diff options
Diffstat (limited to 'src/game/ObjectMgr.h')
| -rw-r--r-- | src/game/ObjectMgr.h | 1640 | 
1 files changed, 860 insertions, 780 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index f7b7d0a3cca..42d5d85e415 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -1,780 +1,860 @@ -/*  - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA - */ - -#ifndef _OBJECTMGR_H -#define _OBJECTMGR_H - -#include "Log.h" -#include "Object.h" -#include "Bag.h" -#include "Creature.h" -#include "Player.h" -#include "DynamicObject.h" -#include "GameObject.h" -#include "Corpse.h" -#include "QuestDef.h" -#include "Path.h" -#include "ItemPrototype.h" -#include "NPCHandler.h" -#include "Database/DatabaseEnv.h" -#include "AuctionHouseObject.h" -#include "Mail.h" -#include "Map.h" -#include "ObjectAccessor.h" -#include "ObjectDefines.h" -#include "Policies/Singleton.h" -#include "Database/SQLStorage.h" - -#include <string> -#include <map> - -extern SQLStorage sCreatureStorage; -extern SQLStorage sCreatureDataAddonStorage; -extern SQLStorage sCreatureInfoAddonStorage; -extern SQLStorage sCreatureModelStorage; -extern SQLStorage sEquipmentStorage; -extern SQLStorage sGOStorage; -extern SQLStorage sPageTextStore; -extern SQLStorage sItemStorage; -extern SQLStorage sInstanceTemplate; - -class Group; -class Guild; -class ArenaTeam; -class Path; -class TransportPath; -class Item; - -struct ScriptInfo -{ -    uint32 id; -    uint32 delay; -    uint32 command; -    uint32 datalong; -    uint32 datalong2; -    std::string datatext; -    float x; -    float y; -    float z; -    float o; -}; - -typedef std::multimap<uint32, ScriptInfo> ScriptMap; -typedef std::map<uint32, ScriptMap > ScriptMapMap; -extern ScriptMapMap sQuestEndScripts; -extern ScriptMapMap sQuestStartScripts; -extern ScriptMapMap sSpellScripts; -extern ScriptMapMap sGameObjectScripts; -extern ScriptMapMap sEventScripts; - -struct AreaTrigger -{ -    uint8  requiredLevel; -    uint32 requiredItem; -    uint32 requiredItem2; -    uint32 heroicKey; -    uint32 heroicKey2; -    uint32 requiredQuest; -    std::string requiredFailedText; -    uint32 target_mapId; -    float  target_X; -    float  target_Y; -    float  target_Z; -    float  target_Orientation; -}; - -typedef std::set<uint32> CellGuidSet; -typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet; -struct CellObjectGuids -{ -    CellGuidSet creatures; -    CellGuidSet gameobjects; -    CellCorpseSet corpses; -}; -typedef HM_NAMESPACE::hash_map<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap; -typedef HM_NAMESPACE::hash_map<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids; - -typedef HM_NAMESPACE::hash_map<uint64/*(instance,guid) pair*/,time_t> RespawnTimes; - -struct MangosStringLocale -{ -    std::vector<std::string> Content;                       // 0 -> default, i -> i-1 locale index -}; - -typedef HM_NAMESPACE::hash_map<uint32,CreatureData> CreatureDataMap; -typedef HM_NAMESPACE::hash_map<uint32,GameObjectData> GameObjectDataMap; -typedef HM_NAMESPACE::hash_map<uint32,CreatureLocale> CreatureLocaleMap; -typedef HM_NAMESPACE::hash_map<uint32,GameObjectLocale> GameObjectLocaleMap; -typedef HM_NAMESPACE::hash_map<uint32,ItemLocale> ItemLocaleMap; -typedef HM_NAMESPACE::hash_map<uint32,QuestLocale> QuestLocaleMap; -typedef HM_NAMESPACE::hash_map<uint32,NpcTextLocale> NpcTextLocaleMap; -typedef HM_NAMESPACE::hash_map<uint32,PageTextLocale> PageTextLocaleMap; -typedef HM_NAMESPACE::hash_map<uint32,MangosStringLocale> MangosStringLocaleMap; - -typedef std::multimap<uint32,uint32> QuestRelations; - -struct PetLevelInfo -{ -    PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; } - -    uint16 stats[MAX_STATS]; -    uint16 health; -    uint16 mana; -    uint16 armor; -}; - -struct ReputationOnKillEntry -{ -    uint32 repfaction1; -    uint32 repfaction2; -    bool is_teamaward1; -    uint32 reputration_max_cap1; -    int32 repvalue1; -    bool is_teamaward2; -    uint32 reputration_max_cap2; -    int32 repvalue2; -    bool team_dependent; -}; - -struct PetCreateSpellEntry -{ -    uint32 spellid[4]; -}; - -#define WEATHER_SEASONS 4 -struct WeatherSeasonChances -{ -    uint32 rainChance; -    uint32 snowChance; -    uint32 stormChance; -}; - -struct WeatherZoneChances -{ -    WeatherSeasonChances data[WEATHER_SEASONS]; -}; - -struct GraveYardData -{ -    uint32 safeLocId; -    uint32 team; -}; -typedef std::multimap<uint32,GraveYardData> GraveYardMap; - -enum ConditionType -{                                                           // value1       value2  for the Condition enumed -    CONDITION_NONE                  = 0,                    // 0            0 -    CONDITION_AURA                  = 1,                    // spell_id     effindex -    CONDITION_ITEM                  = 2,                    // item_id      count -    CONDITION_ITEM_EQUIPPED         = 3,                    // item_id      0 -    CONDITION_ZONEID                = 4,                    // zone_id      0 -    CONDITION_REPUTATION_RANK       = 5,                    // faction_id   min_rank -    CONDITION_TEAM                  = 6,                    // player_team  0,      (469 - Alliance 67 - Horde) -    CONDITION_SKILL                 = 7,                    // skill_id     skill_value -    CONDITION_QUESTREWARDED         = 8,                    // quest_id     0 -    CONDITION_QUESTTAKEN            = 9,                    // quest_id     0,      for condition true while quest active. -    CONDITION_AD_COMMISSION_AURA    = 10,                   // 0            0,      for condition true while one from AD ñommission aura active -}; - -#define MAX_CONDITION                 11                    // maximum value in ConditionType enum - -struct PlayerCondition -{ -    ConditionType condition;                                // additional condition type -    uint32  value1;                                         // data for the condition - see ConditionType definition -    uint32  value2; - -    PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0) -        : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {} - -    static bool IsValid(ConditionType condition, uint32 value1, uint32 value2); -    // Checks correctness of values -    bool Meets(Player const * APlayer) const;               // Checks if the player meets the condition -    bool operator == (PlayerCondition const& lc) const -    { -        return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2); -    } -}; - -enum SkillRangeType -{ -    SKILL_RANGE_LANGUAGE,                                   // 300..300 -    SKILL_RANGE_LEVEL,                                      // 1..max skill for level -    SKILL_RANGE_MONO,                                       // 1..1, grey monolite bar -    SKILL_RANGE_RANK,                                       // 1..skill for known rank -    SKILL_RANGE_NONE,                                       // 0..0 always -}; - -SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial); - -#define MAX_PLAYER_NAME 12                                  // max allowed by client name length -#define MAX_INTERNAL_PLAYER_NAME 15                         // max server internal player name length ( > MAX_PLAYER_NAME for support declined names ) - -bool normalizePlayerName(std::string& name); - -class PlayerDumpReader; - -class ObjectMgr -{ -    friend class PlayerDumpReader; - -    public: -        ObjectMgr(); -        ~ObjectMgr(); - -        typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap; - -        typedef std::set< Group * > GroupSet; -        typedef std::set< Guild * > GuildSet; -        typedef std::set< ArenaTeam * > ArenaTeamSet; - -        typedef HM_NAMESPACE::hash_map<uint32, Quest*> QuestMap; - -        typedef HM_NAMESPACE::hash_map<uint32, AreaTrigger> AreaTriggerMap; - -        typedef HM_NAMESPACE::hash_map<uint32, std::string> AreaTriggerScriptMap; - -        typedef HM_NAMESPACE::hash_map<uint32, ReputationOnKillEntry> RepOnKillMap; - -        typedef HM_NAMESPACE::hash_map<uint32, WeatherZoneChances> WeatherZoneMap; - -        typedef HM_NAMESPACE::hash_map<uint32, PetCreateSpellEntry> PetCreateSpellMap; - -        Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);} -        Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); } - -        static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); } - -        void LoadGameobjectInfo(); -        void AddGameobjectInfo(GameObjectInfo *goinfo); - -        Group * GetGroupByLeader(const uint64 &guid) const; -        void AddGroup(Group* group) { mGroupSet.insert( group ); } -        void RemoveGroup(Group* group) { mGroupSet.erase( group ); } - -        Guild* GetGuildByLeader(uint64 const&guid) const; -        Guild* GetGuildById(const uint32 GuildId) const; -        Guild* GetGuildByName(std::string guildname) const; -        std::string GetGuildNameById(const uint32 GuildId) const; -        void AddGuild(Guild* guild) { mGuildSet.insert( guild ); } -        void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); } - -        ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const; -        ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const; -        ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const; -        void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); } -        void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); } - -        static CreatureInfo const *GetCreatureTemplate( uint32 id ); -        CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid ); -        CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id); -        uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL); -        EquipmentInfo const *GetEquipmentInfo( uint32 entry ); -        static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid ) -        { -            return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid); -        } - -        static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry ) -        { -            return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry); -        } - -        static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); } - -        static InstanceTemplate const* GetInstanceTemplate(uint32 map) -        { -            return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); -        } - -        Item* GetAItem(uint32 id) -        { -            ItemMap::const_iterator itr = mAitems.find(id); -            if (itr != mAitems.end()) -            { -                return itr->second; -            } -            return NULL; -        } -        void AddAItem(Item* it) -        { -            ASSERT( it ); -            ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end()); -            mAitems[it->GetGUIDLow()] = it; -        } -        bool RemoveAItem(uint32 id) -        { -            ItemMap::iterator i = mAitems.find(id); -            if (i == mAitems.end()) -            { -                return false; -            } -            mAitems.erase(i); -            return true; -        } -        AuctionHouseObject * GetAuctionsMap( uint32 location ); - -        //auction messages -        void SendAuctionWonMail( AuctionEntry * auction ); -        void SendAuctionSalePendingMail( AuctionEntry * auction ); -        void SendAuctionSuccessfulMail( AuctionEntry * auction ); -        void SendAuctionExpiredMail( AuctionEntry * auction ); -        static uint32 GetAuctionCut( uint32 location, uint32 highBid ); -        static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem); -        static uint32 GetAuctionOutBid(uint32 currentBid); - -        PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const; - -        PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const -        { -            if(class_ >= MAX_CLASSES) return NULL; -            return &playerClassInfo[class_]; -        } -        void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const; - -        PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const -        { -            if(race   >= MAX_RACES)   return NULL; -            if(class_ >= MAX_CLASSES) return NULL; -            PlayerInfo const* info = &playerInfo[race][class_]; -            if(info->displayId_m==0 || info->displayId_f==0) return NULL; -            return info; -        } -        void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const; - -        uint64 GetPlayerGUIDByName(std::string name) const; -        bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const; -        uint32 GetPlayerTeamByGUID(const uint64 &guid) const; -        uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const; -        uint32 GetSecurityByAccount(uint32 acc_id) const; -        bool GetAccountNameByAccount(uint32 acc_id, std::string &name) const; -        uint32 GetAccountByAccountName(std::string name) const; - -        uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid ); -        void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost); -        uint16 GetTaxiMount( uint32 id, uint32 team ); -        void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds ); -        void GetTransportPathNodes( uint32 path, TransportPath &pathnodes ); - -        Quest const* GetQuestTemplate(uint32 quest_id) const -        { -            QuestMap::const_iterator itr = mQuestTemplates.find(quest_id); -            return itr != mQuestTemplates.end() ? itr->second : NULL; -        } -        QuestMap const& GetQuestTemplates() const { return mQuestTemplates; } - -        uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const -        { -            QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID); -            if(itr != mQuestAreaTriggerMap.end()) -                return itr->second; -            return 0; -        } -        bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; } -        bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; } -        bool IsGuildVaultGameObject(Player *player, uint64 guid) const -        { -            if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid)) -                if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK) -                    return true; -            return false; -        } - -        uint32 GetBattleMasterBG(uint32 entry) const -        { -            BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); -            if(itr != mBattleMastersMap.end()) -                return itr->second; -            return 2;                                       //BATTLEGROUND_WS - i will not add include only for constant usage! -        } - -        void AddGossipText(GossipText *pGText); -        GossipText *GetGossipText(uint32 Text_ID); - -        WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team); -        bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true); -        void LoadGraveyardZones(); -        GraveYardData const* FindGraveYardData(uint32 id, uint32 zone); - -        AreaTrigger const* GetAreaTrigger(uint32 trigger) const -        { -            AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger ); -            if( itr != mAreaTriggers.end( ) ) -                return &itr->second; -            return NULL; -        } - -        AreaTrigger const* GetGoBackTrigger(uint32 Map) const; - -        const char* GetAreaTriggerScriptName(uint32 id); - -        ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const -        { -            RepOnKillMap::const_iterator itr = mRepOnKill.find(id); -            if(itr != mRepOnKill.end()) -                return &itr->second; -            return NULL; -        } - -        PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const -        { -            PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id); -            if(itr != mPetCreateSpell.end()) -                return &itr->second; -            return NULL; -        } - -        void LoadGuilds(); -        void LoadArenaTeams(); -        void LoadGroups(); -        void LoadQuests(); -        void LoadQuestRelations() -        { -            LoadGameobjectQuestRelations(); -            LoadGameobjectInvolvedRelations(); -            LoadCreatureQuestRelations(); -            LoadCreatureInvolvedRelations(); -        } -        void LoadGameobjectQuestRelations(); -        void LoadGameobjectInvolvedRelations(); -        void LoadCreatureQuestRelations(); -        void LoadCreatureInvolvedRelations(); - -        QuestRelations mGOQuestRelations; -        QuestRelations mGOQuestInvolvedRelations; -        QuestRelations mCreatureQuestRelations; -        QuestRelations mCreatureQuestInvolvedRelations; - -        void LoadGameObjectScripts(); -        void LoadQuestEndScripts(); -        void LoadQuestStartScripts(); -        void LoadEventScripts(); -        void LoadSpellScripts(); - -        bool LoadMangosStrings(DatabaseType& db, char const* table, bool positive_entries); -        bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",true); } -        void LoadPetCreateSpells(); -        void LoadCreatureLocales(); -        void LoadCreatureTemplates(); -        void LoadCreatures(); -        void LoadCreatureRespawnTimes(); -        void LoadCreatureAddons(); -        void LoadCreatureModelInfo(); -        void LoadEquipmentTemplates(); -        void LoadGameObjectLocales(); -        void LoadGameobjects(); -        void LoadGameobjectRespawnTimes(); -        void LoadItemPrototypes(); -        void LoadItemLocales(); -        void LoadQuestLocales(); -        void LoadNpcTextLocales(); -        void LoadPageTextLocales(); -        void LoadInstanceTemplate(); - -        void LoadGossipText(); - -        void LoadAreaTriggerTeleports(); -        void LoadQuestAreaTriggers(); -        void LoadAreaTriggerScripts(); -        void LoadTavernAreaTriggers(); -        void LoadBattleMastersEntry(); -        void LoadGameObjectForQuests(); - -        void LoadItemTexts(); -        void LoadPageTexts(); - -        //load first auction items, because of check if item exists, when loading -        void LoadAuctionItems(); -        void LoadAuctions(); -        void LoadPlayerInfo(); -        void LoadPetLevelInfo(); -        void LoadExplorationBaseXP(); -        void LoadPetNames(); -        void LoadPetNumber(); -        void LoadCorpses(); -        void LoadFishingBaseSkillLevel(); - -        void LoadReputationOnKill(); - -        void LoadWeatherZoneChances(); - -        std::string GeneratePetName(uint32 entry); -        uint32 GetBaseXP(uint32 level); - -        int32 GetFishingBaseSkillLevel(uint32 entry) const -        { -            FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry); -            return itr != mFishingBaseForArea.end() ? itr->second : 0; -        } - -        void ReturnOrDeleteOldMails(bool serverUp); - -        void SetHighestGuids(); -        uint32 GenerateLowGuid(HighGuid guidhigh); -        uint32 GenerateAuctionID(); -        uint32 GenerateMailID(); -        uint32 GenerateItemTextID(); -        uint32 GeneratePetNumber(); - -        uint32 CreateItemText(std::string text); -        std::string GetItemText( uint32 id ) -        { -            ItemTextMap::const_iterator itr = mItemTexts.find( id ); -            if ( itr != mItemTexts.end() ) -                return itr->second; -            else -                return "There is no info for this item"; -        } - -        typedef std::multimap<int32, uint32> ExclusiveQuestGroups; -        ExclusiveQuestGroups mExclusiveQuestGroups; - -        WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const -        { -            WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id); -            if(itr != mWeatherZoneMap.end()) -                return &itr->second; -            else -                return NULL; -        } - -        CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id) -        { -            return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id]; -        } - -        CreatureData const* GetCreatureData(uint32 guid) const -        { -            CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid); -            if(itr==mCreatureDataMap.end()) return NULL; -            return &itr->second; -        } -        CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; } -        void DeleteCreatureData(uint32 guid); -        CreatureLocale const* GetCreatureLocale(uint32 entry) const -        { -            CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry); -            if(itr==mCreatureLocaleMap.end()) return NULL; -            return &itr->second; -        } -        GameObjectLocale const* GetGameObjectLocale(uint32 entry) const -        { -            GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry); -            if(itr==mGameObjectLocaleMap.end()) return NULL; -            return &itr->second; -        } -        ItemLocale const* GetItemLocale(uint32 entry) const -        { -            ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry); -            if(itr==mItemLocaleMap.end()) return NULL; -            return &itr->second; -        } -        QuestLocale const* GetQuestLocale(uint32 entry) const -        { -            QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry); -            if(itr==mQuestLocaleMap.end()) return NULL; -            return &itr->second; -        } -        NpcTextLocale const* GetNpcTextLocale(uint32 entry) const -        { -            NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry); -            if(itr==mNpcTextLocaleMap.end()) return NULL; -            return &itr->second; -        } -        PageTextLocale const* GetPageTextLocale(uint32 entry) const -        { -            PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry); -            if(itr==mPageTextLocaleMap.end()) return NULL; -            return &itr->second; -        } - -        GameObjectData const* GetGOData(uint32 guid) const -        { -            GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid); -            if(itr==mGameObjectDataMap.end()) return NULL; -            return &itr->second; -        } -        GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; } -        void DeleteGOData(uint32 guid); - -        MangosStringLocale const* GetMangosStringLocale(int32 entry) const -        { -            MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry); -            if(itr==mMangosStringLocaleMap.end()) return NULL; -            return &itr->second; -        } -        const char *GetMangosString(int32 entry, int locale_idx) const; -        const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); } -        void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); } - -        void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance); -        void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid); - -        time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; } -        void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t); -        time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; } -        void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t); -        void DeleteRespawnTimeForInstance(uint32 instance); - -        // grid objects -        void AddCreatureToGrid(uint32 guid, CreatureData const* data); -        void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data); -        void AddGameobjectToGrid(uint32 guid, GameObjectData const* data); -        void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data); - -        // reserved names -        void LoadReservedPlayersNames(); -        bool IsReservedName(std::string name) const -        { -            return m_ReservedNames.find(name) != m_ReservedNames.end(); -        } - -        // name with valid structure and symbols -        static bool IsValidName( std::string name, bool create = false ); -        static bool IsValidCharterName( std::string name ); -        static bool IsValidPetName( std::string name ); - -        static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names); - -        int GetIndexForLocale(LocaleConstant loc); -        LocaleConstant GetLocaleForIndex(int i); -        // guild bank tabs -        const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; } - -        uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2); -        bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const -        { -            if(condition_id >= mConditions.size()) -                return false; - -            return mConditions[condition_id].Meets(player); -        } -    protected: -        uint32 m_auctionid; -        uint32 m_mailid; -        uint32 m_ItemTextId; - -        uint32 m_hiCharGuid; -        uint32 m_hiCreatureGuid; -        uint32 m_hiPetGuid; -        uint32 m_hiItemGuid; -        uint32 m_hiGoGuid; -        uint32 m_hiDoGuid; -        uint32 m_hiCorpseGuid; - -        uint32 m_hiPetNumber; - -        QuestMap mQuestTemplates; - -        typedef HM_NAMESPACE::hash_map<uint32, GossipText*> GossipTextMap; -        typedef HM_NAMESPACE::hash_map<uint32, uint32> QuestAreaTriggerMap; -        typedef HM_NAMESPACE::hash_map<uint32, uint32> BattleMastersMap; -        typedef HM_NAMESPACE::hash_map<uint32, std::string> ItemTextMap; -        typedef std::set<uint32> TavernAreaTriggerSet; -        typedef std::set<uint32> GameObjectForQuestSet; - -        GroupSet            mGroupSet; -        GuildSet            mGuildSet; -        ArenaTeamSet        mArenaTeamSet; - -        ItemMap             mItems; -        ItemMap             mAitems; - -        ItemTextMap         mItemTexts; - -        AuctionHouseObject  mHordeAuctions; -        AuctionHouseObject  mAllianceAuctions; -        AuctionHouseObject  mNeutralAuctions; - -        QuestAreaTriggerMap mQuestAreaTriggerMap; -        BattleMastersMap    mBattleMastersMap; -        TavernAreaTriggerSet mTavernAreaTriggerSet; -        GameObjectForQuestSet mGameObjectForQuestSet; -        GossipTextMap       mGossipText; -        AreaTriggerMap      mAreaTriggers; -        AreaTriggerScriptMap  mAreaTriggerScripts; - -        RepOnKillMap        mRepOnKill; - -        WeatherZoneMap      mWeatherZoneMap; - -        PetCreateSpellMap   mPetCreateSpell; - -        //character reserved names -        typedef std::set<std::string> ReservedNamesMap; -        ReservedNamesMap    m_ReservedNames; - -        GraveYardMap        mGraveYardMap; - -        typedef             std::vector<LocaleConstant> LocalForIndex; -        LocalForIndex        m_LocalForIndex; -        int GetOrNewIndexForLocale(LocaleConstant loc); - -        int DBCLocaleIndex; -    private: -        void LoadScripts(ScriptMapMap& scripts, char const* tablename); -        void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr); -        void LoadQuestRelationsHelper(QuestRelations& map,char const* table); - -        typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap; -        // PetLevelInfoMap[creature_id][level] -        PetLevelInfoMap petInfo;                            // [creature_id][level] - -        PlayerClassInfo playerClassInfo[MAX_CLASSES]; - -        void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; -        PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES]; - -        typedef std::map<uint32,uint32> BaseXPMap;          // [area level][base xp] -        BaseXPMap mBaseXPTable; - -        typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level] -        FishingBaseSkillMap mFishingBaseForArea; - -        typedef std::map<uint32,std::vector<std::string> > HalfNameMap; -        HalfNameMap PetHalfName0; -        HalfNameMap PetHalfName1; - -        MapObjectGuids mMapObjectGuids; -        CreatureDataMap mCreatureDataMap; -        CreatureLocaleMap mCreatureLocaleMap; -        GameObjectDataMap mGameObjectDataMap; -        GameObjectLocaleMap mGameObjectLocaleMap; -        ItemLocaleMap mItemLocaleMap; -        QuestLocaleMap mQuestLocaleMap; -        NpcTextLocaleMap mNpcTextLocaleMap; -        PageTextLocaleMap mPageTextLocaleMap; -        MangosStringLocaleMap mMangosStringLocaleMap; -        RespawnTimes mCreatureRespawnTimes; -        RespawnTimes mGORespawnTimes; - -        typedef std::vector<uint32> GuildBankTabPriceMap; -        GuildBankTabPriceMap mGuildBankTabPrice; - -        // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required) -        typedef std::vector<PlayerCondition> ConditionStore; -        ConditionStore mConditions; - -}; - -#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance() -#endif - -// scripting access functions -bool MANGOS_DLL_SPEC LoadMangosStrings(DatabaseType& db, char const* table); -MANGOS_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id); +/* 
 + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 + *
 + * This program is free software; you can redistribute it and/or modify
 + * it under the terms of the GNU General Public License as published by
 + * the Free Software Foundation; either version 2 of the License, or
 + * (at your option) any later version.
 + *
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 + *
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 + */
 +
 +#ifndef _OBJECTMGR_H
 +#define _OBJECTMGR_H
 +
 +#include "Log.h"
 +#include "Object.h"
 +#include "Bag.h"
 +#include "Creature.h"
 +#include "Player.h"
 +#include "DynamicObject.h"
 +#include "GameObject.h"
 +#include "Corpse.h"
 +#include "QuestDef.h"
 +#include "Path.h"
 +#include "ItemPrototype.h"
 +#include "NPCHandler.h"
 +#include "Database/DatabaseEnv.h"
 +#include "AuctionHouseObject.h"
 +#include "Mail.h"
 +#include "Map.h"
 +#include "ObjectAccessor.h"
 +#include "ObjectDefines.h"
 +#include "Policies/Singleton.h"
 +#include "Database/SQLStorage.h"
 +
 +#include <string>
 +#include <map>
 +#include <limits>
 +
 +extern SQLStorage sCreatureStorage;
 +extern SQLStorage sCreatureDataAddonStorage;
 +extern SQLStorage sCreatureInfoAddonStorage;
 +extern SQLStorage sCreatureModelStorage;
 +extern SQLStorage sEquipmentStorage;
 +extern SQLStorage sGOStorage;
 +extern SQLStorage sPageTextStore;
 +extern SQLStorage sItemStorage;
 +extern SQLStorage sInstanceTemplate;
 +
 +class Group;
 +class Guild;
 +class ArenaTeam;
 +class Path;
 +class TransportPath;
 +class Item;
 +
 +struct GameTele
 +{
 +    float  position_x;
 +    float  position_y;
 +    float  position_z;
 +    float  orientation;
 +    uint32 mapId;
 +    std::string name;
 +    std::wstring wnameLow;
 +};
 +
 +typedef HM_NAMESPACE::hash_map<uint32, GameTele > GameTeleMap;
 +
 +struct ScriptInfo
 +{
 +    uint32 id;
 +    uint32 delay;
 +    uint32 command;
 +    uint32 datalong;
 +    uint32 datalong2;
 +    std::string datatext;
 +    float x;
 +    float y;
 +    float z;
 +    float o;
 +};
 +
 +typedef std::multimap<uint32, ScriptInfo> ScriptMap;
 +typedef std::map<uint32, ScriptMap > ScriptMapMap;
 +extern ScriptMapMap sQuestEndScripts;
 +extern ScriptMapMap sQuestStartScripts;
 +extern ScriptMapMap sSpellScripts;
 +extern ScriptMapMap sGameObjectScripts;
 +extern ScriptMapMap sEventScripts;
 +
 +struct AreaTrigger
 +{
 +    uint8  requiredLevel;
 +    uint32 requiredItem;
 +    uint32 requiredItem2;
 +    uint32 heroicKey;
 +    uint32 heroicKey2;
 +    uint32 requiredQuest;
 +    std::string requiredFailedText;
 +    uint32 target_mapId;
 +    float  target_X;
 +    float  target_Y;
 +    float  target_Z;
 +    float  target_Orientation;
 +};
 +
 +typedef std::set<uint32> CellGuidSet;
 +typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
 +struct CellObjectGuids
 +{
 +    CellGuidSet creatures;
 +    CellGuidSet gameobjects;
 +    CellCorpseSet corpses;
 +};
 +typedef HM_NAMESPACE::hash_map<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
 +typedef HM_NAMESPACE::hash_map<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
 +
 +typedef HM_NAMESPACE::hash_map<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
 +
 +struct MangosStringLocale
 +{
 +    std::vector<std::string> Content;                       // 0 -> default, i -> i-1 locale index
 +};
 +
 +typedef HM_NAMESPACE::hash_map<uint32,CreatureData> CreatureDataMap;
 +typedef HM_NAMESPACE::hash_map<uint32,GameObjectData> GameObjectDataMap;
 +typedef HM_NAMESPACE::hash_map<uint32,CreatureLocale> CreatureLocaleMap;
 +typedef HM_NAMESPACE::hash_map<uint32,GameObjectLocale> GameObjectLocaleMap;
 +typedef HM_NAMESPACE::hash_map<uint32,ItemLocale> ItemLocaleMap;
 +typedef HM_NAMESPACE::hash_map<uint32,QuestLocale> QuestLocaleMap;
 +typedef HM_NAMESPACE::hash_map<uint32,NpcTextLocale> NpcTextLocaleMap;
 +typedef HM_NAMESPACE::hash_map<uint32,PageTextLocale> PageTextLocaleMap;
 +typedef HM_NAMESPACE::hash_map<uint32,MangosStringLocale> MangosStringLocaleMap;
 +
 +typedef std::multimap<uint32,uint32> QuestRelations;
 +
 +struct PetLevelInfo
 +{
 +    PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
 +
 +    uint16 stats[MAX_STATS];
 +    uint16 health;
 +    uint16 mana;
 +    uint16 armor;
 +};
 +
 +struct ReputationOnKillEntry
 +{
 +    uint32 repfaction1;
 +    uint32 repfaction2;
 +    bool is_teamaward1;
 +    uint32 reputation_max_cap1;
 +    int32 repvalue1;
 +    bool is_teamaward2;
 +    uint32 reputation_max_cap2;
 +    int32 repvalue2;
 +    bool team_dependent;
 +};
 +
 +struct PetCreateSpellEntry
 +{
 +    uint32 spellid[4];
 +};
 +
 +#define WEATHER_SEASONS 4
 +struct WeatherSeasonChances
 +{
 +    uint32 rainChance;
 +    uint32 snowChance;
 +    uint32 stormChance;
 +};
 +
 +struct WeatherZoneChances
 +{
 +    WeatherSeasonChances data[WEATHER_SEASONS];
 +};
 +
 +struct GraveYardData
 +{
 +    uint32 safeLocId;
 +    uint32 team;
 +};
 +typedef std::multimap<uint32,GraveYardData> GraveYardMap;
 +
 +enum ConditionType
 +{                                                           // value1       value2  for the Condition enumed
 +    CONDITION_NONE                  = 0,                    // 0            0
 +    CONDITION_AURA                  = 1,                    // spell_id     effindex
 +    CONDITION_ITEM                  = 2,                    // item_id      count
 +    CONDITION_ITEM_EQUIPPED         = 3,                    // item_id      0
 +    CONDITION_ZONEID                = 4,                    // zone_id      0
 +    CONDITION_REPUTATION_RANK       = 5,                    // faction_id   min_rank
 +    CONDITION_TEAM                  = 6,                    // player_team  0,      (469 - Alliance 67 - Horde)
 +    CONDITION_SKILL                 = 7,                    // skill_id     skill_value
 +    CONDITION_QUESTREWARDED         = 8,                    // quest_id     0
 +    CONDITION_QUESTTAKEN            = 9,                    // quest_id     0,      for condition true while quest active.
 +    CONDITION_AD_COMMISSION_AURA    = 10,                   // 0            0,      for condition true while one from AD ñommission aura active
 +};
 +
 +#define MAX_CONDITION                 11                    // maximum value in ConditionType enum
 +
 +struct PlayerCondition
 +{
 +    ConditionType condition;                                // additional condition type
 +    uint32  value1;                                         // data for the condition - see ConditionType definition
 +    uint32  value2;
 +
 +    PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
 +        : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
 +
 +    static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
 +    // Checks correctness of values
 +    bool Meets(Player const * APlayer) const;               // Checks if the player meets the condition
 +    bool operator == (PlayerCondition const& lc) const
 +    {
 +        return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
 +    }
 +};
 +
 +// NPC gossip text id
 +typedef HM_NAMESPACE::hash_map<uint32, uint32> CacheNpcTextIdMap;
 +
 +// Vendors
 +struct VendorItem
 +{
 +    uint32 item;
 +    uint32 maxcount;
 +    uint32 incrtime;
 +    uint32 ExtendedCost;
 +};
 +typedef std::vector<VendorItem*> VendorItemList;
 +
 +typedef HM_NAMESPACE::hash_map<uint32, VendorItemList> CacheVendorItemMap;
 +
 +typedef HM_NAMESPACE::hash_map<uint32, TrainerSpellData> CacheTrainerSpellMap;
 +
 +enum SkillRangeType
 +{
 +    SKILL_RANGE_LANGUAGE,                                   // 300..300
 +    SKILL_RANGE_LEVEL,                                      // 1..max skill for level
 +    SKILL_RANGE_MONO,                                       // 1..1, grey monolite bar
 +    SKILL_RANGE_RANK,                                       // 1..skill for known rank
 +    SKILL_RANGE_NONE,                                       // 0..0 always
 +};
 +
 +SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
 +
 +#define MAX_PLAYER_NAME 12                                  // max allowed by client name length
 +#define MAX_INTERNAL_PLAYER_NAME 15                         // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
 +
 +bool normalizePlayerName(std::string& name);
 +
 +class PlayerDumpReader;
 +
 +class ObjectMgr
 +{
 +    friend class PlayerDumpReader;
 +
 +    public:
 +        ObjectMgr();
 +        ~ObjectMgr();
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap;
 +
 +        typedef std::set< Group * > GroupSet;
 +        typedef std::set< Guild * > GuildSet;
 +        typedef std::set< ArenaTeam * > ArenaTeamSet;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, Quest*> QuestMap;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, AreaTrigger> AreaTriggerMap;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, std::string> AreaTriggerScriptMap;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, ReputationOnKillEntry> RepOnKillMap;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, WeatherZoneChances> WeatherZoneMap;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, PetCreateSpellEntry> PetCreateSpellMap;
 +
 +        Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
 +        Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
 +
 +        static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
 +
 +        void LoadGameobjectInfo();
 +        void AddGameobjectInfo(GameObjectInfo *goinfo);
 +
 +        Group * GetGroupByLeader(const uint64 &guid) const;
 +        void AddGroup(Group* group) { mGroupSet.insert( group ); }
 +        void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
 +
 +        Guild* GetGuildByLeader(uint64 const&guid) const;
 +        Guild* GetGuildById(const uint32 GuildId) const;
 +        Guild* GetGuildByName(std::string guildname) const;
 +        std::string GetGuildNameById(const uint32 GuildId) const;
 +        void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
 +        void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
 +
 +        ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
 +        ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
 +        ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
 +        void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
 +        void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
 +
 +        static CreatureInfo const *GetCreatureTemplate( uint32 id );
 +        CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
 +        CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
 +        uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
 +        EquipmentInfo const *GetEquipmentInfo( uint32 entry );
 +        static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
 +        {
 +            return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
 +        }
 +
 +        static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
 +        {
 +            return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
 +        }
 +
 +        static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
 +
 +        static InstanceTemplate const* GetInstanceTemplate(uint32 map)
 +        {
 +            return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
 +        }
 +
 +        Item* GetAItem(uint32 id)
 +        {
 +            ItemMap::const_iterator itr = mAitems.find(id);
 +            if (itr != mAitems.end())
 +            {
 +                return itr->second;
 +            }
 +            return NULL;
 +        }
 +        void AddAItem(Item* it)
 +        {
 +            ASSERT( it );
 +            ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
 +            mAitems[it->GetGUIDLow()] = it;
 +        }
 +        bool RemoveAItem(uint32 id)
 +        {
 +            ItemMap::iterator i = mAitems.find(id);
 +            if (i == mAitems.end())
 +            {
 +                return false;
 +            }
 +            mAitems.erase(i);
 +            return true;
 +        }
 +        AuctionHouseObject * GetAuctionsMap( uint32 location );
 +
 +        //auction messages
 +        void SendAuctionWonMail( AuctionEntry * auction );
 +        void SendAuctionSalePendingMail( AuctionEntry * auction );
 +        void SendAuctionSuccessfulMail( AuctionEntry * auction );
 +        void SendAuctionExpiredMail( AuctionEntry * auction );
 +        static uint32 GetAuctionCut( uint32 location, uint32 highBid );
 +        static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
 +        static uint32 GetAuctionOutBid(uint32 currentBid);
 +
 +        PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
 +
 +        PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
 +        {
 +            if(class_ >= MAX_CLASSES) return NULL;
 +            return &playerClassInfo[class_];
 +        }
 +        void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
 +
 +        PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
 +        {
 +            if(race   >= MAX_RACES)   return NULL;
 +            if(class_ >= MAX_CLASSES) return NULL;
 +            PlayerInfo const* info = &playerInfo[race][class_];
 +            if(info->displayId_m==0 || info->displayId_f==0) return NULL;
 +            return info;
 +        }
 +        void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
 +
 +        uint64 GetPlayerGUIDByName(std::string name) const;
 +        bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
 +        uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
 +        uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
 +        uint32 GetSecurityByAccount(uint32 acc_id) const;
 +        bool GetAccountNameByAccount(uint32 acc_id, std::string &name) const;
 +        uint32 GetAccountByAccountName(std::string name) const;
 +
 +        uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
 +        void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
 +        uint16 GetTaxiMount( uint32 id, uint32 team );
 +        void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
 +        void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
 +
 +        Quest const* GetQuestTemplate(uint32 quest_id) const
 +        {
 +            QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
 +            return itr != mQuestTemplates.end() ? itr->second : NULL;
 +        }
 +        QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
 +
 +        uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
 +        {
 +            QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
 +            if(itr != mQuestAreaTriggerMap.end())
 +                return itr->second;
 +            return 0;
 +        }
 +        bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
 +        bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
 +        bool IsGuildVaultGameObject(Player *player, uint64 guid) const
 +        {
 +            if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
 +                if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
 +                    return true;
 +            return false;
 +        }
 +
 +        uint32 GetBattleMasterBG(uint32 entry) const
 +        {
 +            BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
 +            if(itr != mBattleMastersMap.end())
 +                return itr->second;
 +            return 2;                                       //BATTLEGROUND_WS - i will not add include only for constant usage!
 +        }
 +
 +        void AddGossipText(GossipText *pGText);
 +        GossipText *GetGossipText(uint32 Text_ID);
 +
 +        WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
 +        bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
 +        void LoadGraveyardZones();
 +        GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
 +
 +        AreaTrigger const* GetAreaTrigger(uint32 trigger) const
 +        {
 +            AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
 +            if( itr != mAreaTriggers.end( ) )
 +                return &itr->second;
 +            return NULL;
 +        }
 +
 +        AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
 +
 +        const char* GetAreaTriggerScriptName(uint32 id);
 +
 +        ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
 +        {
 +            RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
 +            if(itr != mRepOnKill.end())
 +                return &itr->second;
 +            return NULL;
 +        }
 +
 +        PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
 +        {
 +            PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
 +            if(itr != mPetCreateSpell.end())
 +                return &itr->second;
 +            return NULL;
 +        }
 +
 +        void LoadGuilds();
 +        void LoadArenaTeams();
 +        void LoadGroups();
 +        void LoadQuests();
 +        void LoadQuestRelations()
 +        {
 +            LoadGameobjectQuestRelations();
 +            LoadGameobjectInvolvedRelations();
 +            LoadCreatureQuestRelations();
 +            LoadCreatureInvolvedRelations();
 +        }
 +        void LoadGameobjectQuestRelations();
 +        void LoadGameobjectInvolvedRelations();
 +        void LoadCreatureQuestRelations();
 +        void LoadCreatureInvolvedRelations();
 +
 +        QuestRelations mGOQuestRelations;
 +        QuestRelations mGOQuestInvolvedRelations;
 +        QuestRelations mCreatureQuestRelations;
 +        QuestRelations mCreatureQuestInvolvedRelations;
 +
 +        void LoadGameObjectScripts();
 +        void LoadQuestEndScripts();
 +        void LoadQuestStartScripts();
 +        void LoadEventScripts();
 +        void LoadSpellScripts();
 +
 +        bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
 +        bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",1,std::numeric_limits<int32>::max()); }
 +        void LoadPetCreateSpells();
 +        void LoadCreatureLocales();
 +        void LoadCreatureTemplates();
 +        void LoadCreatures();
 +        void LoadCreatureRespawnTimes();
 +        void LoadCreatureAddons();
 +        void LoadCreatureModelInfo();
 +        void LoadEquipmentTemplates();
 +        void LoadGameObjectLocales();
 +        void LoadGameobjects();
 +        void LoadGameobjectRespawnTimes();
 +        void LoadItemPrototypes();
 +        void LoadItemLocales();
 +        void LoadQuestLocales();
 +        void LoadNpcTextLocales();
 +        void LoadPageTextLocales();
 +        void LoadInstanceTemplate();
 +
 +        void LoadGossipText();
 +
 +        void LoadAreaTriggerTeleports();
 +        void LoadQuestAreaTriggers();
 +        void LoadAreaTriggerScripts();
 +        void LoadTavernAreaTriggers();
 +        void LoadBattleMastersEntry();
 +        void LoadGameObjectForQuests();
 +
 +        void LoadItemTexts();
 +        void LoadPageTexts();
 +
 +        //load first auction items, because of check if item exists, when loading
 +        void LoadAuctionItems();
 +        void LoadAuctions();
 +        void LoadPlayerInfo();
 +        void LoadPetLevelInfo();
 +        void LoadExplorationBaseXP();
 +        void LoadPetNames();
 +        void LoadPetNumber();
 +        void LoadCorpses();
 +        void LoadFishingBaseSkillLevel();
 +
 +        void LoadReputationOnKill();
 +
 +        void LoadWeatherZoneChances();
 +        void LoadGameTele();
 +
 +        void LoadNpcTextId();
 +        void LoadVendors();
 +        void LoadTrainerSpell();
 +
 +        std::string GeneratePetName(uint32 entry);
 +        uint32 GetBaseXP(uint32 level);
 +
 +        int32 GetFishingBaseSkillLevel(uint32 entry) const
 +        {
 +            FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
 +            return itr != mFishingBaseForArea.end() ? itr->second : 0;
 +        }
 +
 +        void ReturnOrDeleteOldMails(bool serverUp);
 +
 +        void SetHighestGuids();
 +        uint32 GenerateLowGuid(HighGuid guidhigh);
 +        uint32 GenerateAuctionID();
 +        uint32 GenerateMailID();
 +        uint32 GenerateItemTextID();
 +        uint32 GeneratePetNumber();
 +
 +        uint32 CreateItemText(std::string text);
 +        std::string GetItemText( uint32 id )
 +        {
 +            ItemTextMap::const_iterator itr = mItemTexts.find( id );
 +            if ( itr != mItemTexts.end() )
 +                return itr->second;
 +            else
 +                return "There is no info for this item";
 +        }
 +
 +        typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
 +        ExclusiveQuestGroups mExclusiveQuestGroups;
 +
 +        WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
 +        {
 +            WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
 +            if(itr != mWeatherZoneMap.end())
 +                return &itr->second;
 +            else
 +                return NULL;
 +        }
 +
 +        CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
 +        {
 +            return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
 +        }
 +
 +        CreatureData const* GetCreatureData(uint32 guid) const
 +        {
 +            CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
 +            if(itr==mCreatureDataMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
 +        void DeleteCreatureData(uint32 guid);
 +        CreatureLocale const* GetCreatureLocale(uint32 entry) const
 +        {
 +            CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
 +            if(itr==mCreatureLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
 +        {
 +            GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
 +            if(itr==mGameObjectLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        ItemLocale const* GetItemLocale(uint32 entry) const
 +        {
 +            ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
 +            if(itr==mItemLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        QuestLocale const* GetQuestLocale(uint32 entry) const
 +        {
 +            QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
 +            if(itr==mQuestLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
 +        {
 +            NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
 +            if(itr==mNpcTextLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        PageTextLocale const* GetPageTextLocale(uint32 entry) const
 +        {
 +            PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
 +            if(itr==mPageTextLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +
 +        GameObjectData const* GetGOData(uint32 guid) const
 +        {
 +            GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
 +            if(itr==mGameObjectDataMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
 +        void DeleteGOData(uint32 guid);
 +
 +        MangosStringLocale const* GetMangosStringLocale(int32 entry) const
 +        {
 +            MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
 +            if(itr==mMangosStringLocaleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        const char *GetMangosString(int32 entry, int locale_idx) const;
 +        const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
 +        void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
 +
 +        void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
 +        void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
 +
 +        time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
 +        void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
 +        time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
 +        void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
 +        void DeleteRespawnTimeForInstance(uint32 instance);
 +
 +        // grid objects
 +        void AddCreatureToGrid(uint32 guid, CreatureData const* data);
 +        void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
 +        void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
 +        void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
 +
 +        // reserved names
 +        void LoadReservedPlayersNames();
 +        bool IsReservedName(std::string name) const
 +        {
 +            return m_ReservedNames.find(name) != m_ReservedNames.end();
 +        }
 +
 +        // name with valid structure and symbols
 +        static bool IsValidName( std::string name, bool create = false );
 +        static bool IsValidCharterName( std::string name );
 +        static bool IsValidPetName( std::string name );
 +
 +        static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
 +
 +        int GetIndexForLocale(LocaleConstant loc);
 +        LocaleConstant GetLocaleForIndex(int i);
 +        // guild bank tabs
 +        const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
 +
 +        uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
 +        bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
 +        {
 +            if(condition_id >= mConditions.size())
 +                return false;
 +
 +            return mConditions[condition_id].Meets(player);
 +        }
 +
 +        GameTele const* GetGameTele(uint32 id) const
 +        {
 +            GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
 +            if(itr==m_GameTeleMap.end()) return NULL;
 +            return &itr->second;
 +        }
 +        GameTele const* GetGameTele(std::string name) const;
 +        GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
 +        bool AddGameTele(GameTele& data);
 +        bool DeleteGameTele(std::string name);
 +
 +        uint32 GetNpcGossip(uint32 entry) const
 +        {
 +            CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
 +            if(iter == m_mCacheNpcTextIdMap.end())
 +                return 0;
 +            
 +            return iter->second;
 +        }
 +
 +        TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
 +        {
 +            CacheTrainerSpellMap::const_iterator  iter = m_mCacheTrainerSpellMap.find(entry);
 +            if(iter == m_mCacheTrainerSpellMap.end())
 +                return NULL;
 +
 +            return &iter->second;
 +        }
 +
 +        VendorItemList const* GetNpcVendorItemList(uint32 entry) const
 +        {
 +            CacheVendorItemMap::const_iterator  iter = m_mCacheVendorItemMap.find(entry);
 +            if(iter == m_mCacheVendorItemMap.end())
 +                return NULL;
 +
 +            return &iter->second;
 +        }
 +    protected:
 +        uint32 m_auctionid;
 +        uint32 m_mailid;
 +        uint32 m_ItemTextId;
 +
 +        uint32 m_hiCharGuid;
 +        uint32 m_hiCreatureGuid;
 +        uint32 m_hiPetGuid;
 +        uint32 m_hiItemGuid;
 +        uint32 m_hiGoGuid;
 +        uint32 m_hiDoGuid;
 +        uint32 m_hiCorpseGuid;
 +
 +        uint32 m_hiPetNumber;
 +
 +        QuestMap mQuestTemplates;
 +
 +        typedef HM_NAMESPACE::hash_map<uint32, GossipText*> GossipTextMap;
 +        typedef HM_NAMESPACE::hash_map<uint32, uint32> QuestAreaTriggerMap;
 +        typedef HM_NAMESPACE::hash_map<uint32, uint32> BattleMastersMap;
 +        typedef HM_NAMESPACE::hash_map<uint32, std::string> ItemTextMap;
 +        typedef std::set<uint32> TavernAreaTriggerSet;
 +        typedef std::set<uint32> GameObjectForQuestSet;
 +
 +        GroupSet            mGroupSet;
 +        GuildSet            mGuildSet;
 +        ArenaTeamSet        mArenaTeamSet;
 +
 +        ItemMap             mItems;
 +        ItemMap             mAitems;
 +
 +        ItemTextMap         mItemTexts;
 +
 +        AuctionHouseObject  mHordeAuctions;
 +        AuctionHouseObject  mAllianceAuctions;
 +        AuctionHouseObject  mNeutralAuctions;
 +
 +        QuestAreaTriggerMap mQuestAreaTriggerMap;
 +        BattleMastersMap    mBattleMastersMap;
 +        TavernAreaTriggerSet mTavernAreaTriggerSet;
 +        GameObjectForQuestSet mGameObjectForQuestSet;
 +        GossipTextMap       mGossipText;
 +        AreaTriggerMap      mAreaTriggers;
 +        AreaTriggerScriptMap  mAreaTriggerScripts;
 +
 +        RepOnKillMap        mRepOnKill;
 +
 +        WeatherZoneMap      mWeatherZoneMap;
 +
 +        PetCreateSpellMap   mPetCreateSpell;
 +
 +        //character reserved names
 +        typedef std::set<std::string> ReservedNamesMap;
 +        ReservedNamesMap    m_ReservedNames;
 +
 +        GraveYardMap        mGraveYardMap;
 +
 +        GameTeleMap         m_GameTeleMap;
 +
 +        typedef             std::vector<LocaleConstant> LocalForIndex;
 +        LocalForIndex        m_LocalForIndex;
 +        int GetOrNewIndexForLocale(LocaleConstant loc);
 +
 +        int DBCLocaleIndex;
 +    private:
 +        void LoadScripts(ScriptMapMap& scripts, char const* tablename);
 +        void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
 +        void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
 +
 +        typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
 +        // PetLevelInfoMap[creature_id][level]
 +        PetLevelInfoMap petInfo;                            // [creature_id][level]
 +
 +        PlayerClassInfo playerClassInfo[MAX_CLASSES];
 +
 +        void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
 +        PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
 +
 +        typedef std::map<uint32,uint32> BaseXPMap;          // [area level][base xp]
 +        BaseXPMap mBaseXPTable;
 +
 +        typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
 +        FishingBaseSkillMap mFishingBaseForArea;
 +
 +        typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
 +        HalfNameMap PetHalfName0;
 +        HalfNameMap PetHalfName1;
 +
 +        MapObjectGuids mMapObjectGuids;
 +        CreatureDataMap mCreatureDataMap;
 +        CreatureLocaleMap mCreatureLocaleMap;
 +        GameObjectDataMap mGameObjectDataMap;
 +        GameObjectLocaleMap mGameObjectLocaleMap;
 +        ItemLocaleMap mItemLocaleMap;
 +        QuestLocaleMap mQuestLocaleMap;
 +        NpcTextLocaleMap mNpcTextLocaleMap;
 +        PageTextLocaleMap mPageTextLocaleMap;
 +        MangosStringLocaleMap mMangosStringLocaleMap;
 +        RespawnTimes mCreatureRespawnTimes;
 +        RespawnTimes mGORespawnTimes;
 +
 +        typedef std::vector<uint32> GuildBankTabPriceMap;
 +        GuildBankTabPriceMap mGuildBankTabPrice;
 +
 +        // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
 +        typedef std::vector<PlayerCondition> ConditionStore;
 +        ConditionStore mConditions;
 +
 +        CacheNpcTextIdMap m_mCacheNpcTextIdMap;
 +        CacheVendorItemMap m_mCacheVendorItemMap;
 +        CacheTrainerSpellMap m_mCacheTrainerSpellMap;
 +};
 +
 +#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()
 +
 +// scripting access functions
 +bool MANGOS_DLL_SPEC LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
 +MANGOS_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id);
 +
 +#endif
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