diff options
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r-- | src/game/Pet.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 1332a444438..6e5bb98833a 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -332,7 +332,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool m_declinedname = new DeclinedName; Field *fields2 = result->Fetch(); - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { m_declinedname->name[i] = fields2[i].GetCppString(); } @@ -856,7 +856,7 @@ bool Guardian::InitStatsForLevel(uint32 petlevel) if(pInfo->armor > 0) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); - for(int stat = 0; stat < MAX_STATS; ++stat) + for(uint8 stat = 0; stat < MAX_STATS; ++stat) SetCreateStat(Stats(stat), float(pInfo->stats[stat])); } else // not exist in DB, use some default fake data @@ -1275,7 +1275,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - for(int i=0; i < MAX_TALENT_RANK; ++i) + for(uint8 i=0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; @@ -1377,7 +1377,7 @@ void Pet::InitLevelupSpellsForLevel() // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if(PetDefaultSpellsEntry const *defSpells = spellmgr.GetPetDefaultSpellsEntry(petSpellsId)) { - for(int i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) + for(uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { SpellEntry const* spellEntry = sSpellStore.LookupEntry(defSpells->spellid[i]); if(!spellEntry) @@ -1462,7 +1462,7 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab) void Pet::CleanupActionBar() { - for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) + for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) if(UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i)) if(ab->SpellOrAction && ab->IsActionBarForSpell()) { |