diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 546 |
1 files changed, 456 insertions, 90 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index e62e7af0617..afe601f9d1e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -116,6 +116,7 @@ ObjectMgr::ObjectMgr() m_hiCharGuid = 1; m_hiCreatureGuid = 1; m_hiPetGuid = 1; + m_hiVehicleGuid = 1; m_hiItemGuid = 1; m_hiGoGuid = 1; m_hiDoGuid = 1; @@ -842,6 +843,19 @@ void ObjectMgr::LoadCreatureTemplates() if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); + if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) + { + sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type); + const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID; + } + + // must exist or used hidden but used in data horse case + if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM ) + { + sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family); + const_cast<CreatureInfo*>(cInfo)->family = 0; + } + if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); @@ -855,6 +869,15 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } + for(int i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + if(cInfo->spells[i] && !sSpellStore.LookupEntry(cInfo->spells[i])) + { + sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, i+1,cInfo->spells[i]); + const_cast<CreatureInfo*>(cInfo)->spells[i] = 0; + } + } + if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); @@ -1003,8 +1026,47 @@ void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(); + for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i) + { + EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i); + + if(!eqInfo) + continue; + + for(uint8 j=0; j<3; j++) + { + if(!eqInfo->equipentry[j]) + continue; + + ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]); + + if(!dbcitem) + { + sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i); + const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; + continue; + } + + if(dbcitem->InventoryType != INVTYPE_WEAPON && + dbcitem->InventoryType != INVTYPE_SHIELD && + dbcitem->InventoryType != INVTYPE_RANGED && + dbcitem->InventoryType != INVTYPE_2HWEAPON && + dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND && + dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND && + dbcitem->InventoryType != INVTYPE_HOLDABLE && + dbcitem->InventoryType != INVTYPE_THROWN && + dbcitem->InventoryType != INVTYPE_RANGEDRIGHT) + { + sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i); + const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; + } + } + } sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); sLog.outString(); + + // This DBC is currently only used for item templates and creature equipments checks. + sItemStore.Clear(); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) @@ -1076,8 +1138,8 @@ void ObjectMgr::LoadCreatures() QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," // 4 5 6 7 8 9 10 11 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," - // 12 13 14 15 16 17 - "curhealth, curmana, DeathState, MovementType, spawnMask, event " + // 12 13 14 15 16 17 18 + "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event " "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); if(!result) @@ -1125,7 +1187,8 @@ void ObjectMgr::LoadCreatures() data.is_dead = fields[14].GetBool(); data.movementType = fields[15].GetUInt8(); data.spawnMask = fields[16].GetUInt8(); - int16 gameEvent = fields[17].GetInt16(); + data.phaseMask = fields[17].GetUInt16(); + int16 gameEvent = fields[18].GetInt16(); CreatureInfo const* cInfo = GetCreatureTemplate(data.id); if(!cInfo) @@ -1183,6 +1246,40 @@ void ObjectMgr::LoadCreatures() } } + if(data.phaseMask==0) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); + data.phaseMask = 1; + } + else + { + int count = 0; + for(int i=0; i < sizeof(data.phaseMask)*8; ++i) + if(data.phaseMask & (1 << i)) + ++count; + + if(count > 1) + { + uint32 phaseMask = data.phaseMask & ~PHASEMASK_NORMAL; + count = 0; + for(int i=0; i < sizeof(phaseMask)*8; ++i) + if(phaseMask & (1 << i)) + ++count; + + if(count > 1) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with more single bit set in `phaseMask` (not visible for anyone), set to 1.",guid,data.id ); + data.phaseMask = phaseMask; + } + else + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with more single bit set in `phaseMask` (not visible for anyone), set to %u (possible expected).",guid,data.id,phaseMask); + data.phaseMask = 1; + } + + } + } + if (gameEvent==0) // if not this is to be managed by GameEvent System AddCreatureToGrid(guid, &data); ++count; @@ -1233,8 +1330,8 @@ void ObjectMgr::LoadGameobjects() // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," - // 7 8 9 10 11 12 13 14 15 - "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event " + // 7 8 9 10 11 12 13 14 15 16 + "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); if(!result) @@ -1274,7 +1371,8 @@ void ObjectMgr::LoadGameobjects() data.go_state = fields[13].GetUInt32(); data.ArtKit = 0; data.spawnMask = fields[14].GetUInt8(); - int16 gameEvent = fields[15].GetInt16(); + data.phaseMask = fields[15].GetUInt16(); + int16 gameEvent = fields[16].GetInt16(); GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); if(!gInfo) @@ -1283,6 +1381,12 @@ void ObjectMgr::LoadGameobjects() continue; } + if(data.phaseMask==0) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); + data.phaseMask = 1; + } + if (gameEvent==0) // if not this is to be managed by GameEvent System AddGameobjectToGrid(guid, &data); ++count; @@ -1502,18 +1606,36 @@ void ObjectMgr::LoadAuctions() { QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); if( !result ) + { + barGoLink bar(1); + bar.step(); + sLog.outString(""); + sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; + } Field *fields = result->Fetch(); uint32 AuctionCount=fields[0].GetUInt32(); delete result; if(!AuctionCount) + { + barGoLink bar(1); + bar.step(); + sLog.outString(""); + sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; + } result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" ); if( !result ) + { + barGoLink bar(1); + bar.step(); + sLog.outString(""); + sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); return; + } barGoLink bar( AuctionCount ); @@ -1554,7 +1676,6 @@ void ObjectMgr::LoadAuctions() sLog.outString(); sLog.outString( ">> Loaded %u auctions", AuctionCount ); - sLog.outString(); } void ObjectMgr::LoadItemLocales() @@ -1653,6 +1774,32 @@ void ObjectMgr::LoadItemPrototypes() if(dbcitem) { + if(proto->Class != dbcitem->Class) + { + sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class); + // It safe let use Class from DB + } + /* disabled: have some strange wrong cases for Subclass values. + for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[] + if(proto->SubClass != dbcitem->SubClass) + { + sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass); + // It safe let use Subclass from DB + } + */ + + if(proto->Unk0 != dbcitem->Unk0) + { + sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0); + // It safe let use Unk0 from DB + } + + if(proto->Material != dbcitem->Material) + { + sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material); + // It safe let use Material from DB + } + if(proto->InventoryType != dbcitem->InventoryType) { sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); @@ -1678,7 +1825,7 @@ void ObjectMgr::LoadItemPrototypes() if(proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); - const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_JUNK; + const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC; } if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) @@ -1711,14 +1858,30 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; } - if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) { - sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass); - } - if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) - { - sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace); + // can be used in equip slot, as page read use in inventory, or spell casting at use + bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText; + if(!req) + { + for (int j = 0; j < 5; ++j) + { + if(proto->Spells[j].SpellId) + { + req = true; + break; + } + } + } + + if(req) + { + if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) + sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass); + + if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) + sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace); + } } if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) @@ -1744,11 +1907,22 @@ void ObjectMgr::LoadItemPrototypes() else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i); + if(proto->MaxCount < -1) + { + sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount); + const_cast<ItemPrototype*>(proto)->MaxCount = -1; + } + if(proto->Stackable==0) { - sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable); + sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable); const_cast<ItemPrototype*>(proto)->Stackable = 1; } + else if(proto->Stackable < -1) + { + sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable); + const_cast<ItemPrototype*>(proto)->Stackable = -1; + } else if(proto->Stackable > 255) { sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable); @@ -1775,7 +1949,7 @@ void ObjectMgr::LoadItemPrototypes() } // special format - if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) + if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET)) { // spell_1 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) @@ -1812,7 +1986,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format - else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) + else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; @@ -1858,7 +2032,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; } // allowed only in special format - else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) + else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; @@ -1927,17 +2101,21 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->FoodType = 0; } } - - // this DBC used currently only for check item templates in DB. - sItemStore.Clear(); } void ObjectMgr::LoadAuctionItems() { - QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" ); + // data needs to be at first place for Item::LoadFromDB + QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" ); if( !result ) + { + barGoLink bar(1); + bar.step(); + sLog.outString(""); + sLog.outString(">> Loaded 0 auction items"); return; + } barGoLink bar( result->GetRowCount() ); @@ -1949,8 +2127,8 @@ void ObjectMgr::LoadAuctionItems() bar.step(); fields = result->Fetch(); - uint32 item_guid = fields[0].GetUInt32(); - uint32 item_template = fields[1].GetUInt32(); + uint32 item_guid = fields[1].GetUInt32(); + uint32 item_template = fields[2].GetUInt32(); ItemPrototype const *proto = GetItemPrototype(item_template); @@ -1962,7 +2140,7 @@ void ObjectMgr::LoadAuctionItems() Item *item = NewItemOrBag(proto); - if(!item->LoadFromDB(item_guid,0)) + if(!item->LoadFromDB(item_guid,0, result)) { delete item; continue; @@ -1972,7 +2150,6 @@ void ObjectMgr::LoadAuctionItems() ++count; } while( result->NextRow() ); - delete result; sLog.outString(); @@ -2260,7 +2437,7 @@ void ObjectMgr::LoadPlayerInfo() if(sWorld.getConfig(CONFIG_START_ALL_SPELLS)) result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); else - result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell"); + result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell"); uint32 count = 0; @@ -2295,7 +2472,7 @@ void ObjectMgr::LoadPlayerInfo() } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8())); + pInfo->spell.push_back(fields[2].GetUInt32()); bar.step(); ++count; @@ -2567,6 +2744,67 @@ void ObjectMgr::LoadPlayerInfo() } } } + + // Loading xp per level data + { + mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); + for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + mPlayerXPperLevel[level] = 0; + + // 0 1 + QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(); + sLog.outString( ">> Loaded %u xp for level definitions", count ); + sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table."); + exit(1); + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_level = fields[0].GetUInt32(); + uint32 current_xp = fields[1].GetUInt32(); + + if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum + sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level); + else + sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level); + continue; + } + //PlayerXPperLevel + mPlayerXPperLevel[current_level] = current_xp; + bar.step(); + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u xp for level definitions", count ); + } + + // fill level gaps + for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + { + if( mPlayerXPperLevel[level] == 0) + { + sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level); + mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100; + } + } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const @@ -2919,31 +3157,31 @@ void ObjectMgr::LoadQuests() QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," // 9 10 11 12 13 14 15 16 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," - // 17 18 19 20 21 22 23 24 25 26 - "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," - // 27 28 29 30 31 32 33 34 35 36 + // 17 18 19 20 21 22 23 24 25 26 27 28 + "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," + // 29 30 31 32 33 34 35 36 37 38 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," - // 37 38 39 40 41 42 43 44 + // 39 40 41 42 43 44 45 46 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," - // 45 46 47 48 49 50 51 52 53 54 54 55 + // 47 48 49 50 51 52 53 54 55 56 57 58 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4," - // 57 58 59 60 61 62 63 64 + // 59 60 61 62 63 64 65 66 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," - // 65 66 67 68 + // 67 68 69 70 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," - // 69 70 71 72 73 74 + // 71 72 73 74 75 76 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," - // 75 76 77 78 79 80 + // 77 78 79 80 81 82 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," - // 81 82 83 84 85 86 87 88 + // 83 84 85 86 87 88 89 90 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," - // 89 90 91 92 93 94 95 96 97 98 + // 91 92 93 94 95 96 97 98 99 100 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," - // 99 100 101 102 103 104 105 106 107 108 109 + // 101 102 103 104 105 106 107 108 109 110 111 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," - // 110 111 112 113 114 115 116 117 118 119 + // 112 113 114 115 116 117 118 119 120 121 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," - // 120 121 + // 122 123 "StartScript, CompleteScript" " FROM quest_template"); if(result == NULL) @@ -4296,14 +4534,20 @@ void ObjectMgr::LoadInstanceTemplate() else if(!entry->HasResetTime()) continue; + //FIXME: now exist heroic instance, normal/heroic raid instances + // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid) + // entry->resetTimeRaid store reset time for normal raid only + // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode. + // but at some point wee need implement reset time dependen from raid insatance mode if(temp->reset_delay == 0) { // use defaults from the DBC - if(entry->SupportsHeroicMode()) + if(entry->resetTimeHeroic) // for both raid and non raids, read above { temp->reset_delay = entry->resetTimeHeroic / DAY; } else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) + // for normal raid only { temp->reset_delay = entry->resetTimeRaid / DAY; } @@ -4481,14 +4725,27 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime); if ( !result ) + { + barGoLink bar(1); + bar.step(); + sLog.outString(""); + sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty."); return; // any mails need to be returned or deleted - Field *fields; + } + //std::ostringstream delitems, delmails; //will be here for optimization //bool deletemail = false, deleteitem = false; //delitems << "DELETE FROM item_instance WHERE guid IN ( "; //delmails << "DELETE FROM mail WHERE id IN ( " + + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; + Field *fields; + do { + bar.step(); + fields = result->Fetch(); Mail *m = new Mail; m->messageID = fields[0].GetUInt32(); @@ -4554,8 +4811,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) //delmails << m->messageID << ", "; CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); delete m; + ++count; } while (result->NextRow()); delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u mails", count ); } void ObjectMgr::LoadQuestAreaTriggers() @@ -4712,7 +4973,7 @@ void ObjectMgr::LoadAreaTriggerScripts() sLog.outString( ">> Loaded %u areatrigger scripts", count ); } -uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) +uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ) { bool found = false; float dist; @@ -4721,24 +4982,31 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); - if(node && node->map_id == mapid) + if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0]) + continue; + + uint8 field = (uint8)((i - 1) / 32); + uint32 submask = 1<<((i-1)%32); + + // skip not taxi network nodes + if((sTaxiNodesMask[field] & submask)==0) + continue; + + float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); + if(found) { - float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); - if(found) - { - if(dist2 < dist) - { - dist = dist2; - id = i; - } - } - else + if(dist2 < dist) { - found = true; dist = dist2; id = i; } } + else + { + found = true; + dist = dist2; + id = i; + } } return id; @@ -4776,17 +5044,19 @@ uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if(node) { - if (team == ALLIANCE) mount_entry = node->alliance_mount_type; - else mount_entry = node->horde_mount_type; - - CreatureInfo const *cinfo = GetCreatureTemplate(mount_entry); - if (cinfo) + if (team == ALLIANCE) { - if(! (mount_id = cinfo->GetRandomValidModelId())) - { - sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry); - return false; - } + mount_entry = node->MountCreatureID[1]; + CreatureInfo const *ci = GetCreatureTemplate(mount_entry); + if(ci) + mount_id = ci->Modelid1; + } + if (team == HORDE) + { + mount_entry = node->MountCreatureID[0]; + CreatureInfo const *ci = GetCreatureTemplate(mount_entry); + if(ci) + mount_id = ci->Modelid3; } } @@ -4914,7 +5184,7 @@ void ObjectMgr::LoadGraveyardZones() WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard - uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); + uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) @@ -5242,6 +5512,9 @@ void ObjectMgr::LoadAreaTriggerTeleports() sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); } +/* + * Searches for the areatrigger which teleports players out of the given map + */ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { const MapEntry *mapEntry = sMapStore.LookupEntry(Map); @@ -5258,6 +5531,23 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const return NULL; } +/** + * Searches for the areatrigger which teleports players to the given map + */ +AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const +{ + for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) + { + if(itr->second.target_mapId == Map) + { + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); + if(atEntry) + return &itr->second; + } + } + return NULL; +} + void ObjectMgr::SetHighestGuids() { QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); @@ -5274,9 +5564,6 @@ void ObjectMgr::SetHighestGuids() delete result; } - // pet guids are not saved to DB, set to 0 (pet guid != pet id) - m_hiPetGuid = 0; - result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); if( result ) { @@ -5429,6 +5716,13 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) World::StopNow(ERROR_EXIT_CODE); } return m_hiPetGuid++; + case HIGHGUID_VEHICLE: + if(m_hiVehicleGuid>=0x00FFFFFF) + { + sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. "); + World::StopNow(ERROR_EXIT_CODE); + } + return m_hiVehicleGuid++; case HIGHGUID_PLAYER: if(m_hiCharGuid>=0xFFFFFFFE) { @@ -5616,10 +5910,10 @@ void ObjectMgr::LoadGameobjectInfo() break; } case GAMEOBJECT_TYPE_CHAIR: //7 - if(goInfo->chair.height > 2) + if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) { - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.", - id,goInfo->type,goInfo->chair.height); + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.", + id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work const_cast<GameObjectInfo*>(goInfo)->chair.height = 0; @@ -5714,6 +6008,16 @@ void ObjectMgr::LoadGameobjectInfo() } break; } + case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 + if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) + { + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.", + id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); + + // prevent client and server unexpected work + const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0; + } + break; } } @@ -5762,6 +6066,13 @@ uint32 ObjectMgr::GetBaseXP(uint32 level) return mBaseXPTable[level] ? mBaseXPTable[level] : 0; } +uint32 ObjectMgr::GetXPForLevel(uint32 level) +{ + if (level < mPlayerXPperLevel.size()) + return mPlayerXPperLevel[level]; + return 0; +} + void ObjectMgr::LoadPetNames() { uint32 count = 0; @@ -6230,11 +6541,18 @@ void ObjectMgr::LoadReservedPlayersNames() bar.step(); fields = result->Fetch(); std::string name= fields[0].GetCppString(); - if(normalizePlayerName(name)) + + std::wstring wstr; + if(!Utf8toWStr (name,wstr)) { - m_ReservedNames.insert(name); - ++count; + sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() ); + continue; } + + wstrToLower(wstr); + + m_ReservedNames.insert(wstr); + ++count; } while ( result->NextRow() ); delete result; @@ -6243,6 +6561,17 @@ void ObjectMgr::LoadReservedPlayersNames() sLog.outString( ">> Loaded %u reserved player names", count ); } +bool ObjectMgr::IsReservedName( const std::string& name ) const +{ + std::wstring wstr; + if(!Utf8toWStr (name,wstr)) + return false; + + wstrToLower(wstr); + + return m_ReservedNames.find(wstr) != m_ReservedNames.end(); +} + enum LanguageType { LT_BASIC_LATIN = 0x0000, @@ -6435,11 +6764,22 @@ void ObjectMgr::LoadGameObjectForQuests() { mGameObjectForQuestSet.clear(); // need for reload case + if( !sGOStorage.MaxEntry ) + { + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); + sLog.outString( ">> Loaded 0 GameObjects for quests" ); + return; + } + + barGoLink bar( sGOStorage.MaxEntry - 1 ); uint32 count = 0; // collect GO entries for GO that must activated for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { + bar.step(); GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); if(!goInfo) continue; @@ -6474,7 +6814,7 @@ void ObjectMgr::LoadGameObjectForQuests() } sLog.outString(); - sLog.outString( ">> Loaded %u GameObject for quests", count ); + sLog.outString( ">> Loaded %u GameObjects for quests", count ); } bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) @@ -6767,7 +7107,7 @@ bool PlayerCondition::Meets(Player const * player) const { Unit::AuraMap const& auras = player->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580) + if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580) return true; return false; } @@ -6944,7 +7284,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) return SKILL_RANGE_MONO; case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: - if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) + if(pSkill->id != SKILL_LOCKPICKING) return SKILL_RANGE_MONO; else return SKILL_RANGE_LEVEL; @@ -6959,7 +7299,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) return SKILL_RANGE_MONO; default: case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc - case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND) + case SKILL_CATEGORY_GENERIC: //only GENERIC(DND) return SKILL_RANGE_NONE; } } @@ -7020,11 +7360,10 @@ void ObjectMgr::LoadGameTele() ++count; } while (result->NextRow()); - delete result; sLog.outString(); - sLog.outString( ">> Loaded %u game tele's", count ); + sLog.outString( ">> Loaded %u GameTeleports", count ); } GameTele const* ObjectMgr::GetGameTele(const std::string& name) const @@ -7170,6 +7509,19 @@ void ObjectMgr::LoadTrainerSpell() if(!pTrainerSpell->reqlevel) pTrainerSpell->reqlevel = spellinfo->spellLevel; + // calculate learned spell for profession case when stored cast-spell + pTrainerSpell->learned_spell = spell; + for(int i = 0; i <3; ++i) + { + if(spellinfo->Effect[i]!=SPELL_EFFECT_LEARN_SPELL) + continue; + + if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i])) + { + pTrainerSpell->learned_spell = spellinfo->EffectTriggerSpell[i]; + break; + } + } TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; @@ -7183,7 +7535,7 @@ void ObjectMgr::LoadTrainerSpell() delete result; sLog.outString(); - sLog.outString( ">> Loaded Trainers %d", count ); + sLog.outString( ">> Loaded %d Trainers", count ); } void ObjectMgr::LoadVendors() @@ -7461,16 +7813,30 @@ void ObjectMgr::LoadScriptNames() "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); - if(result) + + if( !result ) { - do - { - m_scriptNames.push_back((*result)[0].GetString()); - } while (result->NextRow()); - delete result; + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); + sLog.outErrorDb(">> Loaded empty set of Script Names!"); + return; } + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; + + do + { + bar.step(); + m_scriptNames.push_back((*result)[0].GetString()); + ++count; + } while (result->NextRow()); + delete result; + std::sort(m_scriptNames.begin(), m_scriptNames.end()); + sLog.outString(); + sLog.outString( ">> Loaded %d Script Names", count ); } uint32 ObjectMgr::GetScriptId(const char *name) |