diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 0d290c26876..38926c8cef0 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -711,22 +711,22 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H); // check model ids, supplying and sending non-existent ids to the client might crash them - if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1)) + if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1); const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0; } - if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2)) + if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2); const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0; } - if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3)) + if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3); const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0; } - if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4)) + if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4)) { sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4); const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0; |