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-rw-r--r--src/game/PetAI.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 6a87d52cfca..82259cbba4d 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -73,6 +73,9 @@ void PetAI::AttackStart(Unit *u)
if(i_pet.Attack(u,true))
{
+ i_pet.SetInCombatWith(u);
+ u->SetInCombatWith(&i_pet);
+
i_pet.clearUnitState(UNIT_STAT_FOLLOW);
// TMGs call CreatureRelocation which via MoveInLineOfSight can call this function
// thus with the following clear the original TMG gets invalidated and crash, doh