diff options
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r-- | src/game/ObjectMgr.h | 1877 |
1 files changed, 939 insertions, 938 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index bed7eb9fbb8..8c7f8728b0b 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -1,938 +1,939 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _OBJECTMGR_H
-#define _OBJECTMGR_H
-
-#include "Log.h"
-#include "Object.h"
-#include "Bag.h"
-#include "Creature.h"
-#include "Player.h"
-#include "DynamicObject.h"
-#include "GameObject.h"
-#include "Corpse.h"
-#include "QuestDef.h"
-#include "Path.h"
-#include "ItemPrototype.h"
-#include "NPCHandler.h"
-#include "Database/DatabaseEnv.h"
-#include "AuctionHouseObject.h"
-#include "Mail.h"
-#include "Map.h"
-#include "ObjectAccessor.h"
-#include "ObjectDefines.h"
-#include "Policies/Singleton.h"
-#include "Database/SQLStorage.h"
-
-#include <string>
-#include <map>
-#include <limits>
-
-extern SQLStorage sCreatureStorage;
-extern SQLStorage sCreatureDataAddonStorage;
-extern SQLStorage sCreatureInfoAddonStorage;
-extern SQLStorage sCreatureModelStorage;
-extern SQLStorage sEquipmentStorage;
-extern SQLStorage sGOStorage;
-extern SQLStorage sPageTextStore;
-extern SQLStorage sItemStorage;
-extern SQLStorage sInstanceTemplate;
-
-class Group;
-class Guild;
-class ArenaTeam;
-class Path;
-class TransportPath;
-class Item;
-
-struct GameTele
-{
- float position_x;
- float position_y;
- float position_z;
- float orientation;
- uint32 mapId;
- std::string name;
- std::wstring wnameLow;
-};
-
-typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
-typedef std::list<GossipOption> CacheNpcOptionList;
-
-struct ScriptInfo
-{
- uint32 id;
- uint32 delay;
- uint32 command;
- uint32 datalong;
- uint32 datalong2;
- int32 dataint;
- float x;
- float y;
- float z;
- float o;
-};
-
-typedef std::multimap<uint32, ScriptInfo> ScriptMap;
-typedef std::map<uint32, ScriptMap > ScriptMapMap;
-extern ScriptMapMap sQuestEndScripts;
-extern ScriptMapMap sQuestStartScripts;
-extern ScriptMapMap sSpellScripts;
-extern ScriptMapMap sGameObjectScripts;
-extern ScriptMapMap sEventScripts;
-
-struct AreaTrigger
-{
- uint8 requiredLevel;
- uint32 requiredItem;
- uint32 requiredItem2;
- uint32 heroicKey;
- uint32 heroicKey2;
- uint32 requiredQuest;
- std::string requiredFailedText;
- uint32 target_mapId;
- float target_X;
- float target_Y;
- float target_Z;
- float target_Orientation;
-};
-
-typedef std::set<uint32> CellGuidSet;
-typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
-struct CellObjectGuids
-{
- CellGuidSet creatures;
- CellGuidSet gameobjects;
- CellCorpseSet corpses;
-};
-typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
-typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
-
-typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
-
-
-// mangos string ranges
-#define MIN_TRINITY_STRING_ID 1
-#define MAX_TRINITY_STRING_ID 2000000000
-#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID
-#define MAX_DB_SCRIPT_STRING_ID 2000010000
-
-struct TrinityStringLocale
-{
- std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
-};
-
-typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
-typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
-typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
-typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
-typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
-typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
-typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
-typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
-typedef UNORDERED_MAP<uint32,TrinityStringLocale> TrinityStringLocaleMap;
-typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
-
-typedef std::multimap<uint32,uint32> QuestRelations;
-
-struct PetLevelInfo
-{
- PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
-
- uint16 stats[MAX_STATS];
- uint16 health;
- uint16 mana;
- uint16 armor;
-};
-
-struct ReputationOnKillEntry
-{
- uint32 repfaction1;
- uint32 repfaction2;
- bool is_teamaward1;
- uint32 reputation_max_cap1;
- int32 repvalue1;
- bool is_teamaward2;
- uint32 reputation_max_cap2;
- int32 repvalue2;
- bool team_dependent;
-};
-
-struct PetCreateSpellEntry
-{
- uint32 spellid[4];
-};
-
-#define WEATHER_SEASONS 4
-struct WeatherSeasonChances
-{
- uint32 rainChance;
- uint32 snowChance;
- uint32 stormChance;
-};
-
-struct WeatherZoneChances
-{
- WeatherSeasonChances data[WEATHER_SEASONS];
-};
-
-struct GraveYardData
-{
- uint32 safeLocId;
- uint32 team;
-};
-typedef std::multimap<uint32,GraveYardData> GraveYardMap;
-
-enum ConditionType
-{ // value1 value2 for the Condition enumed
- CONDITION_NONE = 0, // 0 0
- CONDITION_AURA = 1, // spell_id effindex
- CONDITION_ITEM = 2, // item_id count
- CONDITION_ITEM_EQUIPPED = 3, // item_id 0
- CONDITION_ZONEID = 4, // zone_id 0
- CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
- CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
- CONDITION_SKILL = 7, // skill_id skill_value
- CONDITION_QUESTREWARDED = 8, // quest_id 0
- CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
- CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
- CONDITION_NO_AURA = 11, // spell_id effindex
- CONDITION_ACTIVE_EVENT = 12, // event_id
-};
-
-#define MAX_CONDITION 13 // maximum value in ConditionType enum
-
-//Player's info
-typedef struct _tagCachePlayerInfo
-{
- std::string sPlayerName;
- uint32 unfield;
- uint32 unLevel;
- uint8 unClass;
-//Arena
- uint32 unArenaInfoId0;
- uint32 unArenaInfoId1;
- uint32 unArenaInfoId2;
- uint32 unArenaInfoSlot0;
- uint32 unArenaInfoSlot1;
- uint32 unArenaInfoSlot2;
-}CachePlayerInfo, *PCachePlayerInfo;
-typedef UNORDERED_MAP<uint32, PCachePlayerInfo> CachePlayerInfoMap;
-
-struct PlayerCondition
-{
- ConditionType condition; // additional condition type
- uint32 value1; // data for the condition - see ConditionType definition
- uint32 value2;
-
- PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
- : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
-
- static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
- // Checks correctness of values
- bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
- bool operator == (PlayerCondition const& lc) const
- {
- return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
- }
-};
-
-// NPC gossip text id
-typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
-typedef std::list<GossipOption> CacheNpcOptionList;
-
-typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
-typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
-
-enum SkillRangeType
-{
- SKILL_RANGE_LANGUAGE, // 300..300
- SKILL_RANGE_LEVEL, // 1..max skill for level
- SKILL_RANGE_MONO, // 1..1, grey monolite bar
- SKILL_RANGE_RANK, // 1..skill for known rank
- SKILL_RANGE_NONE, // 0..0 always
-};
-
-SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
-
-#define MAX_PLAYER_NAME 12 // max allowed by client name length
-#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
-
-bool normalizePlayerName(std::string& name);
-
-struct TRINITY_DLL_SPEC LanguageDesc
-{
- Language lang_id;
- uint32 spell_id;
- uint32 skill_id;
-};
-
-extern LanguageDesc lang_description[LANGUAGES_COUNT];
-TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
-
-class PlayerDumpReader;
-
-class ObjectMgr
-{
- friend class PlayerDumpReader;
-
- public:
- ObjectMgr();
- ~ObjectMgr();
-
- typedef UNORDERED_MAP<uint32, Item*> ItemMap;
-
- typedef std::set< Group * > GroupSet;
- typedef std::set< Guild * > GuildSet;
- typedef std::set< ArenaTeam * > ArenaTeamSet;
-
- typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
-
-
- typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
-
- typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
-
- typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
-
- typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
-
- typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
-
- typedef std::vector<std::string> ScriptNameMap;
-
- Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
- Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
-
- static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
-
- void LoadGameobjectInfo();
- void AddGameobjectInfo(GameObjectInfo *goinfo);
-
- Group * GetGroupByLeader(const uint64 &guid) const;
- void AddGroup(Group* group) { mGroupSet.insert( group ); }
- void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
-
- Guild* GetGuildByLeader(uint64 const&guid) const;
- Guild* GetGuildById(const uint32 GuildId) const;
- Guild* GetGuildByName(std::string guildname) const;
- std::string GetGuildNameById(const uint32 GuildId) const;
- void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
- void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
-
- ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
- ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
- ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
- void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
- void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
- ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); }
- ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); }
-
- static CreatureInfo const *GetCreatureTemplate( uint32 id );
- CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
- CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
- uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
- EquipmentInfo const *GetEquipmentInfo( uint32 entry );
- static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
- {
- return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
- }
-
- static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
- {
- return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
- }
-
- static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
-
- static InstanceTemplate const* GetInstanceTemplate(uint32 map)
- {
- return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
- }
-
- Item* GetAItem(uint32 id)
- {
- ItemMap::const_iterator itr = mAitems.find(id);
- if (itr != mAitems.end())
- {
- return itr->second;
- }
- return NULL;
- }
- void AddAItem(Item* it)
- {
- ASSERT( it );
- ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
- mAitems[it->GetGUIDLow()] = it;
- }
- bool RemoveAItem(uint32 id)
- {
- ItemMap::iterator i = mAitems.find(id);
- if (i == mAitems.end())
- {
- return false;
- }
- mAitems.erase(i);
- return true;
- }
- AuctionHouseObject * GetAuctionsMap( uint32 location );
-
- //auction messages
- void SendAuctionWonMail( AuctionEntry * auction );
- void SendAuctionSalePendingMail( AuctionEntry * auction );
- void SendAuctionSuccessfulMail( AuctionEntry * auction );
- void SendAuctionExpiredMail( AuctionEntry * auction );
- static uint32 GetAuctionCut( uint32 location, uint32 highBid );
- static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
- static uint32 GetAuctionOutBid(uint32 currentBid);
-
- PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
-
- PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
- {
- if(class_ >= MAX_CLASSES) return NULL;
- return &playerClassInfo[class_];
- }
- void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
-
- PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
- {
- if(race >= MAX_RACES) return NULL;
- if(class_ >= MAX_CLASSES) return NULL;
- PlayerInfo const* info = &playerInfo[race][class_];
- if(info->displayId_m==0 || info->displayId_f==0) return NULL;
- return info;
- }
- void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
-
- uint64 GetPlayerGUIDByName(std::string name) const;
- bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
- uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
- uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
- uint32 GetPlayerAccountIdByPlayerName(std::string name) const;
-
- uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
- void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
- uint16 GetTaxiMount( uint32 id, uint32 team );
- void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
- void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
-
- Quest const* GetQuestTemplate(uint32 quest_id) const
- {
- QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
- return itr != mQuestTemplates.end() ? itr->second : NULL;
- }
- QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
-
- uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
- {
- QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
- if(itr != mQuestAreaTriggerMap.end())
- return itr->second;
- return 0;
- }
- bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
- bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
- bool IsGuildVaultGameObject(Player *player, uint64 guid) const
- {
- if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
- if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
- return true;
- return false;
- }
-
- uint32 GetBattleMasterBG(uint32 entry) const
- {
- BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
- if(itr != mBattleMastersMap.end())
- return itr->second;
- return 2; //BATTLEGROUND_WS - i will not add include only for constant usage!
- }
-
- void AddGossipText(GossipText *pGText);
- GossipText *GetGossipText(uint32 Text_ID);
-
- WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
- bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
- void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
- void LoadGraveyardZones();
- GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
-
- AreaTrigger const* GetAreaTrigger(uint32 trigger) const
- {
- AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
- if( itr != mAreaTriggers.end( ) )
- return &itr->second;
- return NULL;
- }
-
- AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
-
- uint32 GetAreaTriggerScriptId(uint32 trigger_id);
-
- ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
- {
- RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
- if(itr != mRepOnKill.end())
- return &itr->second;
- return NULL;
- }
-
- PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
- {
- PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
- if(itr != mPetCreateSpell.end())
- return &itr->second;
- return NULL;
- }
-
- void LoadGuilds();
- void LoadArenaTeams();
- void LoadGroups();
- void LoadQuests();
- void LoadQuestRelations()
- {
- LoadGameobjectQuestRelations();
- LoadGameobjectInvolvedRelations();
- LoadCreatureQuestRelations();
- LoadCreatureInvolvedRelations();
- }
- void LoadGameobjectQuestRelations();
- void LoadGameobjectInvolvedRelations();
- void LoadCreatureQuestRelations();
- void LoadCreatureInvolvedRelations();
-
- QuestRelations mGOQuestRelations;
- QuestRelations mGOQuestInvolvedRelations;
- QuestRelations mCreatureQuestRelations;
- QuestRelations mCreatureQuestInvolvedRelations;
-
- void LoadGameObjectScripts();
- void LoadQuestEndScripts();
- void LoadQuestStartScripts();
- void LoadEventScripts();
- void LoadSpellScripts();
-
- bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
- bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
- void LoadDbScriptStrings();
- void LoadPetCreateSpells();
- void LoadCreatureLocales();
- void LoadCreatureTemplates();
- void LoadCreatures();
- void LoadCreatureRespawnTimes();
- void LoadCreatureAddons();
- void LoadCreatureModelInfo();
- void LoadEquipmentTemplates();
- void LoadGameObjectLocales();
- void LoadGameobjects();
- void LoadGameobjectRespawnTimes();
- void LoadItemPrototypes();
- void LoadItemLocales();
- void LoadQuestLocales();
- void LoadNpcTextLocales();
- void LoadPageTextLocales();
- void LoadNpcOptionLocales();
- void LoadInstanceTemplate();
-
- void LoadGossipText();
-
- void LoadAreaTriggerTeleports();
- void LoadQuestAreaTriggers();
- void LoadAreaTriggerScripts();
- void LoadTavernAreaTriggers();
- void LoadBattleMastersEntry();
- void LoadGameObjectForQuests();
-
- void LoadItemTexts();
- void LoadPageTexts();
-
- //load first auction items, because of check if item exists, when loading
- void LoadAuctionItems();
- void LoadAuctions();
- void LoadPlayerInfo();
- void LoadPetLevelInfo();
- void LoadExplorationBaseXP();
- void LoadPetNames();
- void LoadPetNumber();
- void LoadCorpses();
- void LoadFishingBaseSkillLevel();
-
- void LoadReputationOnKill();
-
- void LoadWeatherZoneChances();
- void LoadGameTele();
-
- void LoadNpcOptions();
- void LoadNpcTextId();
- void LoadVendors();
- void LoadTrainerSpell();
-
- std::string GeneratePetName(uint32 entry);
- uint32 GetBaseXP(uint32 level);
-
- int32 GetFishingBaseSkillLevel(uint32 entry) const
- {
- FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
- return itr != mFishingBaseForArea.end() ? itr->second : 0;
- }
-
- void ReturnOrDeleteOldMails(bool serverUp);
-
- void SetHighestGuids();
- uint32 GenerateLowGuid(HighGuid guidhigh);
- uint32 GenerateAuctionID();
- uint32 GenerateMailID();
- uint32 GenerateItemTextID();
- uint32 GeneratePetNumber();
- uint32 GenerateArenaTeamId();
- uint32 GenerateGuildId();
-
- void LoadPlayerInfoInCache();
- PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const;
- CachePlayerInfoMap m_mPlayerInfoMap;
-
- uint32 CreateItemText(std::string text);
- std::string GetItemText( uint32 id )
- {
- ItemTextMap::const_iterator itr = mItemTexts.find( id );
- if ( itr != mItemTexts.end() )
- return itr->second;
- else
- return "There is no info for this item";
- }
-
- typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
- ExclusiveQuestGroups mExclusiveQuestGroups;
-
- WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
- {
- WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
- if(itr != mWeatherZoneMap.end())
- return &itr->second;
- else
- return NULL;
- }
-
- CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
- {
- return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
- }
-
- CreatureData const* GetCreatureData(uint32 guid) const
- {
- CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
- if(itr==mCreatureDataMap.end()) return NULL;
- return &itr->second;
- }
- CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
- void DeleteCreatureData(uint32 guid);
- CreatureLocale const* GetCreatureLocale(uint32 entry) const
- {
- CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
- if(itr==mCreatureLocaleMap.end()) return NULL;
- return &itr->second;
- }
- GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
- {
- GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
- if(itr==mGameObjectLocaleMap.end()) return NULL;
- return &itr->second;
- }
- ItemLocale const* GetItemLocale(uint32 entry) const
- {
- ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
- if(itr==mItemLocaleMap.end()) return NULL;
- return &itr->second;
- }
- QuestLocale const* GetQuestLocale(uint32 entry) const
- {
- QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
- if(itr==mQuestLocaleMap.end()) return NULL;
- return &itr->second;
- }
- NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
- {
- NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
- if(itr==mNpcTextLocaleMap.end()) return NULL;
- return &itr->second;
- }
- PageTextLocale const* GetPageTextLocale(uint32 entry) const
- {
- PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
- if(itr==mPageTextLocaleMap.end()) return NULL;
- return &itr->second;
- }
- NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
- {
- NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
- if(itr==mNpcOptionLocaleMap.end()) return NULL;
- return &itr->second;
- }
-
- GameObjectData const* GetGOData(uint32 guid) const
- {
- GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
- if(itr==mGameObjectDataMap.end()) return NULL;
- return &itr->second;
- }
- GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
- void DeleteGOData(uint32 guid);
-
- TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const
- {
- TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry);
- if(itr==mTrinityStringLocaleMap.end()) return NULL;
- return &itr->second;
- }
- const char *GetTrinityString(int32 entry, int locale_idx) const;
- const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
- int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
- void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
-
- void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
- void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
-
- time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
- void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
- time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
- void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
- void DeleteRespawnTimeForInstance(uint32 instance);
-
- // grid objects
- void AddCreatureToGrid(uint32 guid, CreatureData const* data);
- void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
- void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
- void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
-
- // reserved names
- void LoadReservedPlayersNames();
- bool IsReservedName(std::string name) const
- {
- return m_ReservedNames.find(name) != m_ReservedNames.end();
- }
-
- // name with valid structure and symbols
- static bool IsValidName( std::string name, bool create = false );
- static bool IsValidCharterName( std::string name );
- static bool IsValidPetName( std::string name );
-
- static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
-
- void LoadSpellDisabledEntrys();
- bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); }
- bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); }
-
- int GetIndexForLocale(LocaleConstant loc);
- LocaleConstant GetLocaleForIndex(int i);
- // guild bank tabs
- uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
-
- uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
- bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
- {
- if(condition_id >= mConditions.size())
- return false;
-
- return mConditions[condition_id].Meets(player);
- }
-
- GameTele const* GetGameTele(uint32 id) const
- {
- GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
- if(itr==m_GameTeleMap.end()) return NULL;
- return &itr->second;
- }
- GameTele const* GetGameTele(std::string name) const;
- GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
- bool AddGameTele(GameTele& data);
- bool DeleteGameTele(std::string name);
-
- CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
-
- uint32 GetNpcGossip(uint32 entry) const
- {
- CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
- if(iter == m_mCacheNpcTextIdMap.end())
- return 0;
-
- return iter->second;
- }
-
- TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
- {
- CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
- if(iter == m_mCacheTrainerSpellMap.end())
- return NULL;
-
- return &iter->second;
- }
-
- VendorItemData const* GetNpcVendorItemList(uint32 entry) const
- {
- CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
- if(iter == m_mCacheVendorItemMap.end())
- return NULL;
-
- return &iter->second;
- }
- void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
- bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event
- bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0 ) const;
-
- void LoadScriptNames();
- ScriptNameMap &GetScriptNames() { return m_scriptNames; }
- const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
- uint32 GetScriptId(const char *name);
- protected:
-
- // first free id for selected id type
- uint32 m_auctionid;
- uint32 m_mailid;
- uint32 m_ItemTextId;
- uint32 m_arenaTeamId;
- uint32 m_guildId;
- uint32 m_hiPetNumber;
-
- // first free low guid for seelcted guid type
- uint32 m_hiCharGuid;
- uint32 m_hiCreatureGuid;
- uint32 m_hiPetGuid;
- uint32 m_hiItemGuid;
- uint32 m_hiGoGuid;
- uint32 m_hiDoGuid;
- uint32 m_hiCorpseGuid;
-
- QuestMap mQuestTemplates;
-
- typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap;
- typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
- typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap;
- typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
- typedef std::set<uint32> TavernAreaTriggerSet;
- typedef std::set<uint32> GameObjectForQuestSet;
-
- GroupSet mGroupSet;
- GuildSet mGuildSet;
- ArenaTeamSet mArenaTeamSet;
-
- ItemMap mItems;
- ItemMap mAitems;
-
- ItemTextMap mItemTexts;
-
- AuctionHouseObject mHordeAuctions;
- AuctionHouseObject mAllianceAuctions;
- AuctionHouseObject mNeutralAuctions;
-
- QuestAreaTriggerMap mQuestAreaTriggerMap;
- BattleMastersMap mBattleMastersMap;
- TavernAreaTriggerSet mTavernAreaTriggerSet;
- GameObjectForQuestSet mGameObjectForQuestSet;
- GossipTextMap mGossipText;
- AreaTriggerMap mAreaTriggers;
- AreaTriggerScriptMap mAreaTriggerScripts;
-
- RepOnKillMap mRepOnKill;
-
- WeatherZoneMap mWeatherZoneMap;
-
- PetCreateSpellMap mPetCreateSpell;
-
- //character reserved names
- typedef std::set<std::string> ReservedNamesMap;
- ReservedNamesMap m_ReservedNames;
-
- std::set<uint32> m_DisabledPlayerSpells;
- std::set<uint32> m_DisabledCreatureSpells;
-
- GraveYardMap mGraveYardMap;
-
- GameTeleMap m_GameTeleMap;
-
- ScriptNameMap m_scriptNames;
-
- typedef std::vector<LocaleConstant> LocalForIndex;
- LocalForIndex m_LocalForIndex;
- int GetOrNewIndexForLocale(LocaleConstant loc);
-
- int DBCLocaleIndex;
- private:
- void LoadScripts(ScriptMapMap& scripts, char const* tablename);
- void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
- void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
- void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
-
- typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
- // PetLevelInfoMap[creature_id][level]
- PetLevelInfoMap petInfo; // [creature_id][level]
-
- PlayerClassInfo playerClassInfo[MAX_CLASSES];
-
- void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
- PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
-
- typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
- BaseXPMap mBaseXPTable;
-
- typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
- FishingBaseSkillMap mFishingBaseForArea;
-
- typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
- HalfNameMap PetHalfName0;
- HalfNameMap PetHalfName1;
-
- MapObjectGuids mMapObjectGuids;
- CreatureDataMap mCreatureDataMap;
- CreatureLocaleMap mCreatureLocaleMap;
- GameObjectDataMap mGameObjectDataMap;
- GameObjectLocaleMap mGameObjectLocaleMap;
- ItemLocaleMap mItemLocaleMap;
- QuestLocaleMap mQuestLocaleMap;
- NpcTextLocaleMap mNpcTextLocaleMap;
- PageTextLocaleMap mPageTextLocaleMap;
- TrinityStringLocaleMap mTrinityStringLocaleMap;
- NpcOptionLocaleMap mNpcOptionLocaleMap;
- RespawnTimes mCreatureRespawnTimes;
- RespawnTimes mGORespawnTimes;
-
- typedef std::vector<uint32> GuildBankTabPriceMap;
- GuildBankTabPriceMap mGuildBankTabPrice;
-
- // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
- typedef std::vector<PlayerCondition> ConditionStore;
- ConditionStore mConditions;
-
- CacheNpcOptionList m_mCacheNpcOptionList;
- CacheNpcTextIdMap m_mCacheNpcTextIdMap;
- CacheVendorItemMap m_mCacheVendorItemMap;
- CacheTrainerSpellMap m_mCacheTrainerSpellMap;
-};
-
-#define objmgr Trinity::Singleton<ObjectMgr>::Instance()
-
-// scripting access functions
-TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
-TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
-TRINITY_DLL_SPEC uint32 GetScriptId(const char *name);
-TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
-
-#endif
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _OBJECTMGR_H +#define _OBJECTMGR_H + +#include "Log.h" +#include "Object.h" +#include "Bag.h" +#include "Creature.h" +#include "Player.h" +#include "DynamicObject.h" +#include "GameObject.h" +#include "Corpse.h" +#include "QuestDef.h" +#include "Path.h" +#include "ItemPrototype.h" +#include "NPCHandler.h" +#include "Database/DatabaseEnv.h" +#include "AuctionHouseObject.h" +#include "Mail.h" +#include "Map.h" +#include "ObjectAccessor.h" +#include "ObjectDefines.h" +#include "Policies/Singleton.h" +#include "Database/SQLStorage.h" + +#include <string> +#include <map> +#include <limits> + +extern SQLStorage sCreatureStorage; +extern SQLStorage sCreatureDataAddonStorage; +extern SQLStorage sCreatureInfoAddonStorage; +extern SQLStorage sCreatureModelStorage; +extern SQLStorage sEquipmentStorage; +extern SQLStorage sGOStorage; +extern SQLStorage sPageTextStore; +extern SQLStorage sItemStorage; +extern SQLStorage sInstanceTemplate; + +class Group; +class Guild; +class ArenaTeam; +class Path; +class TransportPath; +class Item; + +struct GameTele +{ + float position_x; + float position_y; + float position_z; + float orientation; + uint32 mapId; + std::string name; + std::wstring wnameLow; +}; + +typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap; +typedef std::list<GossipOption> CacheNpcOptionList; + +struct ScriptInfo +{ + uint32 id; + uint32 delay; + uint32 command; + uint32 datalong; + uint32 datalong2; + int32 dataint; + float x; + float y; + float z; + float o; +}; + +typedef std::multimap<uint32, ScriptInfo> ScriptMap; +typedef std::map<uint32, ScriptMap > ScriptMapMap; +extern ScriptMapMap sQuestEndScripts; +extern ScriptMapMap sQuestStartScripts; +extern ScriptMapMap sSpellScripts; +extern ScriptMapMap sGameObjectScripts; +extern ScriptMapMap sEventScripts; + +struct AreaTrigger +{ + uint8 requiredLevel; + uint32 requiredItem; + uint32 requiredItem2; + uint32 heroicKey; + uint32 heroicKey2; + uint32 requiredQuest; + std::string requiredFailedText; + uint32 target_mapId; + float target_X; + float target_Y; + float target_Z; + float target_Orientation; +}; + +typedef std::set<uint32> CellGuidSet; +typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet; +struct CellObjectGuids +{ + CellGuidSet creatures; + CellGuidSet gameobjects; + CellCorpseSet corpses; +}; +typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap; +typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids; + +typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes; + + +// mangos string ranges +#define MIN_TRINITY_STRING_ID 1 +#define MAX_TRINITY_STRING_ID 2000000000 +#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID +#define MAX_DB_SCRIPT_STRING_ID 2000010000 + +struct TrinityStringLocale +{ + std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index +}; + +typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap; +typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap; +typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap; +typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap; +typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap; +typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap; +typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap; +typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap; +typedef UNORDERED_MAP<uint32,TrinityStringLocale> TrinityStringLocaleMap; +typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap; + +typedef std::multimap<uint32,uint32> QuestRelations; + +struct PetLevelInfo +{ + PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; } + + uint16 stats[MAX_STATS]; + uint16 health; + uint16 mana; + uint16 armor; +}; + +struct ReputationOnKillEntry +{ + uint32 repfaction1; + uint32 repfaction2; + bool is_teamaward1; + uint32 reputation_max_cap1; + int32 repvalue1; + bool is_teamaward2; + uint32 reputation_max_cap2; + int32 repvalue2; + bool team_dependent; +}; + +struct PetCreateSpellEntry +{ + uint32 spellid[4]; +}; + +#define WEATHER_SEASONS 4 +struct WeatherSeasonChances +{ + uint32 rainChance; + uint32 snowChance; + uint32 stormChance; +}; + +struct WeatherZoneChances +{ + WeatherSeasonChances data[WEATHER_SEASONS]; +}; + +struct GraveYardData +{ + uint32 safeLocId; + uint32 team; +}; +typedef std::multimap<uint32,GraveYardData> GraveYardMap; + +enum ConditionType +{ // value1 value2 for the Condition enumed + CONDITION_NONE = 0, // 0 0 + CONDITION_AURA = 1, // spell_id effindex + CONDITION_ITEM = 2, // item_id count + CONDITION_ITEM_EQUIPPED = 3, // item_id 0 + CONDITION_ZONEID = 4, // zone_id 0 + CONDITION_REPUTATION_RANK = 5, // faction_id min_rank + CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde) + CONDITION_SKILL = 7, // skill_id skill_value + CONDITION_QUESTREWARDED = 8, // quest_id 0 + CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active. + CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active + CONDITION_NO_AURA = 11, // spell_id effindex + CONDITION_ACTIVE_EVENT = 12, // event_id + CONDITION_INSTANCE_DATA = 13, // entry data +}; + +#define MAX_CONDITION 14 // maximum value in ConditionType enum + +//Player's info +typedef struct _tagCachePlayerInfo +{ + std::string sPlayerName; + uint32 unfield; + uint32 unLevel; + uint8 unClass; +//Arena + uint32 unArenaInfoId0; + uint32 unArenaInfoId1; + uint32 unArenaInfoId2; + uint32 unArenaInfoSlot0; + uint32 unArenaInfoSlot1; + uint32 unArenaInfoSlot2; +}CachePlayerInfo, *PCachePlayerInfo; +typedef UNORDERED_MAP<uint32, PCachePlayerInfo> CachePlayerInfoMap; + +struct PlayerCondition +{ + ConditionType condition; // additional condition type + uint32 value1; // data for the condition - see ConditionType definition + uint32 value2; + + PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0) + : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {} + + static bool IsValid(ConditionType condition, uint32 value1, uint32 value2); + // Checks correctness of values + bool Meets(Player const * APlayer) const; // Checks if the player meets the condition + bool operator == (PlayerCondition const& lc) const + { + return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2); + } +}; + +// NPC gossip text id +typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap; +typedef std::list<GossipOption> CacheNpcOptionList; + +typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap; +typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap; + +enum SkillRangeType +{ + SKILL_RANGE_LANGUAGE, // 300..300 + SKILL_RANGE_LEVEL, // 1..max skill for level + SKILL_RANGE_MONO, // 1..1, grey monolite bar + SKILL_RANGE_RANK, // 1..skill for known rank + SKILL_RANGE_NONE, // 0..0 always +}; + +SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial); + +#define MAX_PLAYER_NAME 12 // max allowed by client name length +#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names ) + +bool normalizePlayerName(std::string& name); + +struct TRINITY_DLL_SPEC LanguageDesc +{ + Language lang_id; + uint32 spell_id; + uint32 skill_id; +}; + +extern LanguageDesc lang_description[LANGUAGES_COUNT]; +TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang); + +class PlayerDumpReader; + +class ObjectMgr +{ + friend class PlayerDumpReader; + + public: + ObjectMgr(); + ~ObjectMgr(); + + typedef UNORDERED_MAP<uint32, Item*> ItemMap; + + typedef std::set< Group * > GroupSet; + typedef std::set< Guild * > GuildSet; + typedef std::set< ArenaTeam * > ArenaTeamSet; + + typedef UNORDERED_MAP<uint32, Quest*> QuestMap; + + + typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap; + + typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap; + + typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; + + typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap; + + typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap; + + typedef std::vector<std::string> ScriptNameMap; + + Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);} + Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); } + + static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); } + + void LoadGameobjectInfo(); + void AddGameobjectInfo(GameObjectInfo *goinfo); + + Group * GetGroupByLeader(const uint64 &guid) const; + void AddGroup(Group* group) { mGroupSet.insert( group ); } + void RemoveGroup(Group* group) { mGroupSet.erase( group ); } + + Guild* GetGuildByLeader(uint64 const&guid) const; + Guild* GetGuildById(const uint32 GuildId) const; + Guild* GetGuildByName(std::string guildname) const; + std::string GetGuildNameById(const uint32 GuildId) const; + void AddGuild(Guild* guild) { mGuildSet.insert( guild ); } + void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); } + + ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const; + ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const; + ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const; + void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); } + void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); } + ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); } + ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); } + + static CreatureInfo const *GetCreatureTemplate( uint32 id ); + CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid ); + CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id); + uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL); + EquipmentInfo const *GetEquipmentInfo( uint32 entry ); + static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid ) + { + return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid); + } + + static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry ) + { + return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry); + } + + static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); } + + static InstanceTemplate const* GetInstanceTemplate(uint32 map) + { + return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); + } + + Item* GetAItem(uint32 id) + { + ItemMap::const_iterator itr = mAitems.find(id); + if (itr != mAitems.end()) + { + return itr->second; + } + return NULL; + } + void AddAItem(Item* it) + { + ASSERT( it ); + ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end()); + mAitems[it->GetGUIDLow()] = it; + } + bool RemoveAItem(uint32 id) + { + ItemMap::iterator i = mAitems.find(id); + if (i == mAitems.end()) + { + return false; + } + mAitems.erase(i); + return true; + } + AuctionHouseObject * GetAuctionsMap( uint32 location ); + + //auction messages + void SendAuctionWonMail( AuctionEntry * auction ); + void SendAuctionSalePendingMail( AuctionEntry * auction ); + void SendAuctionSuccessfulMail( AuctionEntry * auction ); + void SendAuctionExpiredMail( AuctionEntry * auction ); + static uint32 GetAuctionCut( uint32 location, uint32 highBid ); + static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem); + static uint32 GetAuctionOutBid(uint32 currentBid); + + PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const; + + PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const + { + if(class_ >= MAX_CLASSES) return NULL; + return &playerClassInfo[class_]; + } + void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const; + + PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const + { + if(race >= MAX_RACES) return NULL; + if(class_ >= MAX_CLASSES) return NULL; + PlayerInfo const* info = &playerInfo[race][class_]; + if(info->displayId_m==0 || info->displayId_f==0) return NULL; + return info; + } + void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const; + + uint64 GetPlayerGUIDByName(std::string name) const; + bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const; + uint32 GetPlayerTeamByGUID(const uint64 &guid) const; + uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const; + uint32 GetPlayerAccountIdByPlayerName(std::string name) const; + + uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid ); + void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost); + uint16 GetTaxiMount( uint32 id, uint32 team ); + void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds ); + void GetTransportPathNodes( uint32 path, TransportPath &pathnodes ); + + Quest const* GetQuestTemplate(uint32 quest_id) const + { + QuestMap::const_iterator itr = mQuestTemplates.find(quest_id); + return itr != mQuestTemplates.end() ? itr->second : NULL; + } + QuestMap const& GetQuestTemplates() const { return mQuestTemplates; } + + uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const + { + QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID); + if(itr != mQuestAreaTriggerMap.end()) + return itr->second; + return 0; + } + bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; } + bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; } + bool IsGuildVaultGameObject(Player *player, uint64 guid) const + { + if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid)) + if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK) + return true; + return false; + } + + uint32 GetBattleMasterBG(uint32 entry) const + { + BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); + if(itr != mBattleMastersMap.end()) + return itr->second; + return 2; //BATTLEGROUND_WS - i will not add include only for constant usage! + } + + void AddGossipText(GossipText *pGText); + GossipText *GetGossipText(uint32 Text_ID); + + WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team); + bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true); + void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false); + void LoadGraveyardZones(); + GraveYardData const* FindGraveYardData(uint32 id, uint32 zone); + + AreaTrigger const* GetAreaTrigger(uint32 trigger) const + { + AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger ); + if( itr != mAreaTriggers.end( ) ) + return &itr->second; + return NULL; + } + + AreaTrigger const* GetGoBackTrigger(uint32 Map) const; + + uint32 GetAreaTriggerScriptId(uint32 trigger_id); + + ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const + { + RepOnKillMap::const_iterator itr = mRepOnKill.find(id); + if(itr != mRepOnKill.end()) + return &itr->second; + return NULL; + } + + PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const + { + PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id); + if(itr != mPetCreateSpell.end()) + return &itr->second; + return NULL; + } + + void LoadGuilds(); + void LoadArenaTeams(); + void LoadGroups(); + void LoadQuests(); + void LoadQuestRelations() + { + LoadGameobjectQuestRelations(); + LoadGameobjectInvolvedRelations(); + LoadCreatureQuestRelations(); + LoadCreatureInvolvedRelations(); + } + void LoadGameobjectQuestRelations(); + void LoadGameobjectInvolvedRelations(); + void LoadCreatureQuestRelations(); + void LoadCreatureInvolvedRelations(); + + QuestRelations mGOQuestRelations; + QuestRelations mGOQuestInvolvedRelations; + QuestRelations mCreatureQuestRelations; + QuestRelations mCreatureQuestInvolvedRelations; + + void LoadGameObjectScripts(); + void LoadQuestEndScripts(); + void LoadQuestStartScripts(); + void LoadEventScripts(); + void LoadSpellScripts(); + + bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value); + bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); } + void LoadDbScriptStrings(); + void LoadPetCreateSpells(); + void LoadCreatureLocales(); + void LoadCreatureTemplates(); + void LoadCreatures(); + void LoadCreatureRespawnTimes(); + void LoadCreatureAddons(); + void LoadCreatureModelInfo(); + void LoadEquipmentTemplates(); + void LoadGameObjectLocales(); + void LoadGameobjects(); + void LoadGameobjectRespawnTimes(); + void LoadItemPrototypes(); + void LoadItemLocales(); + void LoadQuestLocales(); + void LoadNpcTextLocales(); + void LoadPageTextLocales(); + void LoadNpcOptionLocales(); + void LoadInstanceTemplate(); + + void LoadGossipText(); + + void LoadAreaTriggerTeleports(); + void LoadQuestAreaTriggers(); + void LoadAreaTriggerScripts(); + void LoadTavernAreaTriggers(); + void LoadBattleMastersEntry(); + void LoadGameObjectForQuests(); + + void LoadItemTexts(); + void LoadPageTexts(); + + //load first auction items, because of check if item exists, when loading + void LoadAuctionItems(); + void LoadAuctions(); + void LoadPlayerInfo(); + void LoadPetLevelInfo(); + void LoadExplorationBaseXP(); + void LoadPetNames(); + void LoadPetNumber(); + void LoadCorpses(); + void LoadFishingBaseSkillLevel(); + + void LoadReputationOnKill(); + + void LoadWeatherZoneChances(); + void LoadGameTele(); + + void LoadNpcOptions(); + void LoadNpcTextId(); + void LoadVendors(); + void LoadTrainerSpell(); + + std::string GeneratePetName(uint32 entry); + uint32 GetBaseXP(uint32 level); + + int32 GetFishingBaseSkillLevel(uint32 entry) const + { + FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry); + return itr != mFishingBaseForArea.end() ? itr->second : 0; + } + + void ReturnOrDeleteOldMails(bool serverUp); + + void SetHighestGuids(); + uint32 GenerateLowGuid(HighGuid guidhigh); + uint32 GenerateAuctionID(); + uint32 GenerateMailID(); + uint32 GenerateItemTextID(); + uint32 GeneratePetNumber(); + uint32 GenerateArenaTeamId(); + uint32 GenerateGuildId(); + + void LoadPlayerInfoInCache(); + PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const; + CachePlayerInfoMap m_mPlayerInfoMap; + + uint32 CreateItemText(std::string text); + std::string GetItemText( uint32 id ) + { + ItemTextMap::const_iterator itr = mItemTexts.find( id ); + if ( itr != mItemTexts.end() ) + return itr->second; + else + return "There is no info for this item"; + } + + typedef std::multimap<int32, uint32> ExclusiveQuestGroups; + ExclusiveQuestGroups mExclusiveQuestGroups; + + WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const + { + WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id); + if(itr != mWeatherZoneMap.end()) + return &itr->second; + else + return NULL; + } + + CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id) + { + return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id]; + } + + CreatureData const* GetCreatureData(uint32 guid) const + { + CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid); + if(itr==mCreatureDataMap.end()) return NULL; + return &itr->second; + } + CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; } + void DeleteCreatureData(uint32 guid); + CreatureLocale const* GetCreatureLocale(uint32 entry) const + { + CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry); + if(itr==mCreatureLocaleMap.end()) return NULL; + return &itr->second; + } + GameObjectLocale const* GetGameObjectLocale(uint32 entry) const + { + GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry); + if(itr==mGameObjectLocaleMap.end()) return NULL; + return &itr->second; + } + ItemLocale const* GetItemLocale(uint32 entry) const + { + ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry); + if(itr==mItemLocaleMap.end()) return NULL; + return &itr->second; + } + QuestLocale const* GetQuestLocale(uint32 entry) const + { + QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry); + if(itr==mQuestLocaleMap.end()) return NULL; + return &itr->second; + } + NpcTextLocale const* GetNpcTextLocale(uint32 entry) const + { + NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry); + if(itr==mNpcTextLocaleMap.end()) return NULL; + return &itr->second; + } + PageTextLocale const* GetPageTextLocale(uint32 entry) const + { + PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry); + if(itr==mPageTextLocaleMap.end()) return NULL; + return &itr->second; + } + NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const + { + NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry); + if(itr==mNpcOptionLocaleMap.end()) return NULL; + return &itr->second; + } + + GameObjectData const* GetGOData(uint32 guid) const + { + GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid); + if(itr==mGameObjectDataMap.end()) return NULL; + return &itr->second; + } + GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; } + void DeleteGOData(uint32 guid); + + TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const + { + TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry); + if(itr==mTrinityStringLocaleMap.end()) return NULL; + return &itr->second; + } + const char *GetTrinityString(int32 entry, int locale_idx) const; + const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); } + int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; } + void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); } + + void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance); + void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid); + + time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; } + void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t); + time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; } + void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t); + void DeleteRespawnTimeForInstance(uint32 instance); + + // grid objects + void AddCreatureToGrid(uint32 guid, CreatureData const* data); + void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data); + void AddGameobjectToGrid(uint32 guid, GameObjectData const* data); + void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data); + + // reserved names + void LoadReservedPlayersNames(); + bool IsReservedName(std::string name) const + { + return m_ReservedNames.find(name) != m_ReservedNames.end(); + } + + // name with valid structure and symbols + static bool IsValidName( std::string name, bool create = false ); + static bool IsValidCharterName( std::string name ); + static bool IsValidPetName( std::string name ); + + static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names); + + void LoadSpellDisabledEntrys(); + bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); } + bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); } + + int GetIndexForLocale(LocaleConstant loc); + LocaleConstant GetLocaleForIndex(int i); + // guild bank tabs + uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; } + + uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2); + bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const + { + if(condition_id >= mConditions.size()) + return false; + + return mConditions[condition_id].Meets(player); + } + + GameTele const* GetGameTele(uint32 id) const + { + GameTeleMap::const_iterator itr = m_GameTeleMap.find(id); + if(itr==m_GameTeleMap.end()) return NULL; + return &itr->second; + } + GameTele const* GetGameTele(std::string name) const; + GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; } + bool AddGameTele(GameTele& data); + bool DeleteGameTele(std::string name); + + CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; } + + uint32 GetNpcGossip(uint32 entry) const + { + CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry); + if(iter == m_mCacheNpcTextIdMap.end()) + return 0; + + return iter->second; + } + + TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const + { + CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry); + if(iter == m_mCacheTrainerSpellMap.end()) + return NULL; + + return &iter->second; + } + + VendorItemData const* GetNpcVendorItemList(uint32 entry) const + { + CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry); + if(iter == m_mCacheVendorItemMap.end()) + return NULL; + + return &iter->second; + } + void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event + bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event + bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0 ) const; + + void LoadScriptNames(); + ScriptNameMap &GetScriptNames() { return m_scriptNames; } + const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; } + uint32 GetScriptId(const char *name); + protected: + + // first free id for selected id type + uint32 m_auctionid; + uint32 m_mailid; + uint32 m_ItemTextId; + uint32 m_arenaTeamId; + uint32 m_guildId; + uint32 m_hiPetNumber; + + // first free low guid for seelcted guid type + uint32 m_hiCharGuid; + uint32 m_hiCreatureGuid; + uint32 m_hiPetGuid; + uint32 m_hiItemGuid; + uint32 m_hiGoGuid; + uint32 m_hiDoGuid; + uint32 m_hiCorpseGuid; + + QuestMap mQuestTemplates; + + typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap; + typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap; + typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap; + typedef UNORDERED_MAP<uint32, std::string> ItemTextMap; + typedef std::set<uint32> TavernAreaTriggerSet; + typedef std::set<uint32> GameObjectForQuestSet; + + GroupSet mGroupSet; + GuildSet mGuildSet; + ArenaTeamSet mArenaTeamSet; + + ItemMap mItems; + ItemMap mAitems; + + ItemTextMap mItemTexts; + + AuctionHouseObject mHordeAuctions; + AuctionHouseObject mAllianceAuctions; + AuctionHouseObject mNeutralAuctions; + + QuestAreaTriggerMap mQuestAreaTriggerMap; + BattleMastersMap mBattleMastersMap; + TavernAreaTriggerSet mTavernAreaTriggerSet; + GameObjectForQuestSet mGameObjectForQuestSet; + GossipTextMap mGossipText; + AreaTriggerMap mAreaTriggers; + AreaTriggerScriptMap mAreaTriggerScripts; + + RepOnKillMap mRepOnKill; + + WeatherZoneMap mWeatherZoneMap; + + PetCreateSpellMap mPetCreateSpell; + + //character reserved names + typedef std::set<std::string> ReservedNamesMap; + ReservedNamesMap m_ReservedNames; + + std::set<uint32> m_DisabledPlayerSpells; + std::set<uint32> m_DisabledCreatureSpells; + + GraveYardMap mGraveYardMap; + + GameTeleMap m_GameTeleMap; + + ScriptNameMap m_scriptNames; + + typedef std::vector<LocaleConstant> LocalForIndex; + LocalForIndex m_LocalForIndex; + int GetOrNewIndexForLocale(LocaleConstant loc); + + int DBCLocaleIndex; + private: + void LoadScripts(ScriptMapMap& scripts, char const* tablename); + void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids); + void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr); + void LoadQuestRelationsHelper(QuestRelations& map,char const* table); + + typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap; + // PetLevelInfoMap[creature_id][level] + PetLevelInfoMap petInfo; // [creature_id][level] + + PlayerClassInfo playerClassInfo[MAX_CLASSES]; + + void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; + PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES]; + + typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp] + BaseXPMap mBaseXPTable; + + typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level] + FishingBaseSkillMap mFishingBaseForArea; + + typedef std::map<uint32,std::vector<std::string> > HalfNameMap; + HalfNameMap PetHalfName0; + HalfNameMap PetHalfName1; + + MapObjectGuids mMapObjectGuids; + CreatureDataMap mCreatureDataMap; + CreatureLocaleMap mCreatureLocaleMap; + GameObjectDataMap mGameObjectDataMap; + GameObjectLocaleMap mGameObjectLocaleMap; + ItemLocaleMap mItemLocaleMap; + QuestLocaleMap mQuestLocaleMap; + NpcTextLocaleMap mNpcTextLocaleMap; + PageTextLocaleMap mPageTextLocaleMap; + TrinityStringLocaleMap mTrinityStringLocaleMap; + NpcOptionLocaleMap mNpcOptionLocaleMap; + RespawnTimes mCreatureRespawnTimes; + RespawnTimes mGORespawnTimes; + + typedef std::vector<uint32> GuildBankTabPriceMap; + GuildBankTabPriceMap mGuildBankTabPrice; + + // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required) + typedef std::vector<PlayerCondition> ConditionStore; + ConditionStore mConditions; + + CacheNpcOptionList m_mCacheNpcOptionList; + CacheNpcTextIdMap m_mCacheNpcTextIdMap; + CacheVendorItemMap m_mCacheVendorItemMap; + CacheTrainerSpellMap m_mCacheTrainerSpellMap; +}; + +#define objmgr Trinity::Singleton<ObjectMgr>::Instance() + +// scripting access functions +TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min()); +TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id); +TRINITY_DLL_SPEC uint32 GetScriptId(const char *name); +TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames(); + +#endif |