diff options
Diffstat (limited to 'src/game/PassiveAI.cpp')
-rw-r--r-- | src/game/PassiveAI.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/game/PassiveAI.cpp b/src/game/PassiveAI.cpp new file mode 100644 index 00000000000..65d424e7bed --- /dev/null +++ b/src/game/PassiveAI.cpp @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "PassiveAI.h" +#include "Creature.h" +#include "TemporarySummon.h" + +PassiveAI::PassiveAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } +PossessedAI::PossessedAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } +NullCreatureAI::NullCreatureAI(Creature *c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } + +void PassiveAI::UpdateAI(const uint32) +{ + if(me->isInCombat() && me->getAttackers().empty()) + EnterEvadeMode(); +} + +void PossessedAI::AttackStart(Unit *target) +{ + me->Attack(target, true); +} + +void PossessedAI::UpdateAI(const uint32 diff) +{ + if(me->getVictim()) + { + if(!me->canAttack(me->getVictim())) + me->AttackStop(); + else + DoMeleeAttackIfReady(); + } +} + +void PossessedAI::JustDied(Unit *u) +{ + // We died while possessed, disable our loot + me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); +} + +void PossessedAI::KilledUnit(Unit* victim) +{ + // We killed a creature, disable victim's loot + if (victim->GetTypeId() == TYPEID_UNIT) + victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); +} + +void CritterAI::DamageTaken(Unit *done_by, uint32 &) +{ + if(!me->hasUnitState(UNIT_STAT_FLEEING)) + me->SetControlled(true, UNIT_STAT_FLEEING); +} + +void CritterAI::EnterEvadeMode() +{ + if(me->hasUnitState(UNIT_STAT_FLEEING)) + me->SetControlled(false, UNIT_STAT_FLEEING); + CreatureAI::EnterEvadeMode(); +} + +void TriggerAI::IsSummonedBy(Unit *summoner) +{ + if(me->m_spells[0]) + me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID()); +} |