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-rw-r--r--src/game/PetAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 1d4fbfba8e2..0a93bea158d 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -38,7 +38,7 @@ int PetAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-PetAI::PetAI(Creature &c) : i_pet(c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
+PetAI::PetAI(Creature *c) : i_pet(*c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
{
m_AllySet.clear();
UpdateAllies();
@@ -339,10 +339,10 @@ void PetAI::UpdateAllies()
m_AllySet.insert(owner->GetGUID());
}
-void PetAI::AttackedBy(Unit *attacker)
+/*void PetAI::AttackedBy(Unit *attacker)
{
//when attacked, fight back in case 1)no victim already AND 2)not set to passive AND 3)not set to stay, unless can it can reach attacker with melee attack anyway
if(!i_pet.getVictim() && i_pet.GetCharmInfo() && !i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) &&
(!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.IsWithinMeleeRange(attacker)))
AttackStart(attacker);
-}
+}*/