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-rw-r--r--src/game/ObjectMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 0d290c26876..38926c8cef0 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -711,22 +711,22 @@ void ObjectMgr::LoadCreatureTemplates()
sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo->Entry, cInfo->faction_H);
// check model ids, supplying and sending non-existent ids to the client might crash them
- if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1))
+ if(cInfo->Modelid1 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A (%u), setting it to 0", cInfo->Entry, cInfo->Modelid1);
const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0;
}
- if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2))
+ if(cInfo->Modelid2 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_A2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid2);
const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0;
}
- if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3))
+ if(cInfo->Modelid3 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H (%u), setting it to 0", cInfo->Entry, cInfo->Modelid3);
const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0;
}
- if(!sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4))
+ if(cInfo->Modelid4 && !sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4))
{
sLog.outErrorDb("Creature (Entry: %u) has non-existing modelId_H2 (%u), setting it to 0", cInfo->Entry, cInfo->Modelid4);
const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0;