displayid == 11686 || data.displayid == 24719) { @@ -1313,8 +1301,7 @@ void ObjectMgr::LoadCreatures() if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { - MapEntry const* map = sMapStore.LookupEntry(data.mapid); - if(!map || !map->IsDungeon()) + if(!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id); } @@ -1569,6 +1556,14 @@ void ObjectMgr::LoadGameobjects() return; } + // build single time for check spawnmask + std::map<uint32,uint32> spawnMasks; + for(uint32 i = 0; i < sMapStore.GetNumRows(); ++i) + if(sMapStore.LookupEntry(i)) + for(int k = 0; k < MAX_DIFFICULTY; ++k) + if (GetMapDifficultyData(i,Difficulty(k))) + spawnMasks[i] |= (1 << k); + barGoLink bar(result->GetRowCount()); do @@ -1580,12 +1575,18 @@ void ObjectMgr::LoadGameobjects() uint32 entry = fields[ 1].GetUInt32(); GameObjectInfo const* gInfo = GetGameObjectInfo(entry); - if (!gInfo) + if(!gInfo) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); continue; } + if(!gInfo->displayId) + { + sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); + continue; + } + if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId); @@ -1606,6 +1607,13 @@ void ObjectMgr::LoadGameobjects() data.rotation3 = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); + MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); + if(!mapEntry) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid); + continue; + } + if (data.spawntimesecs==0 && gInfo->IsDespawnAtAction()) { sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.",guid,data.id); @@ -1623,6 +1631,10 @@ void ObjectMgr::LoadGameobjects() data.go_state = GOState(go_state); data.spawnMask = fields[14].GetUInt8(); + + if (data.spawnMask & ~spawnMasks[data.mapid]) + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid); + data.phaseMask = fields[15].GetUInt16(); int16 gameEvent = fields[16].GetInt16(); int16 PoolId = fields[17].GetInt16(); @@ -1804,13 +1816,6 @@ bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const return true; } - PCachePlayerInfo pInfo = GetPlayerInfoFromCache(GUID_LOPART(guid)); - if(pInfo) - { - name = pInfo->sPlayerName.c_str(); - return true; - } - QueryResult *result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if(result) @@ -1825,6 +1830,12 @@ bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const { + // prevent DB access for online player + if(Player* player = GetPlayer(guid)) + { + return Player::TeamForRace(player->getRace()); + } + QueryResult *result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if(result) @@ -1839,6 +1850,12 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const { + // prevent DB access for online player + if(Player* player = GetPlayer(guid)) + { + return player->GetSession()->GetAccountId(); + } + QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if(result) { @@ -3319,9 +3336,9 @@ void ObjectMgr::LoadGroups() Group *group = NULL; uint64 leaderGuid = 0; uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups"); - + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 + QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups"); + if( !result ) { barGoLink bar( 1 ); @@ -3340,7 +3357,7 @@ void ObjectMgr::LoadGroups() bar.step(); Field *fields = result->Fetch(); ++count; - leaderGuid = MAKE_NEW_GUID(fields[15].GetUInt32(),0,HIGHGUID_PLAYER); + leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER); group = new Group; if(!group->LoadGroupFromDB(leaderGuid, result, false)) @@ -3454,7 +3471,14 @@ void ObjectMgr::LoadGroups() continue; } - InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); + uint32 diff = fields[4].GetUInt8(); + if(diff >= (mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) + { + sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1); + diff = 0; // default for both difficaly types + } + + InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); group->BindToInstance(save, fields[3].GetBool(), true); }while( result->NextRow() ); delete result; @@ -3484,31 +3508,31 @@ void ObjectMgr::LoadQuests() "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," // 29 30 31 32 33 34 35 36 37 38 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," - // 39 40 41 42 43 44 45 46 - "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," - // 47 48 49 50 51 52 53 54 + // 39 40 41 42 43 44 45 46 47 48 49 50 + "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6," + // 51 52 53 54 55 56 57 58 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4," - // 55 56 57 58 59 60 61 62 + // 59 60 61 62 63 64 65 66 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," - // 63 64 65 66 + // 67 68 69 70 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," - // 67 68 69 70 71 72 + // 71 72 73 74 75 76 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," - // 73 74 75 76 77 78 + // 77 78 79 80 81 82 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," - // 79 80 81 82 83 84 85 86 + // 83 84 85 86 87 88 89 90 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," - // 87 88 89 90 91 92 93 94 95 96 + // 91 92 93 94 95 96 97 98 99 100 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," - // 97 98 99 100 101 102 103 104 105 106 107 + // 101 102 103 104 105 106 107 108 109 110 111 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," - // 108 109 110 111 112 113 114 115 + // 112 113 114 115 116 117 118 119 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4," - // 116 117 118 119 120 121 + // 120 121 122 123 124 125 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," - // 122 123 124 125 + // 126 127 128 129 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4," - // 126 127 + // 130 131 "StartScript, CompleteScript" " FROM quest_template"); if(result == NULL) @@ -3537,8 +3561,7 @@ void ObjectMgr::LoadQuests() delete result; - - std::map<uint32,uint32> usedMailTemplates; + std::map<uint32,uint32> usedMailTemplates; // Post processing for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) @@ -3765,7 +3788,7 @@ void ObjectMgr::LoadQuests() } } - for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j ) + for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j ) { uint32 id = qinfo->ReqItemId[j]; if(id) @@ -4057,7 +4080,7 @@ void ObjectMgr::LoadQuests() if (qinfo->NextQuestInChain) { QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); - if (qNextItr == mQuestTemplates.end()) + if(qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain ); @@ -4068,7 +4091,7 @@ void ObjectMgr::LoadQuests() } // fill additional data stores - if (qinfo->PrevQuestId) + if(qinfo->PrevQuestId) { if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) { @@ -4080,7 +4103,7 @@ void ObjectMgr::LoadQuests() } } - if (qinfo->NextQuestId) + if(qinfo->NextQuestId) { QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); if (qNextItr == mQuestTemplates.end()) @@ -4094,9 +4117,9 @@ void ObjectMgr::LoadQuests() } } - if (qinfo->ExclusiveGroup) + if(qinfo->ExclusiveGroup) mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId())); - if (qinfo->LimitTime) + if(qinfo->LimitTime) qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); } @@ -4666,36 +4689,36 @@ void ObjectMgr::LoadWaypointScripts() void ObjectMgr::LoadItemTexts() { QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text"); - + uint32 count = 0; - + if( !result ) { barGoLink bar( 1 ); bar.step(); - + sLog.outString(); sLog.outString( ">> Loaded %u item pages", count ); return; } - + barGoLink bar( result->GetRowCount() ); - + Field* fields; do { bar.step(); - + fields = result->Fetch(); - + mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString(); - + ++count; - + } while ( result->NextRow() ); - + delete result; - + sLog.outString(); sLog.outString( ">> Loaded %u item texts", count ); } @@ -4813,37 +4836,17 @@ void ObjectMgr::LoadInstanceTemplate() for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate* temp = (InstanceTemplate*)GetInstanceTemplate(i); - if(!temp) continue; - const MapEntry* entry = sMapStore.LookupEntry(temp->map); - if(!entry) - { - sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); - continue; - } - else if(!entry->HasResetTime()) + if(!temp) continue; - //FIXME: now exist heroic instance, normal/heroic raid instances - // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid) - // entry->resetTimeRaid store reset time for normal raid only - // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode. - // but at some point wee need implement reset time dependent from raid instance mode - if(temp->reset_delay == 0) + if(!MapManager::IsValidMAP(temp->map)) + sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); + + if(!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO)) { - // use defaults from the DBC - if(entry->resetTimeHeroic) // for both raid and non raids, read above - { - temp->reset_delay = entry->resetTimeHeroic / DAY; - } - else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) - // for normal raid only - { - temp->reset_delay = entry->resetTimeRaid / DAY; - } + sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map); + temp->parent = 0; // will have wrong continent 0 parent, at least existed } - - // the reset_delay must be at least one day - temp->reset_delay = std::max((uint32)1, (uint32)(temp->reset_delay * sWorld.getRate(RATE_INSTANCE_RESET_TIME))); } sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); @@ -5250,6 +5253,7 @@ void ObjectMgr::LoadAreaTriggerScripts() sLog.outString( ">> Loaded %u areatrigger scripts", count ); } +// use searched_node for search some known node uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ) { bool found = false; @@ -5259,7 +5263,8 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); - if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight + + if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981) // dk flight continue; uint8 field = (uint8)((i - 1) / 32); @@ -5269,7 +5274,7 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, u if((sTaxiNodesMask[field] & submask)==0) continue; - float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); + float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); if(found) { if(dist2 < dist) @@ -5479,7 +5484,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float if(graveLow==graveUp && !map->IsBattleArena()) { - sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); + //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return NULL; } |