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-rw-r--r--src/game/ObjectMgr.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 6f6ca30cdeb..0ca6a5f2422 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -758,6 +758,7 @@ class ObjectMgr
void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
uint32 AddCreData(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
+ bool MoveCreData(uint32 guid, uint32 map, Position pos);
// reserved names
void LoadReservedPlayersNames();