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-rw-r--r--src/game/ObjectMgr.cpp28
1 files changed, 22 insertions, 6 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 2c32c7ea909..081acb07621 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1859,7 +1859,10 @@ void ObjectMgr::LoadPetLevelInfo()
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
+ {
sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
+ ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
+ }
continue;
}
else if(current_level < 1)
@@ -2242,7 +2245,10 @@ void ObjectMgr::LoadPlayerInfo()
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
+ {
sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
+ ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
+ }
continue;
}
@@ -2337,7 +2343,10 @@ void ObjectMgr::LoadPlayerInfo()
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
else
+ {
sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_levelstats` table, ignoring.",current_level);
+ ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
+ }
continue;
}
@@ -2445,7 +2454,10 @@ void ObjectMgr::LoadPlayerInfo()
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
else
+ {
sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
+ ++count; // make result loading percent "expected" correct in case disabled detail mode for example.
+ }
continue;
}
//PlayerXPperLevel
@@ -3369,14 +3381,15 @@ void ObjectMgr::LoadQuests()
if(qinfo->NextQuestInChain)
{
- if(mQuestTemplates.find(qinfo->NextQuestInChain) == mQuestTemplates.end())
+ QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
+ if(qNextItr == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain );
qinfo->NextQuestInChain = 0;
}
else
- mQuestTemplates[qinfo->NextQuestInChain]->prevChainQuests.push_back(qinfo->GetQuestId());
+ qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
// fill additional data stores
@@ -3394,14 +3407,15 @@ void ObjectMgr::LoadQuests()
if(qinfo->NextQuestId)
{
- if (mQuestTemplates.find(abs(qinfo->GetNextQuestId())) == mQuestTemplates.end())
+ QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
+ if (qNextItr == mQuestTemplates.end())
{
sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
{
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
- mQuestTemplates[abs(qinfo->GetNextQuestId())]->prevQuests.push_back(signedQuestId);
+ qNextItr->second->prevQuests.push_back(signedQuestId);
}
}
@@ -5159,7 +5173,8 @@ void ObjectMgr::LoadAccessRequirements()
if(ar.heroicQuest)
{
- if(!mQuestTemplates[ar.heroicQuest])
+ QuestMap::iterator qReqItr = mQuestTemplates.find(ar.heroicQuest);
+ if(qReqItr != mQuestTemplates.end())
{
sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
ar.heroicQuest = 0;
@@ -5168,7 +5183,8 @@ void ObjectMgr::LoadAccessRequirements()
if(ar.quest)
{
- if(!mQuestTemplates[ar.quest])
+ QuestMap::iterator qReqItr = mQuestTemplates.find(ar.quest);
+ if(qReqItr != mQuestTemplates.end())
{
sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
ar.quest = 0;