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Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r-- | src/game/ObjectMgr.h | 1851 |
1 files changed, 938 insertions, 913 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index a5d8a679fdd..bed7eb9fbb8 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -1,913 +1,938 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _OBJECTMGR_H -#define _OBJECTMGR_H - -#include "Log.h" -#include "Object.h" -#include "Bag.h" -#include "Creature.h" -#include "Player.h" -#include "DynamicObject.h" -#include "GameObject.h" -#include "Corpse.h" -#include "QuestDef.h" -#include "Path.h" -#include "ItemPrototype.h" -#include "NPCHandler.h" -#include "Database/DatabaseEnv.h" -#include "AuctionHouseObject.h" -#include "Mail.h" -#include "Map.h" -#include "ObjectAccessor.h" -#include "ObjectDefines.h" -#include "Policies/Singleton.h" -#include "Database/SQLStorage.h" - -#include <string> -#include <map> -#include <limits> - -extern SQLStorage sCreatureStorage; -extern SQLStorage sCreatureDataAddonStorage; -extern SQLStorage sCreatureInfoAddonStorage; -extern SQLStorage sCreatureModelStorage; -extern SQLStorage sEquipmentStorage; -extern SQLStorage sGOStorage; -extern SQLStorage sPageTextStore; -extern SQLStorage sItemStorage; -extern SQLStorage sInstanceTemplate; - -class Group; -class Guild; -class ArenaTeam; -class Path; -class TransportPath; -class Item; - -struct GameTele -{ - float position_x; - float position_y; - float position_z; - float orientation; - uint32 mapId; - std::string name; - std::wstring wnameLow; -}; - -typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap; -typedef std::list<GossipOption> CacheNpcOptionList; - -struct ScriptInfo -{ - uint32 id; - uint32 delay; - uint32 command; - uint32 datalong; - uint32 datalong2; - std::string datatext; - float x; - float y; - float z; - float o; -}; - -typedef std::multimap<uint32, ScriptInfo> ScriptMap; -typedef std::map<uint32, ScriptMap > ScriptMapMap; -extern ScriptMapMap sQuestEndScripts; -extern ScriptMapMap sQuestStartScripts; -extern ScriptMapMap sSpellScripts; -extern ScriptMapMap sGameObjectScripts; -extern ScriptMapMap sEventScripts; - -struct AreaTrigger -{ - uint8 requiredLevel; - uint32 requiredItem; - uint32 requiredItem2; - uint32 heroicKey; - uint32 heroicKey2; - uint32 requiredQuest; - std::string requiredFailedText; - uint32 target_mapId; - float target_X; - float target_Y; - float target_Z; - float target_Orientation; -}; - -typedef std::set<uint32> CellGuidSet; -typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet; -struct CellObjectGuids -{ - CellGuidSet creatures; - CellGuidSet gameobjects; - CellCorpseSet corpses; -}; -typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap; -typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids; - -typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes; - -struct TrinityStringLocale -{ - std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index -}; - -typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap; -typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap; -typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap; -typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap; -typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap; -typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap; -typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap; -typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap; -typedef UNORDERED_MAP<uint32,TrinityStringLocale> TrinityStringLocaleMap; -typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap; - -typedef std::multimap<uint32,uint32> QuestRelations; - -struct PetLevelInfo -{ - PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; } - - uint16 stats[MAX_STATS]; - uint16 health; - uint16 mana; - uint16 armor; -}; - -struct ReputationOnKillEntry -{ - uint32 repfaction1; - uint32 repfaction2; - bool is_teamaward1; - uint32 reputation_max_cap1; - int32 repvalue1; - bool is_teamaward2; - uint32 reputation_max_cap2; - int32 repvalue2; - bool team_dependent; -}; - -struct PetCreateSpellEntry -{ - uint32 spellid[4]; -}; - -#define WEATHER_SEASONS 4 -struct WeatherSeasonChances -{ - uint32 rainChance; - uint32 snowChance; - uint32 stormChance; -}; - -struct WeatherZoneChances -{ - WeatherSeasonChances data[WEATHER_SEASONS]; -}; - -struct GraveYardData -{ - uint32 safeLocId; - uint32 team; -}; -typedef std::multimap<uint32,GraveYardData> GraveYardMap; - -enum ConditionType -{ // value1 value2 for the Condition enumed - CONDITION_NONE = 0, // 0 0 - CONDITION_AURA = 1, // spell_id effindex - CONDITION_ITEM = 2, // item_id count - CONDITION_ITEM_EQUIPPED = 3, // item_id 0 - CONDITION_ZONEID = 4, // zone_id 0 - CONDITION_REPUTATION_RANK = 5, // faction_id min_rank - CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde) - CONDITION_SKILL = 7, // skill_id skill_value - CONDITION_QUESTREWARDED = 8, // quest_id 0 - CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active. - CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active - CONDITION_NO_AURA = 11, // spell_id effindex - CONDITION_ACTIVE_EVENT = 12, // event_id -}; - -#define MAX_CONDITION 13 // maximum value in ConditionType enum - -//Player's info -typedef struct _tagCachePlayerInfo -{ - std::string sPlayerName; - uint32 unfield; - uint32 unLevel; - uint8 unClass; -//Arena - uint32 unArenaInfoId0; - uint32 unArenaInfoId1; - uint32 unArenaInfoId2; - uint32 unArenaInfoSlot0; - uint32 unArenaInfoSlot1; - uint32 unArenaInfoSlot2; -}CachePlayerInfo, *PCachePlayerInfo; -typedef UNORDERED_MAP<uint32, PCachePlayerInfo> CachePlayerInfoMap; - -struct PlayerCondition -{ - ConditionType condition; // additional condition type - uint32 value1; // data for the condition - see ConditionType definition - uint32 value2; - - PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0) - : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {} - - static bool IsValid(ConditionType condition, uint32 value1, uint32 value2); - // Checks correctness of values - bool Meets(Player const * APlayer) const; // Checks if the player meets the condition - bool operator == (PlayerCondition const& lc) const - { - return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2); - } -}; - -// NPC gossip text id -typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap; - - -typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap; -typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap; - -enum SkillRangeType -{ - SKILL_RANGE_LANGUAGE, // 300..300 - SKILL_RANGE_LEVEL, // 1..max skill for level - SKILL_RANGE_MONO, // 1..1, grey monolite bar - SKILL_RANGE_RANK, // 1..skill for known rank - SKILL_RANGE_NONE, // 0..0 always -}; - -SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial); - -#define MAX_PLAYER_NAME 12 // max allowed by client name length -#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names ) - -bool normalizePlayerName(std::string& name); - -struct TRINITY_DLL_SPEC LanguageDesc -{ - Language lang_id; - uint32 spell_id; - uint32 skill_id; -}; - -extern LanguageDesc lang_description[LANGUAGES_COUNT]; -TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang); - -class PlayerDumpReader; - -class ObjectMgr -{ - friend class PlayerDumpReader; - - public: - ObjectMgr(); - ~ObjectMgr(); - - typedef UNORDERED_MAP<uint32, Item*> ItemMap; - - typedef std::set< Group * > GroupSet; - typedef std::set< Guild * > GuildSet; - typedef std::set< ArenaTeam * > ArenaTeamSet; - - typedef UNORDERED_MAP<uint32, Quest*> QuestMap; - - typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap; - - typedef UNORDERED_MAP<uint32, std::string> AreaTriggerScriptMap; - - typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; - - typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap; - - typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap; - - Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);} - Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); } - - static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); } - - void LoadGameobjectInfo(); - void AddGameobjectInfo(GameObjectInfo *goinfo); - - Group * GetGroupByLeader(const uint64 &guid) const; - void AddGroup(Group* group) { mGroupSet.insert( group ); } - void RemoveGroup(Group* group) { mGroupSet.erase( group ); } - - Guild* GetGuildByLeader(uint64 const&guid) const; - Guild* GetGuildById(const uint32 GuildId) const; - Guild* GetGuildByName(std::string guildname) const; - std::string GetGuildNameById(const uint32 GuildId) const; - void AddGuild(Guild* guild) { mGuildSet.insert( guild ); } - void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); } - - ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const; - ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const; - ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const; - void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); } - void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); } - ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); } - ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); } - - static CreatureInfo const *GetCreatureTemplate( uint32 id ); - CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid ); - CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id); - uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL); - EquipmentInfo const *GetEquipmentInfo( uint32 entry ); - static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid ) - { - return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid); - } - - static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry ) - { - return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry); - } - - static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); } - - static InstanceTemplate const* GetInstanceTemplate(uint32 map) - { - return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); - } - - Item* GetAItem(uint32 id) - { - ItemMap::const_iterator itr = mAitems.find(id); - if (itr != mAitems.end()) - { - return itr->second; - } - return NULL; - } - void AddAItem(Item* it) - { - ASSERT( it ); - ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end()); - mAitems[it->GetGUIDLow()] = it; - } - bool RemoveAItem(uint32 id) - { - ItemMap::iterator i = mAitems.find(id); - if (i == mAitems.end()) - { - return false; - } - mAitems.erase(i); - return true; - } - AuctionHouseObject * GetAuctionsMap( uint32 location ); - - //auction messages - void SendAuctionWonMail( AuctionEntry * auction ); - void SendAuctionSalePendingMail( AuctionEntry * auction ); - void SendAuctionSuccessfulMail( AuctionEntry * auction ); - void SendAuctionExpiredMail( AuctionEntry * auction ); - static uint32 GetAuctionCut( uint32 location, uint32 highBid ); - static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem); - static uint32 GetAuctionOutBid(uint32 currentBid); - - PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const; - - PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const - { - if(class_ >= MAX_CLASSES) return NULL; - return &playerClassInfo[class_]; - } - void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const; - - PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const - { - if(race >= MAX_RACES) return NULL; - if(class_ >= MAX_CLASSES) return NULL; - PlayerInfo const* info = &playerInfo[race][class_]; - if(info->displayId_m==0 || info->displayId_f==0) return NULL; - return info; - } - void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const; - - uint64 GetPlayerGUIDByName(std::string name) const; - bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const; - uint32 GetPlayerTeamByGUID(const uint64 &guid) const; - uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const; - uint32 GetPlayerAccountIdByPlayerName(std::string name) const; - - uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid ); - void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost); - uint16 GetTaxiMount( uint32 id, uint32 team ); - void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds ); - void GetTransportPathNodes( uint32 path, TransportPath &pathnodes ); - - Quest const* GetQuestTemplate(uint32 quest_id) const - { - QuestMap::const_iterator itr = mQuestTemplates.find(quest_id); - return itr != mQuestTemplates.end() ? itr->second : NULL; - } - QuestMap const& GetQuestTemplates() const { return mQuestTemplates; } - - uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const - { - QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID); - if(itr != mQuestAreaTriggerMap.end()) - return itr->second; - return 0; - } - bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; } - bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; } - bool IsGuildVaultGameObject(Player *player, uint64 guid) const - { - if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid)) - if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK) - return true; - return false; - } - - uint32 GetBattleMasterBG(uint32 entry) const - { - BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); - if(itr != mBattleMastersMap.end()) - return itr->second; - return 2; //BATTLEGROUND_WS - i will not add include only for constant usage! - } - - void AddGossipText(GossipText *pGText); - GossipText *GetGossipText(uint32 Text_ID); - - WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team); - bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true); - void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false); - void LoadGraveyardZones(); - GraveYardData const* FindGraveYardData(uint32 id, uint32 zone); - - AreaTrigger const* GetAreaTrigger(uint32 trigger) const - { - AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger ); - if( itr != mAreaTriggers.end( ) ) - return &itr->second; - return NULL; - } - - AreaTrigger const* GetGoBackTrigger(uint32 Map) const; - - const char* GetAreaTriggerScriptName(uint32 id); - - ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const - { - RepOnKillMap::const_iterator itr = mRepOnKill.find(id); - if(itr != mRepOnKill.end()) - return &itr->second; - return NULL; - } - - PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const - { - PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id); - if(itr != mPetCreateSpell.end()) - return &itr->second; - return NULL; - } - - void LoadGuilds(); - void LoadArenaTeams(); - void LoadGroups(); - void LoadQuests(); - void LoadQuestRelations() - { - LoadGameobjectQuestRelations(); - LoadGameobjectInvolvedRelations(); - LoadCreatureQuestRelations(); - LoadCreatureInvolvedRelations(); - } - void LoadGameobjectQuestRelations(); - void LoadGameobjectInvolvedRelations(); - void LoadCreatureQuestRelations(); - void LoadCreatureInvolvedRelations(); - - QuestRelations mGOQuestRelations; - QuestRelations mGOQuestInvolvedRelations; - QuestRelations mCreatureQuestRelations; - QuestRelations mCreatureQuestInvolvedRelations; - - void LoadGameObjectScripts(); - void LoadQuestEndScripts(); - void LoadQuestStartScripts(); - void LoadEventScripts(); - void LoadSpellScripts(); - - bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value); - bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",1,std::numeric_limits<int32>::max()); } - void LoadPetCreateSpells(); - void LoadCreatureLocales(); - void LoadCreatureTemplates(); - void LoadCreatures(); - void LoadCreatureRespawnTimes(); - void LoadCreatureAddons(); - void LoadCreatureModelInfo(); - void LoadEquipmentTemplates(); - void LoadGameObjectLocales(); - void LoadGameobjects(); - void LoadGameobjectRespawnTimes(); - void LoadItemPrototypes(); - void LoadItemLocales(); - void LoadQuestLocales(); - void LoadNpcTextLocales(); - void LoadPageTextLocales(); - void LoadNpcOptionLocales(); - void LoadInstanceTemplate(); - - void LoadGossipText(); - - void LoadAreaTriggerTeleports(); - void LoadQuestAreaTriggers(); - void LoadAreaTriggerScripts(); - void LoadTavernAreaTriggers(); - void LoadBattleMastersEntry(); - void LoadGameObjectForQuests(); - - void LoadItemTexts(); - void LoadPageTexts(); - - //load first auction items, because of check if item exists, when loading - void LoadAuctionItems(); - void LoadAuctions(); - void LoadPlayerInfo(); - void LoadPetLevelInfo(); - void LoadExplorationBaseXP(); - void LoadPetNames(); - void LoadPetNumber(); - void LoadCorpses(); - void LoadFishingBaseSkillLevel(); - - void LoadReputationOnKill(); - - void LoadWeatherZoneChances(); - void LoadGameTele(); - - void LoadNpcOptions(); - void LoadNpcTextId(); - void LoadVendors(); - void LoadTrainerSpell(); - - std::string GeneratePetName(uint32 entry); - uint32 GetBaseXP(uint32 level); - - int32 GetFishingBaseSkillLevel(uint32 entry) const - { - FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry); - return itr != mFishingBaseForArea.end() ? itr->second : 0; - } - - void ReturnOrDeleteOldMails(bool serverUp); - - void SetHighestGuids(); - uint32 GenerateLowGuid(HighGuid guidhigh); - uint32 GenerateAuctionID(); - uint32 GenerateMailID(); - uint32 GenerateItemTextID(); - uint32 GeneratePetNumber(); - - void LoadPlayerInfoInCache(); - PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const; - CachePlayerInfoMap m_mPlayerInfoMap; - - uint32 CreateItemText(std::string text); - std::string GetItemText( uint32 id ) - { - ItemTextMap::const_iterator itr = mItemTexts.find( id ); - if ( itr != mItemTexts.end() ) - return itr->second; - else - return "There is no info for this item"; - } - - typedef std::multimap<int32, uint32> ExclusiveQuestGroups; - ExclusiveQuestGroups mExclusiveQuestGroups; - - WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const - { - WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id); - if(itr != mWeatherZoneMap.end()) - return &itr->second; - else - return NULL; - } - - CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id) - { - return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id]; - } - - CreatureData const* GetCreatureData(uint32 guid) const - { - CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid); - if(itr==mCreatureDataMap.end()) return NULL; - return &itr->second; - } - CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; } - void DeleteCreatureData(uint32 guid); - CreatureLocale const* GetCreatureLocale(uint32 entry) const - { - CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry); - if(itr==mCreatureLocaleMap.end()) return NULL; - return &itr->second; - } - GameObjectLocale const* GetGameObjectLocale(uint32 entry) const - { - GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry); - if(itr==mGameObjectLocaleMap.end()) return NULL; - return &itr->second; - } - ItemLocale const* GetItemLocale(uint32 entry) const - { - ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry); - if(itr==mItemLocaleMap.end()) return NULL; - return &itr->second; - } - QuestLocale const* GetQuestLocale(uint32 entry) const - { - QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry); - if(itr==mQuestLocaleMap.end()) return NULL; - return &itr->second; - } - NpcTextLocale const* GetNpcTextLocale(uint32 entry) const - { - NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry); - if(itr==mNpcTextLocaleMap.end()) return NULL; - return &itr->second; - } - PageTextLocale const* GetPageTextLocale(uint32 entry) const - { - PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry); - if(itr==mPageTextLocaleMap.end()) return NULL; - return &itr->second; - } - - NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const - { - NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry); - if(itr==mNpcOptionLocaleMap.end()) return NULL; - return &itr->second; - } - - GameObjectData const* GetGOData(uint32 guid) const - { - GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid); - if(itr==mGameObjectDataMap.end()) return NULL; - return &itr->second; - } - GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; } - void DeleteGOData(uint32 guid); - - TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const - { - TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry); - if(itr==mTrinityStringLocaleMap.end()) return NULL; - return &itr->second; - } - const char *GetTrinityString(int32 entry, int locale_idx) const; - const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); } - int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; } - void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); } - - void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance); - void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid); - - time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; } - void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t); - time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; } - void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t); - void DeleteRespawnTimeForInstance(uint32 instance); - - // grid objects - void AddCreatureToGrid(uint32 guid, CreatureData const* data); - void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data); - void AddGameobjectToGrid(uint32 guid, GameObjectData const* data); - void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data); - - // reserved names - void LoadReservedPlayersNames(); - bool IsReservedName(std::string name) const - { - return m_ReservedNames.find(name) != m_ReservedNames.end(); - } - - // name with valid structure and symbols - static bool IsValidName( std::string name, bool create = false ); - static bool IsValidCharterName( std::string name ); - static bool IsValidPetName( std::string name ); - - static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names); - - void LoadSpellDisabledEntrys(); - bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); } - bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); } - - int GetIndexForLocale(LocaleConstant loc); - LocaleConstant GetLocaleForIndex(int i); - // guild bank tabs - const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; } - - uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2); - bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const - { - if(condition_id >= mConditions.size()) - return false; - - return mConditions[condition_id].Meets(player); - } - - GameTele const* GetGameTele(uint32 id) const - { - GameTeleMap::const_iterator itr = m_GameTeleMap.find(id); - if(itr==m_GameTeleMap.end()) return NULL; - return &itr->second; - } - GameTele const* GetGameTele(std::string name) const; - GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; } - bool AddGameTele(GameTele& data); - bool DeleteGameTele(std::string name); - - CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; } - - uint32 GetNpcGossip(uint32 entry) const - { - CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry); - if(iter == m_mCacheNpcTextIdMap.end()) - return 0; - - return iter->second; - } - - TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const - { - CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry); - if(iter == m_mCacheTrainerSpellMap.end()) - return NULL; - - return &iter->second; - } - - VendorItemData const* GetNpcVendorItemList(uint32 entry) const - { - CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry); - if(iter == m_mCacheVendorItemMap.end()) - return NULL; - - return &iter->second; - } - void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); - bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); - bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const; - - protected: - uint32 m_auctionid; - uint32 m_mailid; - uint32 m_ItemTextId; - - uint32 m_hiCharGuid; - uint32 m_hiCreatureGuid; - uint32 m_hiPetGuid; - uint32 m_hiItemGuid; - uint32 m_hiGoGuid; - uint32 m_hiDoGuid; - uint32 m_hiCorpseGuid; - - uint32 m_hiPetNumber; - - QuestMap mQuestTemplates; - - typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap; - typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap; - typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap; - typedef UNORDERED_MAP<uint32, std::string> ItemTextMap; - typedef std::set<uint32> TavernAreaTriggerSet; - typedef std::set<uint32> GameObjectForQuestSet; - - GroupSet mGroupSet; - GuildSet mGuildSet; - ArenaTeamSet mArenaTeamSet; - - ItemMap mItems; - ItemMap mAitems; - - ItemTextMap mItemTexts; - - AuctionHouseObject mHordeAuctions; - AuctionHouseObject mAllianceAuctions; - AuctionHouseObject mNeutralAuctions; - - QuestAreaTriggerMap mQuestAreaTriggerMap; - BattleMastersMap mBattleMastersMap; - TavernAreaTriggerSet mTavernAreaTriggerSet; - GameObjectForQuestSet mGameObjectForQuestSet; - GossipTextMap mGossipText; - AreaTriggerMap mAreaTriggers; - AreaTriggerScriptMap mAreaTriggerScripts; - - RepOnKillMap mRepOnKill; - - WeatherZoneMap mWeatherZoneMap; - - PetCreateSpellMap mPetCreateSpell; - - //character reserved names - typedef std::set<std::string> ReservedNamesMap; - ReservedNamesMap m_ReservedNames; - - std::set<uint32> m_DisabledPlayerSpells; - std::set<uint32> m_DisabledCreatureSpells; - - GraveYardMap mGraveYardMap; - - GameTeleMap m_GameTeleMap; - - typedef std::vector<LocaleConstant> LocalForIndex; - LocalForIndex m_LocalForIndex; - int GetOrNewIndexForLocale(LocaleConstant loc); - - int DBCLocaleIndex; - private: - void LoadScripts(ScriptMapMap& scripts, char const* tablename); - void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr); - void LoadQuestRelationsHelper(QuestRelations& map,char const* table); - - typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap; - // PetLevelInfoMap[creature_id][level] - PetLevelInfoMap petInfo; // [creature_id][level] - - PlayerClassInfo playerClassInfo[MAX_CLASSES]; - - void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; - PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES]; - - typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp] - BaseXPMap mBaseXPTable; - - typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level] - FishingBaseSkillMap mFishingBaseForArea; - - typedef std::map<uint32,std::vector<std::string> > HalfNameMap; - HalfNameMap PetHalfName0; - HalfNameMap PetHalfName1; - - MapObjectGuids mMapObjectGuids; - CreatureDataMap mCreatureDataMap; - CreatureLocaleMap mCreatureLocaleMap; - GameObjectDataMap mGameObjectDataMap; - GameObjectLocaleMap mGameObjectLocaleMap; - ItemLocaleMap mItemLocaleMap; - QuestLocaleMap mQuestLocaleMap; - NpcTextLocaleMap mNpcTextLocaleMap; - PageTextLocaleMap mPageTextLocaleMap; - TrinityStringLocaleMap mTrinityStringLocaleMap; - NpcOptionLocaleMap mNpcOptionLocaleMap; - RespawnTimes mCreatureRespawnTimes; - RespawnTimes mGORespawnTimes; - - typedef std::vector<uint32> GuildBankTabPriceMap; - GuildBankTabPriceMap mGuildBankTabPrice; - - // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required) - typedef std::vector<PlayerCondition> ConditionStore; - ConditionStore mConditions; - - CacheNpcOptionList m_mCacheNpcOptionList; - CacheNpcTextIdMap m_mCacheNpcTextIdMap; - CacheVendorItemMap m_mCacheVendorItemMap; - CacheTrainerSpellMap m_mCacheTrainerSpellMap; -}; - -#define objmgr Trinity::Singleton<ObjectMgr>::Instance() - -// scripting access functions -bool TRINITY_DLL_SPEC LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min()); -TRINITY_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id); - -#endif +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _OBJECTMGR_H
+#define _OBJECTMGR_H
+
+#include "Log.h"
+#include "Object.h"
+#include "Bag.h"
+#include "Creature.h"
+#include "Player.h"
+#include "DynamicObject.h"
+#include "GameObject.h"
+#include "Corpse.h"
+#include "QuestDef.h"
+#include "Path.h"
+#include "ItemPrototype.h"
+#include "NPCHandler.h"
+#include "Database/DatabaseEnv.h"
+#include "AuctionHouseObject.h"
+#include "Mail.h"
+#include "Map.h"
+#include "ObjectAccessor.h"
+#include "ObjectDefines.h"
+#include "Policies/Singleton.h"
+#include "Database/SQLStorage.h"
+
+#include <string>
+#include <map>
+#include <limits>
+
+extern SQLStorage sCreatureStorage;
+extern SQLStorage sCreatureDataAddonStorage;
+extern SQLStorage sCreatureInfoAddonStorage;
+extern SQLStorage sCreatureModelStorage;
+extern SQLStorage sEquipmentStorage;
+extern SQLStorage sGOStorage;
+extern SQLStorage sPageTextStore;
+extern SQLStorage sItemStorage;
+extern SQLStorage sInstanceTemplate;
+
+class Group;
+class Guild;
+class ArenaTeam;
+class Path;
+class TransportPath;
+class Item;
+
+struct GameTele
+{
+ float position_x;
+ float position_y;
+ float position_z;
+ float orientation;
+ uint32 mapId;
+ std::string name;
+ std::wstring wnameLow;
+};
+
+typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
+typedef std::list<GossipOption> CacheNpcOptionList;
+
+struct ScriptInfo
+{
+ uint32 id;
+ uint32 delay;
+ uint32 command;
+ uint32 datalong;
+ uint32 datalong2;
+ int32 dataint;
+ float x;
+ float y;
+ float z;
+ float o;
+};
+
+typedef std::multimap<uint32, ScriptInfo> ScriptMap;
+typedef std::map<uint32, ScriptMap > ScriptMapMap;
+extern ScriptMapMap sQuestEndScripts;
+extern ScriptMapMap sQuestStartScripts;
+extern ScriptMapMap sSpellScripts;
+extern ScriptMapMap sGameObjectScripts;
+extern ScriptMapMap sEventScripts;
+
+struct AreaTrigger
+{
+ uint8 requiredLevel;
+ uint32 requiredItem;
+ uint32 requiredItem2;
+ uint32 heroicKey;
+ uint32 heroicKey2;
+ uint32 requiredQuest;
+ std::string requiredFailedText;
+ uint32 target_mapId;
+ float target_X;
+ float target_Y;
+ float target_Z;
+ float target_Orientation;
+};
+
+typedef std::set<uint32> CellGuidSet;
+typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
+struct CellObjectGuids
+{
+ CellGuidSet creatures;
+ CellGuidSet gameobjects;
+ CellCorpseSet corpses;
+};
+typedef UNORDERED_MAP<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
+typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;
+
+typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;
+
+
+// mangos string ranges
+#define MIN_TRINITY_STRING_ID 1
+#define MAX_TRINITY_STRING_ID 2000000000
+#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID
+#define MAX_DB_SCRIPT_STRING_ID 2000010000
+
+struct TrinityStringLocale
+{
+ std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index
+};
+
+typedef UNORDERED_MAP<uint32,CreatureData> CreatureDataMap;
+typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap;
+typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap;
+typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap;
+typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
+typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
+typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
+typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
+typedef UNORDERED_MAP<uint32,TrinityStringLocale> TrinityStringLocaleMap;
+typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
+
+typedef std::multimap<uint32,uint32> QuestRelations;
+
+struct PetLevelInfo
+{
+ PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
+
+ uint16 stats[MAX_STATS];
+ uint16 health;
+ uint16 mana;
+ uint16 armor;
+};
+
+struct ReputationOnKillEntry
+{
+ uint32 repfaction1;
+ uint32 repfaction2;
+ bool is_teamaward1;
+ uint32 reputation_max_cap1;
+ int32 repvalue1;
+ bool is_teamaward2;
+ uint32 reputation_max_cap2;
+ int32 repvalue2;
+ bool team_dependent;
+};
+
+struct PetCreateSpellEntry
+{
+ uint32 spellid[4];
+};
+
+#define WEATHER_SEASONS 4
+struct WeatherSeasonChances
+{
+ uint32 rainChance;
+ uint32 snowChance;
+ uint32 stormChance;
+};
+
+struct WeatherZoneChances
+{
+ WeatherSeasonChances data[WEATHER_SEASONS];
+};
+
+struct GraveYardData
+{
+ uint32 safeLocId;
+ uint32 team;
+};
+typedef std::multimap<uint32,GraveYardData> GraveYardMap;
+
+enum ConditionType
+{ // value1 value2 for the Condition enumed
+ CONDITION_NONE = 0, // 0 0
+ CONDITION_AURA = 1, // spell_id effindex
+ CONDITION_ITEM = 2, // item_id count
+ CONDITION_ITEM_EQUIPPED = 3, // item_id 0
+ CONDITION_ZONEID = 4, // zone_id 0
+ CONDITION_REPUTATION_RANK = 5, // faction_id min_rank
+ CONDITION_TEAM = 6, // player_team 0, (469 - Alliance 67 - Horde)
+ CONDITION_SKILL = 7, // skill_id skill_value
+ CONDITION_QUESTREWARDED = 8, // quest_id 0
+ CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active.
+ CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active
+ CONDITION_NO_AURA = 11, // spell_id effindex
+ CONDITION_ACTIVE_EVENT = 12, // event_id
+};
+
+#define MAX_CONDITION 13 // maximum value in ConditionType enum
+
+//Player's info
+typedef struct _tagCachePlayerInfo
+{
+ std::string sPlayerName;
+ uint32 unfield;
+ uint32 unLevel;
+ uint8 unClass;
+//Arena
+ uint32 unArenaInfoId0;
+ uint32 unArenaInfoId1;
+ uint32 unArenaInfoId2;
+ uint32 unArenaInfoSlot0;
+ uint32 unArenaInfoSlot1;
+ uint32 unArenaInfoSlot2;
+}CachePlayerInfo, *PCachePlayerInfo;
+typedef UNORDERED_MAP<uint32, PCachePlayerInfo> CachePlayerInfoMap;
+
+struct PlayerCondition
+{
+ ConditionType condition; // additional condition type
+ uint32 value1; // data for the condition - see ConditionType definition
+ uint32 value2;
+
+ PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
+ : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}
+
+ static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
+ // Checks correctness of values
+ bool Meets(Player const * APlayer) const; // Checks if the player meets the condition
+ bool operator == (PlayerCondition const& lc) const
+ {
+ return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
+ }
+};
+
+// NPC gossip text id
+typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap;
+typedef std::list<GossipOption> CacheNpcOptionList;
+
+typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap;
+typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap;
+
+enum SkillRangeType
+{
+ SKILL_RANGE_LANGUAGE, // 300..300
+ SKILL_RANGE_LEVEL, // 1..max skill for level
+ SKILL_RANGE_MONO, // 1..1, grey monolite bar
+ SKILL_RANGE_RANK, // 1..skill for known rank
+ SKILL_RANGE_NONE, // 0..0 always
+};
+
+SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
+
+#define MAX_PLAYER_NAME 12 // max allowed by client name length
+#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
+
+bool normalizePlayerName(std::string& name);
+
+struct TRINITY_DLL_SPEC LanguageDesc
+{
+ Language lang_id;
+ uint32 spell_id;
+ uint32 skill_id;
+};
+
+extern LanguageDesc lang_description[LANGUAGES_COUNT];
+TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);
+
+class PlayerDumpReader;
+
+class ObjectMgr
+{
+ friend class PlayerDumpReader;
+
+ public:
+ ObjectMgr();
+ ~ObjectMgr();
+
+ typedef UNORDERED_MAP<uint32, Item*> ItemMap;
+
+ typedef std::set< Group * > GroupSet;
+ typedef std::set< Guild * > GuildSet;
+ typedef std::set< ArenaTeam * > ArenaTeamSet;
+
+ typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
+
+
+ typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
+
+ typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
+
+ typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
+
+ typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
+
+ typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap;
+
+ typedef std::vector<std::string> ScriptNameMap;
+
+ Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
+ Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }
+
+ static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }
+
+ void LoadGameobjectInfo();
+ void AddGameobjectInfo(GameObjectInfo *goinfo);
+
+ Group * GetGroupByLeader(const uint64 &guid) const;
+ void AddGroup(Group* group) { mGroupSet.insert( group ); }
+ void RemoveGroup(Group* group) { mGroupSet.erase( group ); }
+
+ Guild* GetGuildByLeader(uint64 const&guid) const;
+ Guild* GetGuildById(const uint32 GuildId) const;
+ Guild* GetGuildByName(std::string guildname) const;
+ std::string GetGuildNameById(const uint32 GuildId) const;
+ void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
+ void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
+
+ ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
+ ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
+ ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
+ void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
+ void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
+ ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); }
+ ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); }
+
+ static CreatureInfo const *GetCreatureTemplate( uint32 id );
+ CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
+ CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
+ uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
+ EquipmentInfo const *GetEquipmentInfo( uint32 entry );
+ static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
+ {
+ return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
+ }
+
+ static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
+ {
+ return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
+ }
+
+ static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }
+
+ static InstanceTemplate const* GetInstanceTemplate(uint32 map)
+ {
+ return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
+ }
+
+ Item* GetAItem(uint32 id)
+ {
+ ItemMap::const_iterator itr = mAitems.find(id);
+ if (itr != mAitems.end())
+ {
+ return itr->second;
+ }
+ return NULL;
+ }
+ void AddAItem(Item* it)
+ {
+ ASSERT( it );
+ ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
+ mAitems[it->GetGUIDLow()] = it;
+ }
+ bool RemoveAItem(uint32 id)
+ {
+ ItemMap::iterator i = mAitems.find(id);
+ if (i == mAitems.end())
+ {
+ return false;
+ }
+ mAitems.erase(i);
+ return true;
+ }
+ AuctionHouseObject * GetAuctionsMap( uint32 location );
+
+ //auction messages
+ void SendAuctionWonMail( AuctionEntry * auction );
+ void SendAuctionSalePendingMail( AuctionEntry * auction );
+ void SendAuctionSuccessfulMail( AuctionEntry * auction );
+ void SendAuctionExpiredMail( AuctionEntry * auction );
+ static uint32 GetAuctionCut( uint32 location, uint32 highBid );
+ static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
+ static uint32 GetAuctionOutBid(uint32 currentBid);
+
+ PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
+
+ PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
+ {
+ if(class_ >= MAX_CLASSES) return NULL;
+ return &playerClassInfo[class_];
+ }
+ void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;
+
+ PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
+ {
+ if(race >= MAX_RACES) return NULL;
+ if(class_ >= MAX_CLASSES) return NULL;
+ PlayerInfo const* info = &playerInfo[race][class_];
+ if(info->displayId_m==0 || info->displayId_f==0) return NULL;
+ return info;
+ }
+ void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
+
+ uint64 GetPlayerGUIDByName(std::string name) const;
+ bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
+ uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
+ uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
+ uint32 GetPlayerAccountIdByPlayerName(std::string name) const;
+
+ uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
+ void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
+ uint16 GetTaxiMount( uint32 id, uint32 team );
+ void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
+ void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
+
+ Quest const* GetQuestTemplate(uint32 quest_id) const
+ {
+ QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
+ return itr != mQuestTemplates.end() ? itr->second : NULL;
+ }
+ QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }
+
+ uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
+ {
+ QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
+ if(itr != mQuestAreaTriggerMap.end())
+ return itr->second;
+ return 0;
+ }
+ bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
+ bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
+ bool IsGuildVaultGameObject(Player *player, uint64 guid) const
+ {
+ if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
+ if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
+ return true;
+ return false;
+ }
+
+ uint32 GetBattleMasterBG(uint32 entry) const
+ {
+ BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
+ if(itr != mBattleMastersMap.end())
+ return itr->second;
+ return 2; //BATTLEGROUND_WS - i will not add include only for constant usage!
+ }
+
+ void AddGossipText(GossipText *pGText);
+ GossipText *GetGossipText(uint32 Text_ID);
+
+ WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
+ bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
+ void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
+ void LoadGraveyardZones();
+ GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
+
+ AreaTrigger const* GetAreaTrigger(uint32 trigger) const
+ {
+ AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
+ if( itr != mAreaTriggers.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
+ AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
+
+ uint32 GetAreaTriggerScriptId(uint32 trigger_id);
+
+ ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
+ {
+ RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
+ if(itr != mRepOnKill.end())
+ return &itr->second;
+ return NULL;
+ }
+
+ PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
+ {
+ PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
+ if(itr != mPetCreateSpell.end())
+ return &itr->second;
+ return NULL;
+ }
+
+ void LoadGuilds();
+ void LoadArenaTeams();
+ void LoadGroups();
+ void LoadQuests();
+ void LoadQuestRelations()
+ {
+ LoadGameobjectQuestRelations();
+ LoadGameobjectInvolvedRelations();
+ LoadCreatureQuestRelations();
+ LoadCreatureInvolvedRelations();
+ }
+ void LoadGameobjectQuestRelations();
+ void LoadGameobjectInvolvedRelations();
+ void LoadCreatureQuestRelations();
+ void LoadCreatureInvolvedRelations();
+
+ QuestRelations mGOQuestRelations;
+ QuestRelations mGOQuestInvolvedRelations;
+ QuestRelations mCreatureQuestRelations;
+ QuestRelations mCreatureQuestInvolvedRelations;
+
+ void LoadGameObjectScripts();
+ void LoadQuestEndScripts();
+ void LoadQuestStartScripts();
+ void LoadEventScripts();
+ void LoadSpellScripts();
+
+ bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
+ bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); }
+ void LoadDbScriptStrings();
+ void LoadPetCreateSpells();
+ void LoadCreatureLocales();
+ void LoadCreatureTemplates();
+ void LoadCreatures();
+ void LoadCreatureRespawnTimes();
+ void LoadCreatureAddons();
+ void LoadCreatureModelInfo();
+ void LoadEquipmentTemplates();
+ void LoadGameObjectLocales();
+ void LoadGameobjects();
+ void LoadGameobjectRespawnTimes();
+ void LoadItemPrototypes();
+ void LoadItemLocales();
+ void LoadQuestLocales();
+ void LoadNpcTextLocales();
+ void LoadPageTextLocales();
+ void LoadNpcOptionLocales();
+ void LoadInstanceTemplate();
+
+ void LoadGossipText();
+
+ void LoadAreaTriggerTeleports();
+ void LoadQuestAreaTriggers();
+ void LoadAreaTriggerScripts();
+ void LoadTavernAreaTriggers();
+ void LoadBattleMastersEntry();
+ void LoadGameObjectForQuests();
+
+ void LoadItemTexts();
+ void LoadPageTexts();
+
+ //load first auction items, because of check if item exists, when loading
+ void LoadAuctionItems();
+ void LoadAuctions();
+ void LoadPlayerInfo();
+ void LoadPetLevelInfo();
+ void LoadExplorationBaseXP();
+ void LoadPetNames();
+ void LoadPetNumber();
+ void LoadCorpses();
+ void LoadFishingBaseSkillLevel();
+
+ void LoadReputationOnKill();
+
+ void LoadWeatherZoneChances();
+ void LoadGameTele();
+
+ void LoadNpcOptions();
+ void LoadNpcTextId();
+ void LoadVendors();
+ void LoadTrainerSpell();
+
+ std::string GeneratePetName(uint32 entry);
+ uint32 GetBaseXP(uint32 level);
+
+ int32 GetFishingBaseSkillLevel(uint32 entry) const
+ {
+ FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
+ return itr != mFishingBaseForArea.end() ? itr->second : 0;
+ }
+
+ void ReturnOrDeleteOldMails(bool serverUp);
+
+ void SetHighestGuids();
+ uint32 GenerateLowGuid(HighGuid guidhigh);
+ uint32 GenerateAuctionID();
+ uint32 GenerateMailID();
+ uint32 GenerateItemTextID();
+ uint32 GeneratePetNumber();
+ uint32 GenerateArenaTeamId();
+ uint32 GenerateGuildId();
+
+ void LoadPlayerInfoInCache();
+ PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const;
+ CachePlayerInfoMap m_mPlayerInfoMap;
+
+ uint32 CreateItemText(std::string text);
+ std::string GetItemText( uint32 id )
+ {
+ ItemTextMap::const_iterator itr = mItemTexts.find( id );
+ if ( itr != mItemTexts.end() )
+ return itr->second;
+ else
+ return "There is no info for this item";
+ }
+
+ typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
+ ExclusiveQuestGroups mExclusiveQuestGroups;
+
+ WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
+ {
+ WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
+ if(itr != mWeatherZoneMap.end())
+ return &itr->second;
+ else
+ return NULL;
+ }
+
+ CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
+ {
+ return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
+ }
+
+ CreatureData const* GetCreatureData(uint32 guid) const
+ {
+ CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
+ if(itr==mCreatureDataMap.end()) return NULL;
+ return &itr->second;
+ }
+ CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
+ void DeleteCreatureData(uint32 guid);
+ CreatureLocale const* GetCreatureLocale(uint32 entry) const
+ {
+ CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
+ if(itr==mCreatureLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
+ {
+ GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
+ if(itr==mGameObjectLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ ItemLocale const* GetItemLocale(uint32 entry) const
+ {
+ ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
+ if(itr==mItemLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ QuestLocale const* GetQuestLocale(uint32 entry) const
+ {
+ QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
+ if(itr==mQuestLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
+ {
+ NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
+ if(itr==mNpcTextLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ PageTextLocale const* GetPageTextLocale(uint32 entry) const
+ {
+ PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
+ if(itr==mPageTextLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
+ {
+ NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
+ if(itr==mNpcOptionLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+
+ GameObjectData const* GetGOData(uint32 guid) const
+ {
+ GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
+ if(itr==mGameObjectDataMap.end()) return NULL;
+ return &itr->second;
+ }
+ GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
+ void DeleteGOData(uint32 guid);
+
+ TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const
+ {
+ TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry);
+ if(itr==mTrinityStringLocaleMap.end()) return NULL;
+ return &itr->second;
+ }
+ const char *GetTrinityString(int32 entry, int locale_idx) const;
+ const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); }
+ int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; }
+ void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }
+
+ void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
+ void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);
+
+ time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
+ void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
+ time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
+ void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
+ void DeleteRespawnTimeForInstance(uint32 instance);
+
+ // grid objects
+ void AddCreatureToGrid(uint32 guid, CreatureData const* data);
+ void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
+ void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
+ void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
+
+ // reserved names
+ void LoadReservedPlayersNames();
+ bool IsReservedName(std::string name) const
+ {
+ return m_ReservedNames.find(name) != m_ReservedNames.end();
+ }
+
+ // name with valid structure and symbols
+ static bool IsValidName( std::string name, bool create = false );
+ static bool IsValidCharterName( std::string name );
+ static bool IsValidPetName( std::string name );
+
+ static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
+
+ void LoadSpellDisabledEntrys();
+ bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); }
+ bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); }
+
+ int GetIndexForLocale(LocaleConstant loc);
+ LocaleConstant GetLocaleForIndex(int i);
+ // guild bank tabs
+ uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }
+
+ uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
+ bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
+ {
+ if(condition_id >= mConditions.size())
+ return false;
+
+ return mConditions[condition_id].Meets(player);
+ }
+
+ GameTele const* GetGameTele(uint32 id) const
+ {
+ GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
+ if(itr==m_GameTeleMap.end()) return NULL;
+ return &itr->second;
+ }
+ GameTele const* GetGameTele(std::string name) const;
+ GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
+ bool AddGameTele(GameTele& data);
+ bool DeleteGameTele(std::string name);
+
+ CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; }
+
+ uint32 GetNpcGossip(uint32 entry) const
+ {
+ CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
+ if(iter == m_mCacheNpcTextIdMap.end())
+ return 0;
+
+ return iter->second;
+ }
+
+ TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
+ {
+ CacheTrainerSpellMap::const_iterator iter = m_mCacheTrainerSpellMap.find(entry);
+ if(iter == m_mCacheTrainerSpellMap.end())
+ return NULL;
+
+ return &iter->second;
+ }
+
+ VendorItemData const* GetNpcVendorItemList(uint32 entry) const
+ {
+ CacheVendorItemMap::const_iterator iter = m_mCacheVendorItemMap.find(entry);
+ if(iter == m_mCacheVendorItemMap.end())
+ return NULL;
+
+ return &iter->second;
+ }
+ void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
+ bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event
+ bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0 ) const;
+
+ void LoadScriptNames();
+ ScriptNameMap &GetScriptNames() { return m_scriptNames; }
+ const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
+ uint32 GetScriptId(const char *name);
+ protected:
+
+ // first free id for selected id type
+ uint32 m_auctionid;
+ uint32 m_mailid;
+ uint32 m_ItemTextId;
+ uint32 m_arenaTeamId;
+ uint32 m_guildId;
+ uint32 m_hiPetNumber;
+
+ // first free low guid for seelcted guid type
+ uint32 m_hiCharGuid;
+ uint32 m_hiCreatureGuid;
+ uint32 m_hiPetGuid;
+ uint32 m_hiItemGuid;
+ uint32 m_hiGoGuid;
+ uint32 m_hiDoGuid;
+ uint32 m_hiCorpseGuid;
+
+ QuestMap mQuestTemplates;
+
+ typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap;
+ typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
+ typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap;
+ typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
+ typedef std::set<uint32> TavernAreaTriggerSet;
+ typedef std::set<uint32> GameObjectForQuestSet;
+
+ GroupSet mGroupSet;
+ GuildSet mGuildSet;
+ ArenaTeamSet mArenaTeamSet;
+
+ ItemMap mItems;
+ ItemMap mAitems;
+
+ ItemTextMap mItemTexts;
+
+ AuctionHouseObject mHordeAuctions;
+ AuctionHouseObject mAllianceAuctions;
+ AuctionHouseObject mNeutralAuctions;
+
+ QuestAreaTriggerMap mQuestAreaTriggerMap;
+ BattleMastersMap mBattleMastersMap;
+ TavernAreaTriggerSet mTavernAreaTriggerSet;
+ GameObjectForQuestSet mGameObjectForQuestSet;
+ GossipTextMap mGossipText;
+ AreaTriggerMap mAreaTriggers;
+ AreaTriggerScriptMap mAreaTriggerScripts;
+
+ RepOnKillMap mRepOnKill;
+
+ WeatherZoneMap mWeatherZoneMap;
+
+ PetCreateSpellMap mPetCreateSpell;
+
+ //character reserved names
+ typedef std::set<std::string> ReservedNamesMap;
+ ReservedNamesMap m_ReservedNames;
+
+ std::set<uint32> m_DisabledPlayerSpells;
+ std::set<uint32> m_DisabledCreatureSpells;
+
+ GraveYardMap mGraveYardMap;
+
+ GameTeleMap m_GameTeleMap;
+
+ ScriptNameMap m_scriptNames;
+
+ typedef std::vector<LocaleConstant> LocalForIndex;
+ LocalForIndex m_LocalForIndex;
+ int GetOrNewIndexForLocale(LocaleConstant loc);
+
+ int DBCLocaleIndex;
+ private:
+ void LoadScripts(ScriptMapMap& scripts, char const* tablename);
+ void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids);
+ void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
+ void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
+
+ typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
+ // PetLevelInfoMap[creature_id][level]
+ PetLevelInfoMap petInfo; // [creature_id][level]
+
+ PlayerClassInfo playerClassInfo[MAX_CLASSES];
+
+ void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
+ PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
+
+ typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp]
+ BaseXPMap mBaseXPTable;
+
+ typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
+ FishingBaseSkillMap mFishingBaseForArea;
+
+ typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
+ HalfNameMap PetHalfName0;
+ HalfNameMap PetHalfName1;
+
+ MapObjectGuids mMapObjectGuids;
+ CreatureDataMap mCreatureDataMap;
+ CreatureLocaleMap mCreatureLocaleMap;
+ GameObjectDataMap mGameObjectDataMap;
+ GameObjectLocaleMap mGameObjectLocaleMap;
+ ItemLocaleMap mItemLocaleMap;
+ QuestLocaleMap mQuestLocaleMap;
+ NpcTextLocaleMap mNpcTextLocaleMap;
+ PageTextLocaleMap mPageTextLocaleMap;
+ TrinityStringLocaleMap mTrinityStringLocaleMap;
+ NpcOptionLocaleMap mNpcOptionLocaleMap;
+ RespawnTimes mCreatureRespawnTimes;
+ RespawnTimes mGORespawnTimes;
+
+ typedef std::vector<uint32> GuildBankTabPriceMap;
+ GuildBankTabPriceMap mGuildBankTabPrice;
+
+ // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
+ typedef std::vector<PlayerCondition> ConditionStore;
+ ConditionStore mConditions;
+
+ CacheNpcOptionList m_mCacheNpcOptionList;
+ CacheNpcTextIdMap m_mCacheNpcTextIdMap;
+ CacheVendorItemMap m_mCacheVendorItemMap;
+ CacheTrainerSpellMap m_mCacheTrainerSpellMap;
+};
+
+#define objmgr Trinity::Singleton<ObjectMgr>::Instance()
+
+// scripting access functions
+TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
+TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
+TRINITY_DLL_SPEC uint32 GetScriptId(const char *name);
+TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
+
+#endif
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