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-rw-r--r--src/game/ObjectMgr.cpp615
1 files changed, 107 insertions, 508 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 948c29294f4..050ccc0f82e 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -22,6 +22,7 @@
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
+#include "Policies/SingletonImp.h"
#include "Log.h"
#include "MapManager.h"
@@ -35,7 +36,6 @@
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
-#include "Policies/SingletonImp.h"
#include "Language.h"
#include "GameEvent.h"
#include "Spell.h"
@@ -125,9 +125,9 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
- m_auctionid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
+ m_auctionid = 1;
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
mGuildBankTabPrice[0] = 100;
@@ -144,24 +144,10 @@ ObjectMgr::ObjectMgr()
ObjectMgr::~ObjectMgr()
{
for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i )
- {
delete i->second;
- }
- mQuestTemplates.clear( );
-
- for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++i )
- {
- delete i->second;
- }
- mGossipText.clear( );
-
- mAreaTriggers.clear();
for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i )
- {
delete[] i->second;
- }
- petInfo.clear();
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
@@ -174,15 +160,16 @@ ObjectMgr::~ObjectMgr()
// free group and guild objects
for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
delete (*itr);
- for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
- delete (*itr);
- for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
+ for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
delete itr->second;
- for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
+ //for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ // delete itr->second;
+
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
@@ -254,43 +241,53 @@ Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const
return NULL;
}
-Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const
+Guild * ObjectMgr::GetGuildById(uint32 GuildId) const
{
- for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
- if ((*itr)->GetId() == GuildId)
- return *itr;
+ GuildMap::const_iterator itr = mGuildMap.find(GuildId);
+ if (itr != mGuildMap.end())
+ return itr->second;
return NULL;
}
Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const
{
- for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
- if ((*itr)->GetName() == guildname)
- return *itr;
+ for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
+ if (itr->second->GetName() == guildname)
+ return itr->second;
return NULL;
}
-std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const
+std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
{
- for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
- if ((*itr)->GetId() == GuildId)
- return (*itr)->GetName();
+ GuildMap::const_iterator itr = mGuildMap.find(GuildId);
+ if (itr != mGuildMap.end())
+ return itr->second->GetName();
return "";
}
Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
{
- for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr)
- if( (*itr)->GetLeader() == guid)
- return *itr;
+ for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
+ if (itr->second->GetLeader() == guid)
+ return itr->second;
return NULL;
}
-ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 arenateamid) const
+void ObjectMgr::AddGuild(Guild* guild)
+{
+ mGuildMap[guild->GetId()] = guild;
+}
+
+void ObjectMgr::RemoveGuild(uint32 Id)
+{
+ mGuildMap.erase(Id);
+}
+
+ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
{
ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
if (itr != mArenaTeamMap.end())
@@ -322,257 +319,9 @@ void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
}
-void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
+void ObjectMgr::RemoveArenaTeam(uint32 Id)
{
- mArenaTeamMap.erase( arenaTeam->GetId() );
-}
-
-AuctionHouseObject * ObjectMgr::GetAuctionsMap( AuctionLocation location )
-{
- switch ( location )
- {
- case AUCTION_HORDE:
- return & mHordeAuctions;
- break;
- case AUCTION_ALLIANCE:
- return & mAllianceAuctions;
- break;
- default: //neutral
- return & mNeutralAuctions;
- }
-}
-
-uint32 ObjectMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
-{
- if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
- else
- return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
-}
-
-uint32 ObjectMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
-{
- float percentance; // in 0..1
- if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- percentance = 0.75f;
- else
- percentance = 0.15f;
-
- percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
-
- return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
-}
-
-/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
-uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
-{
- uint32 outbid = (currentBid / 100) * 5;
- if (!outbid)
- outbid = 1;
- return outbid;
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
-{
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- return;
-
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
-
- // data for gm.log
- if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- uint32 bidder_security = 0;
- std::string bidder_name;
- if (bidder)
- {
- bidder_accId = bidder->GetSession()->GetAccountId();
- bidder_security = bidder->GetSession()->GetSecurity();
- bidder_name = bidder->GetName();
- }
- else
- {
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = accmgr.GetSecurity(bidder_accId);
-
- if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
- {
- if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
- bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- }
- }
-
- if( bidder_security > SEC_PLAYER )
- {
- std::string owner_name;
- if(!GetPlayerNameByGUID(auction->owner,owner_name))
- owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
-
- uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
-
- sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
- }
- }
- else if(!bidder)
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
-
- // receiver exist
- if(bidder || bidder_accId)
- {
- std::ostringstream msgAuctionWonSubject;
- msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
-
- std::ostringstream msgAuctionWonBody;
- msgAuctionWonBody.width(16);
- msgAuctionWonBody << std::right << std::hex << auction->owner;
- msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
-
- //prepare mail data... :
- uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
-
- // set owner to bidder (to prevent delete item with sender char deleting)
- // owner in `data` will set at mail receive and item extracting
- CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- if (bidder)
- bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
- // receiver not exist
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
-void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- // owner exist (online or offline)
- if(owner || GetPlayerAccountIdByGUID(owner_guid))
- {
- std::ostringstream msgAuctionSalePendingSubject;
- msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
-
- std::ostringstream msgAuctionSalePendingBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- time_t distrTime = time(NULL) + HOUR;
-
- msgAuctionSalePendingBody.width(16);
- msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
- msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
- msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
-
- sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
-}
-
-//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream msgAuctionSuccessfulSubject;
- msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
-
- std::ostringstream auctionSuccessfulBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- auctionSuccessfulBody.width(16);
- auctionSuccessfulBody << std::right << std::hex << auction->bidder;
- auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
-
- sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
-
- uint32 profit = auction->bid + auction->deposit - auctionCut;
-
- if (owner)
- {
- //send auction owner notification, bidder must be current!
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- }
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
- }
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
-{ //return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- {
- sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
- return;
- }
-
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream subject;
- subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
-
- if ( owner )
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
- }
- // owner not found
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
+ mArenaTeamMap.erase(Id);
}
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
@@ -1603,95 +1352,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
return 0;
}
-void ObjectMgr::LoadAuctions()
-{
- QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
- return;
- }
-
- Field *fields = result->Fetch();
- uint32 AuctionCount=fields[0].GetUInt32();
- delete result;
-
- if(!AuctionCount)
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
- return;
- }
-
- result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
- return;
- }
-
- barGoLink bar( AuctionCount );
-
- AuctionEntry *aItem;
-
- do
- {
- fields = result->Fetch();
-
- bar.step();
-
- aItem = new AuctionEntry;
- aItem->Id = fields[0].GetUInt32();
- aItem->auctioneer = fields[1].GetUInt32();
- aItem->item_guidlow = fields[2].GetUInt32();
- aItem->item_template = fields[3].GetUInt32();
- aItem->owner = fields[4].GetUInt32();
- aItem->buyout = fields[5].GetUInt32();
- aItem->time = fields[6].GetUInt32();
- aItem->bidder = fields[7].GetUInt32();
- aItem->bid = fields[8].GetUInt32();
- aItem->startbid = fields[9].GetUInt32();
- aItem->deposit = fields[10].GetUInt32();
-
- uint32 loc = fields[11].GetUInt8();
- if(!IsValidAuctionLocation(loc))
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc);
- delete aItem;
- continue;
- }
- aItem->location = AuctionLocation(loc);
-
- // check if sold item exists for guid
- // and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
- if ( !GetAItem( aItem->item_guidlow ) )
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
- delete aItem;
- continue;
- }
-
- if(aItem->location)
-
- GetAuctionsMap( aItem->location )->AddAuction(aItem);
-
- } while (result->NextRow());
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auctions", AuctionCount );
-}
-
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
@@ -2114,60 +1774,13 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
const_cast<ItemPrototype*>(proto)->FoodType = 0;
}
- }
-}
-void ObjectMgr::LoadAuctionItems()
-{
- // data needs to be at first place for Item::LoadFromDB
- QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
-
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString("");
- sLog.outString(">> Loaded 0 auction items");
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- uint32 count = 0;
-
- Field *fields;
- do
- {
- bar.step();
-
- fields = result->Fetch();
- uint32 item_guid = fields[1].GetUInt32();
- uint32 item_template = fields[2].GetUInt32();
-
- ItemPrototype const *proto = GetItemPrototype(item_template);
-
- if(!proto)
+ if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
{
- sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if(!item->LoadFromDB(item_guid,0, result))
- {
- delete item;
- continue;
+ sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
+ const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
}
- AddAItem(item);
-
- ++count;
}
- while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auction items", count );
}
void ObjectMgr::LoadPetLevelInfo()
@@ -4552,7 +4165,7 @@ void ObjectMgr::LoadInstanceTemplate()
// entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
// entry->resetTimeRaid store reset time for normal raid only
// for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
- // but at some point wee need implement reset time dependen from raid insatance mode
+ // but at some point wee need implement reset time dependent from raid instance mode
if(temp->reset_delay == 0)
{
// use defaults from the DBC
@@ -4575,27 +4188,16 @@ void ObjectMgr::LoadInstanceTemplate()
sLog.outString();
}
-void ObjectMgr::AddGossipText(GossipText *pGText)
-{
- ASSERT( pGText->Text_ID );
- ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() );
- mGossipText[pGText->Text_ID] = pGText;
-}
-
-GossipText *ObjectMgr::GetGossipText(uint32 Text_ID)
+GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
{
- GossipTextMap::const_iterator itr;
- for (itr = mGossipText.begin(); itr != mGossipText.end(); ++itr)
- {
- if(itr->second->Text_ID == Text_ID)
- return itr->second;
- }
+ GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
+ if(itr != mGossipText.end())
+ return &itr->second;
return NULL;
}
void ObjectMgr::LoadGossipText()
{
- GossipText *pGText;
QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" );
int count = 0;
@@ -4622,30 +4224,29 @@ void ObjectMgr::LoadGossipText()
bar.step();
- pGText = new GossipText;
- pGText->Text_ID = fields[cic++].GetUInt32();
-
- for (int i=0; i< 8; i++)
+ uint32 Text_ID = fields[cic++].GetUInt32();
+ if(!Text_ID)
{
- pGText->Options[i].Text_0 = fields[cic++].GetCppString();
- pGText->Options[i].Text_1 = fields[cic++].GetCppString();
+ sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
+ continue;
+ }
- pGText->Options[i].Language = fields[cic++].GetUInt32();
- pGText->Options[i].Probability = fields[cic++].GetFloat();
+ GossipText& gText = mGossipText[Text_ID];
- pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32();
- pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32();
+ for (int i=0; i< 8; i++)
+ {
+ gText.Options[i].Text_0 = fields[cic++].GetCppString();
+ gText.Options[i].Text_1 = fields[cic++].GetCppString();
- pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32();
- pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32();
+ gText.Options[i].Language = fields[cic++].GetUInt32();
+ gText.Options[i].Probability = fields[cic++].GetFloat();
- pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32();
- pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32();
+ for(int j=0; j < 3; ++j)
+ {
+ gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
+ gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
+ }
}
-
- if ( !pGText->Text_ID ) continue;
- AddGossipText( pGText );
-
} while( result->NextRow() );
sLog.outString();
@@ -5396,9 +4997,9 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
- if( !result )
+ if( !result )
{
barGoLink bar( 1 );
@@ -5485,14 +5086,14 @@ void ObjectMgr::LoadAreaTriggerTeleports()
}
}
- if(at.heroicQuest)
- {
- if(!mQuestTemplates[at.heroicQuest])
- {
- sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
- at.heroicQuest = 0;
- }
- }
+ if(at.heroicQuest)
+ {
+ if(!mQuestTemplates[at.heroicQuest])
+ {
+ sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
+ at.heroicQuest = 0;
+ }
+ }
if(at.requiredQuest)
{
@@ -5651,24 +5252,24 @@ uint32 ObjectMgr::GenerateArenaTeamId()
return m_arenaTeamId++;
}
-uint32 ObjectMgr::GenerateGuildId()
+uint32 ObjectMgr::GenerateAuctionID()
{
- if(m_guildId>=0xFFFFFFFE)
+ if(m_auctionid>=0xFFFFFFFE)
{
- sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
+ sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
- return m_guildId++;
+ return m_auctionid++;
}
-uint32 ObjectMgr::GenerateAuctionID()
+uint32 ObjectMgr::GenerateGuildId()
{
- if(m_auctionid>=0xFFFFFFFE)
+ if(m_guildId>=0xFFFFFFFE)
{
- sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
+ sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
- return m_auctionid++;
+ return m_guildId++;
}
uint32 ObjectMgr::GenerateMailID()
@@ -7058,7 +6659,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_ITEM:
return player->HasItemCount(value1, value2);
case CONDITION_ITEM_EQUIPPED:
- return player->GetItemOrItemWithGemEquipped(value1) != NULL;
+ return player->HasItemOrGemWithIdEquipped(value1,1);
case CONDITION_ZONEID:
return player->GetZoneId() == value1;
case CONDITION_REPUTATION_RANK:
@@ -7473,36 +7074,34 @@ void ObjectMgr::LoadTrainerSpell()
continue;
}
- TrainerSpell* pTrainerSpell = new TrainerSpell();
- pTrainerSpell->spell = spell;
- pTrainerSpell->spellCost = fields[2].GetUInt32();
- pTrainerSpell->reqSkill = fields[3].GetUInt32();
- pTrainerSpell->reqSkillValue = fields[4].GetUInt32();
- pTrainerSpell->reqLevel = fields[5].GetUInt32();
+ TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
+
+ if(SpellMgr::IsProfessionSpell(spell))
+ data.trainerType = 2;
+
+ TrainerSpell& trainerSpell = data.spellList[spell];
+ trainerSpell.spell = spell;
+ trainerSpell.spellCost = fields[2].GetUInt32();
+ trainerSpell.reqSkill = fields[3].GetUInt32();
+ trainerSpell.reqSkillValue = fields[4].GetUInt32();
+ trainerSpell.reqLevel = fields[5].GetUInt32();
- if(!pTrainerSpell->reqLevel)
- pTrainerSpell->reqLevel = spellinfo->spellLevel;
+ if(!trainerSpell.reqLevel)
+ trainerSpell.reqLevel = spellinfo->spellLevel;
// calculate learned spell for profession case when stored cast-spell
- pTrainerSpell->learnedSpell = spell;
+ trainerSpell.learnedSpell = spell;
for(int i = 0; i <3; ++i)
{
- if(spellinfo->Effect[i]!=SPELL_EFFECT_LEARN_SPELL)
+ if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
continue;
-
if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i]))
{
- pTrainerSpell->learnedSpell = spellinfo->EffectTriggerSpell[i];
+ trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i];
break;
}
}
- TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
-
- if(SpellMgr::IsProfessionSpell(spell))
- data.trainerType = 2;
-
- data.spellList.push_back(pTrainerSpell);
++count;
} while (result->NextRow());
@@ -7906,35 +7505,35 @@ CreatureInfo const *GetCreatureInfo(uint32 id)
void ObjectMgr::LoadTransportEvents()
{
- QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events");
+ QueryResult *result = WorldDatabase.Query("SELECT entry, waypoint_id, event_id FROM transport_events");
if( !result )
{
barGoLink bar1( 1 );
bar1.step();
- sLog.outString( "\n>> Transport events table is empty \n" );
+ sLog.outString( "\n>> Transport events table is empty \n" );
return;
}
- barGoLink bar1( result->GetRowCount() );
+ barGoLink bar1( result->GetRowCount() );
do
{
bar1.step();
- Field *fields = result->Fetch();
+ Field *fields = result->Fetch();
- //Load event values
+ //Load event values
uint32 entry = fields[0].GetUInt32();
uint32 waypoint_id = fields[1].GetUInt32();
- uint32 event_id = fields[2].GetUInt32();
+ uint32 event_id = fields[2].GetUInt32();
- uint32 event_count = (entry*100)+waypoint_id;
- TransportEventMap[event_count] = event_id;
- }
- while(result->NextRow());
+ uint32 event_count = (entry*100)+waypoint_id;
+ TransportEventMap[event_count] = event_id;
+ }
+ while(result->NextRow());
- sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
+ sLog.outString( "\n>> Loaded %u transport events \n", result->GetRowCount() );
- delete result;
-} \ No newline at end of file
+ delete result;
+}