diff options
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 615 |
1 files changed, 107 insertions, 508 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 948c29294f4..050ccc0f82e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -22,6 +22,7 @@ #include "Database/DatabaseEnv.h" #include "Database/SQLStorage.h" #include "Database/SQLStorageImpl.h" +#include "Policies/SingletonImp.h" #include "Log.h" #include "MapManager.h" @@ -35,7 +36,6 @@ #include "ArenaTeam.h" #include "Transports.h" #include "ProgressBar.h" -#include "Policies/SingletonImp.h" #include "Language.h" #include "GameEvent.h" #include "Spell.h" @@ -125,9 +125,9 @@ ObjectMgr::ObjectMgr() m_hiPetNumber = 1; m_ItemTextId = 1; m_mailid = 1; - m_auctionid = 1; m_guildId = 1; m_arenaTeamId = 1; + m_auctionid = 1; mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); mGuildBankTabPrice[0] = 100; @@ -144,24 +144,10 @@ ObjectMgr::ObjectMgr() ObjectMgr::~ObjectMgr() { for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i ) - { delete i->second; - } - mQuestTemplates.clear( ); - - for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++i ) - { - delete i->second; - } - mGossipText.clear( ); - - mAreaTriggers.clear(); for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i ) - { delete[] i->second; - } - petInfo.clear(); // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) @@ -174,15 +160,16 @@ ObjectMgr::~ObjectMgr() // free group and guild objects for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) delete (*itr); - for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - delete (*itr); - for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) + for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) delete itr->second; - for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) + for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) delete itr->second; + //for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr) + // delete itr->second; + for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); @@ -254,43 +241,53 @@ Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const return NULL; } -Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const +Guild * ObjectMgr::GetGuildById(uint32 GuildId) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if ((*itr)->GetId() == GuildId) - return *itr; + GuildMap::const_iterator itr = mGuildMap.find(GuildId); + if (itr != mGuildMap.end()) + return itr->second; return NULL; } Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if ((*itr)->GetName() == guildname) - return *itr; + for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + if (itr->second->GetName() == guildname) + return itr->second; return NULL; } -std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const +std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if ((*itr)->GetId() == GuildId) - return (*itr)->GetName(); + GuildMap::const_iterator itr = mGuildMap.find(GuildId); + if (itr != mGuildMap.end()) + return itr->second->GetName(); return ""; } Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if( (*itr)->GetLeader() == guid) - return *itr; + for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + if (itr->second->GetLeader() == guid) + return itr->second; return NULL; } -ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 arenateamid) const +void ObjectMgr::AddGuild(Guild* guild) +{ + mGuildMap[guild->GetId()] = guild; +} + +void ObjectMgr::RemoveGuild(uint32 Id) +{ + mGuildMap.erase(Id); +} + +ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const { ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid); if (itr != mArenaTeamMap.end()) @@ -322,257 +319,9 @@ void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam) mArenaTeamMap[arenaTeam->GetId()] = arenaTeam; } -void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam) +void ObjectMgr::RemoveArenaTeam(uint32 Id) { - mArenaTeamMap.erase( arenaTeam->GetId() ); -} - -AuctionHouseObject * ObjectMgr::GetAuctionsMap( AuctionLocation location ) -{ - switch ( location ) - { - case AUCTION_HORDE: - return & mHordeAuctions; - break; - case AUCTION_ALLIANCE: - return & mAllianceAuctions; - break; - default: //neutral - return & mNeutralAuctions; - } -} - -uint32 ObjectMgr::GetAuctionCut(AuctionLocation location, uint32 highBid) -{ - if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); - else - return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT)); -} - -uint32 ObjectMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem) -{ - float percentance; // in 0..1 - if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) - percentance = 0.75f; - else - percentance = 0.15f; - - percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT); - - return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) ); -} - -/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c -uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid) -{ - uint32 outbid = (currentBid / 100) * 5; - if (!outbid) - outbid = 1; - return outbid; -} - -//does not clear ram -void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction ) -{ - Item *pItem = GetAItem(auction->item_guidlow); - if(!pItem) - return; - - uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player *bidder = GetPlayer(bidder_guid); - - uint32 bidder_accId = 0; - - // data for gm.log - if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) - { - uint32 bidder_security = 0; - std::string bidder_name; - if (bidder) - { - bidder_accId = bidder->GetSession()->GetAccountId(); - bidder_security = bidder->GetSession()->GetSecurity(); - bidder_name = bidder->GetName(); - } - else - { - bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); - bidder_security = accmgr.GetSecurity(bidder_accId); - - if(bidder_security > SEC_PLAYER ) // not do redundant DB requests - { - if(!GetPlayerNameByGUID(bidder_guid,bidder_name)) - bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); - } - } - - if( bidder_security > SEC_PLAYER ) - { - std::string owner_name; - if(!GetPlayerNameByGUID(auction->owner,owner_name)) - owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN); - - uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner); - - sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", - bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid); - } - } - else if(!bidder) - bidder_accId = GetPlayerAccountIdByGUID(bidder_guid); - - // receiver exist - if(bidder || bidder_accId) - { - std::ostringstream msgAuctionWonSubject; - msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON; - - std::ostringstream msgAuctionWonBody; - msgAuctionWonBody.width(16); - msgAuctionWonBody << std::right << std::hex << auction->owner; - msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() ); - - //prepare mail data... : - uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() ); - - // set owner to bidder (to prevent delete item with sender char deleting) - // owner in `data` will set at mail receive and item extracting - CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow()); - CharacterDatabase.CommitTransaction(); - - MailItemsInfo mi; - mi.AddItem(auction->item_guidlow, auction->item_template, pItem); - - if (bidder) - bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template); - else - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! - - // will delete item or place to receiver mail list - WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION); - } - // receiver not exist - else - { - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow()); - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! - delete pItem; - } -} - -void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction ) -{ - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = GetPlayer(owner_guid); - - // owner exist (online or offline) - if(owner || GetPlayerAccountIdByGUID(owner_guid)) - { - std::ostringstream msgAuctionSalePendingSubject; - msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING; - - std::ostringstream msgAuctionSalePendingBody; - uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); - - time_t distrTime = time(NULL) + HOUR; - - msgAuctionSalePendingBody.width(16); - msgAuctionSalePendingBody << std::right << std::hex << auction->bidder; - msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:"; - msgAuctionSalePendingBody << secsToTimeBitFields(distrTime); - - sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); - - uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() ); - - WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); - } -} - -//call this method to send mail to auction owner, when auction is successful, it does not clear ram -void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) -{ - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = GetPlayer(owner_guid); - - uint32 owner_accId = 0; - if(!owner) - owner_accId = GetPlayerAccountIdByGUID(owner_guid); - - // owner exist - if(owner || owner_accId) - { - std::ostringstream msgAuctionSuccessfulSubject; - msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL; - - std::ostringstream auctionSuccessfulBody; - uint32 auctionCut = GetAuctionCut(auction->location, auction->bid); - - auctionSuccessfulBody.width(16); - auctionSuccessfulBody << std::right << std::hex << auction->bidder; - auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout; - auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut; - - sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); - - uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() ); - - uint32 profit = auction->bid + auction->deposit - auctionCut; - - if (owner) - { - //send auction owner notification, bidder must be current! - owner->GetSession()->SendAuctionOwnerNotification( auction ); - } - - WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR); - } -} - -//does not clear ram -void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction ) -{ //return an item in auction to its owner by mail - Item *pItem = GetAItem(auction->item_guidlow); - if(!pItem) - { - sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow); - return; - } - - uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER); - Player *owner = GetPlayer(owner_guid); - - uint32 owner_accId = 0; - if(!owner) - owner_accId = GetPlayerAccountIdByGUID(owner_guid); - - // owner exist - if(owner || owner_accId) - { - std::ostringstream subject; - subject << auction->item_template << ":0:" << AUCTION_EXPIRED; - - if ( owner ) - owner->GetSession()->SendAuctionOwnerNotification( auction ); - else - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! - - MailItemsInfo mi; - mi.AddItem(auction->item_guidlow, auction->item_template, pItem); - - // will delete item or place to receiver mail list - WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); - } - // owner not found - else - { - CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow()); - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! - delete pItem; - } + mArenaTeamMap.erase(Id); } CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) @@ -1603,95 +1352,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const return 0; } -void ObjectMgr::LoadAuctions() -{ - QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse"); - if( !result ) - { - barGoLink bar(1); - bar.step(); - sLog.outString(""); - sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); - return; - } - - Field *fields = result->Fetch(); - uint32 AuctionCount=fields[0].GetUInt32(); - delete result; - - if(!AuctionCount) - { - barGoLink bar(1); - bar.step(); - sLog.outString(""); - sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); - return; - } - - result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" ); - if( !result ) - { - barGoLink bar(1); - bar.step(); - sLog.outString(""); - sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty."); - return; - } - - barGoLink bar( AuctionCount ); - - AuctionEntry *aItem; - - do - { - fields = result->Fetch(); - - bar.step(); - - aItem = new AuctionEntry; - aItem->Id = fields[0].GetUInt32(); - aItem->auctioneer = fields[1].GetUInt32(); - aItem->item_guidlow = fields[2].GetUInt32(); - aItem->item_template = fields[3].GetUInt32(); - aItem->owner = fields[4].GetUInt32(); - aItem->buyout = fields[5].GetUInt32(); - aItem->time = fields[6].GetUInt32(); - aItem->bidder = fields[7].GetUInt32(); - aItem->bid = fields[8].GetUInt32(); - aItem->startbid = fields[9].GetUInt32(); - aItem->deposit = fields[10].GetUInt32(); - - uint32 loc = fields[11].GetUInt8(); - if(!IsValidAuctionLocation(loc)) - { - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id); - sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc); - delete aItem; - continue; - } - aItem->location = AuctionLocation(loc); - - // check if sold item exists for guid - // and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems) - if ( !GetAItem( aItem->item_guidlow ) ) - { - CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id); - sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow); - delete aItem; - continue; - } - - if(aItem->location) - - GetAuctionsMap( aItem->location )->AddAuction(aItem); - - } while (result->NextRow()); - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u auctions", AuctionCount ); -} - void ObjectMgr::LoadItemLocales() { mItemLocaleMap.clear(); // need for reload case @@ -2114,60 +1774,13 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); const_cast<ItemPrototype*>(proto)->FoodType = 0; } - } -} -void ObjectMgr::LoadAuctionItems() -{ - // data needs to be at first place for Item::LoadFromDB - QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" ); - - if( !result ) - { - barGoLink bar(1); - bar.step(); - sLog.outString(""); - sLog.outString(">> Loaded 0 auction items"); - return; - } - - barGoLink bar( result->GetRowCount() ); - - uint32 count = 0; - - Field *fields; - do - { - bar.step(); - - fields = result->Fetch(); - uint32 item_guid = fields[1].GetUInt32(); - uint32 item_template = fields[2].GetUInt32(); - - ItemPrototype const *proto = GetItemPrototype(item_template); - - if(!proto) + if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) { - sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template); - continue; - } - - Item *item = NewItemOrBag(proto); - - if(!item->LoadFromDB(item_guid,0, result)) - { - delete item; - continue; + sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory); + const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0; } - AddAItem(item); - - ++count; } - while( result->NextRow() ); - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u auction items", count ); } void ObjectMgr::LoadPetLevelInfo() @@ -4552,7 +4165,7 @@ void ObjectMgr::LoadInstanceTemplate() // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid) // entry->resetTimeRaid store reset time for normal raid only // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode. - // but at some point wee need implement reset time dependen from raid insatance mode + // but at some point wee need implement reset time dependent from raid instance mode if(temp->reset_delay == 0) { // use defaults from the DBC @@ -4575,27 +4188,16 @@ void ObjectMgr::LoadInstanceTemplate() sLog.outString(); } -void ObjectMgr::AddGossipText(GossipText *pGText) -{ - ASSERT( pGText->Text_ID ); - ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() ); - mGossipText[pGText->Text_ID] = pGText; -} - -GossipText *ObjectMgr::GetGossipText(uint32 Text_ID) +GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const { - GossipTextMap::const_iterator itr; - for (itr = mGossipText.begin(); itr != mGossipText.end(); ++itr) - { - if(itr->second->Text_ID == Text_ID) - return itr->second; - } + GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); + if(itr != mGossipText.end()) + return &itr->second; return NULL; } void ObjectMgr::LoadGossipText() { - GossipText *pGText; QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); int count = 0; @@ -4622,30 +4224,29 @@ void ObjectMgr::LoadGossipText() bar.step(); - pGText = new GossipText; - pGText->Text_ID = fields[cic++].GetUInt32(); - - for (int i=0; i< 8; i++) + uint32 Text_ID = fields[cic++].GetUInt32(); + if(!Text_ID) { - pGText->Options[i].Text_0 = fields[cic++].GetCppString(); - pGText->Options[i].Text_1 = fields[cic++].GetCppString(); + sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); + continue; + } - pGText->Options[i].Language = fields[cic++].GetUInt32(); - pGText->Options[i].Probability = fields[cic++].GetFloat(); + GossipText& gText = mGossipText[Text_ID]; - pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32(); - pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32(); + for (int i=0; i< 8; i++) + { + gText.Options[i].Text_0 = fields[cic++].GetCppString(); + gText.Options[i].Text_1 = fields[cic++].GetCppString(); - pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32(); - pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32(); + gText.Options[i].Language = fields[cic++].GetUInt32(); + gText.Options[i].Probability = fields[cic++].GetFloat(); - pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32(); - pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32(); + for(int j=0; j < 3; ++j) + { + gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); + gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); + } } - - if ( !pGText->Text_ID ) continue; - AddGossipText( pGText ); - } while( result->NextRow() ); sLog.outString(); @@ -5396,9 +4997,9 @@ void ObjectMgr::LoadAreaTriggerTeleports() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); - if( !result ) + if( !result ) { barGoLink bar( 1 ); @@ -5485,14 +5086,14 @@ void ObjectMgr::LoadAreaTriggerTeleports() } } - if(at.heroicQuest) - { - if(!mQuestTemplates[at.heroicQuest]) - { - sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID); - at.heroicQuest = 0; - } - } + if(at.heroicQuest) + { + if(!mQuestTemplates[at.heroicQuest]) + { + sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID); + at.heroicQuest = 0; + } + } if(at.requiredQuest) { @@ -5651,24 +5252,24 @@ uint32 ObjectMgr::GenerateArenaTeamId() return m_arenaTeamId++; } -uint32 ObjectMgr::GenerateGuildId() +uint32 ObjectMgr::GenerateAuctionID() { - if(m_guildId>=0xFFFFFFFE) + if(m_auctionid>=0xFFFFFFFE) { - sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); + sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_guildId++; + return m_auctionid++; } -uint32 ObjectMgr::GenerateAuctionID() +uint32 ObjectMgr::GenerateGuildId() { - if(m_auctionid>=0xFFFFFFFE) + if(m_guildId>=0xFFFFFFFE) { - sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); + sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_auctionid++; + return m_guildId++; } uint32 ObjectMgr::GenerateMailID() @@ -7058,7 +6659,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_ITEM: return player->HasItemCount(value1, value2); case CONDITION_ITEM_EQUIPPED: - return player->GetItemOrItemWithGemEquipped(value1) != NULL; + return player->HasItemOrGemWithIdEquipped(value1,1); case CONDITION_ZONEID: return player->GetZoneId() == value1; case CONDITION_REPUTATION_RANK: @@ -7473,36 +7074,34 @@ void ObjectMgr::LoadTrainerSpell() continue; } - TrainerSpell* pTrainerSpell = new TrainerSpell(); - pTrainerSpell->spell = spell; - pTrainerSpell->spellCost = fields[2].GetUInt32(); - pTrainerSpell->reqSkill = fields[3].GetUInt32(); - pTrainerSpell->reqSkillValue = fields[4].GetUInt32(); - pTrainerSpell->reqLevel = fields[5].GetUInt32(); + TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; + + if(SpellMgr::IsProfessionSpell(spell)) + data.trainerType = 2; + + TrainerSpell& trainerSpell = data.spellList[spell]; + trainerSpell.spell = spell; + trainerSpell.spellCost = fields[2].GetUInt32(); + trainerSpell.reqSkill = fields[3].GetUInt32(); + trainerSpell.reqSkillValue = fields[4].GetUInt32(); + trainerSpell.reqLevel = fields[5].GetUInt32(); - if(!pTrainerSpell->reqLevel) - pTrainerSpell->reqLevel = spellinfo->spellLevel; + if(!trainerSpell.reqLevel) + trainerSpell.reqLevel = spellinfo->spellLevel; // calculate learned spell for profession case when stored cast-spell - pTrainerSpell->learnedSpell = spell; + trainerSpell.learnedSpell = spell; for(int i = 0; i <3; ++i) { - if(spellinfo->Effect[i]!=SPELL_EFFECT_LEARN_SPELL) + if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL) continue; - if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i])) { - pTrainerSpell->learnedSpell = spellinfo->EffectTriggerSpell[i]; + trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i]; break; } } - TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; - - if(SpellMgr::IsProfessionSpell(spell)) - data.trainerType = 2; - - data.spellList.push_back(pTrainerSpell); ++count; } while (result->NextRow()); @@ -7906,35 +7505,35 @@ CreatureInfo const *GetCreatureInfo(uint32 id) void ObjectMgr::LoadTransportEvents() { - QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events"); + QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events"); if( !result ) { barGoLink bar1( 1 ); bar1.step(); - sLog.outString( "\n>> Transport events table is empty \n" ); + sLog.outString( "\n>> Transport events table is empty \n" ); return; } - barGoLink bar1( result->GetRowCount() ); + barGoLink bar1( result->GetRowCount() ); do { bar1.step(); - Field *fields = result->Fetch(); + Field *fields = result->Fetch(); - //Load event values + //Load event values uint32 entry = fields[0].GetUInt32(); uint32 waypoint_id = fields[1].GetUInt32(); - uint32 event_id = fields[2].GetUInt32(); + uint32 event_id = fields[2].GetUInt32(); - uint32 event_count = (entry*100)+waypoint_id; - TransportEventMap[event_count] = event_id; - } - while(result->NextRow()); + uint32 event_count = (entry*100)+waypoint_id; + TransportEventMap[event_count] = event_id; + } + while(result->NextRow()); - sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() ); + sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() ); - delete result; -}
\ No newline at end of file + delete result; +} |