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-rw-r--r--src/game/PetAI.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index cf639f84db5..6f43d511dd0 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -138,11 +138,11 @@ void PetAI::UpdateAI(const uint32 diff)
else
m_updateAlliesTimer -= diff;
- if (inCombat && i_pet.getVictim() == NULL)
+ if (inCombat && !i_pet.getVictim())
_stopAttack();
// i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.
- if( i_pet.getVictim() != NULL )
+ if( i_pet.getVictim() )
{
if( _needToStop() )
{
@@ -290,7 +290,7 @@ void PetAI::UpdateAllies()
Unit* owner = i_pet.GetCharmerOrOwner();
Group *pGroup = NULL;
- m_updateAlliesTimer = 10000; //update friendly targets every 10 seconds, lesser checks increase performance
+ m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance
if(!owner)
return;